Scripting Development

EQ2Emulator Development forum.

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LethalEncounter
Team: Zombie
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Post by LethalEncounter » Tue Apr 01, 2008 4:12 pm

John Adams wrote:Damn that was fast, lol... I didn't even get to refresh the screen to see if you were browsing this forum :D
I did that. No love, sorry. That's where I was getting the response in chat.
/useability 1 should work if that doesnt, but I dont know why your character would say that :/

LethalEncounter
Team: Zombie
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Joined: Wed Jul 25, 2007 10:10 pm

Post by LethalEncounter » Tue Apr 01, 2008 4:47 pm

Great ideas Alfa! I'll implement them next.

CrabClaw
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Post by CrabClaw » Tue Apr 15, 2008 1:51 am

Very nice! Just curious, will this system eventually be used for Quests too?

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John Adams
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Post by John Adams » Tue Apr 15, 2008 10:27 am

Btw, to anyone who is having the problem I had "You cannot do that right now", check your current HP. I notice I am the living dead, with no HP. If the system thinks you are dead, you do not regen HP nor can you do much else. Invent a self-healing spell and get those HP > 0 and you're good to go. :)

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Post by LethalEncounter » Tue Apr 15, 2008 1:04 pm

CrabClaw wrote:Very nice! Just curious, will this system eventually be used for Quests too?
It will be separate from the spells and will require modifications, but yes I don't see a reason why the system cannot be used for quests.

CrabClaw
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Post by CrabClaw » Wed Apr 16, 2008 11:05 pm

Very nice! Thank you ;) It is perfect that spells will be scripted as well, it opens up a lot more possibilities, especially for GM Helper spells and even editing tools type spells. Kinda like giving people custom basic gear load-outs and resetting stats and such.

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