0.7 Priorities / Wish Lists

Old feature requests stored here for reference.
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John Adams
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Post by John Adams » Tue Jul 01, 2008 5:49 pm

Possible bugs with the /bugs... at first, I was getting the Unhandled command: report_bug, but the I realized I was pointing to 9101 like a big fat dumbass and sorted that out. Got my `commands` updates. However...
I just submitted a faux bug to see what happens, and in the Console, all looked well. But in the game UI, I got red text saying "Error submittin bug".
Let me know if you got em. I'll start really being a QA guy now that I don't have to post about em. :)

LethalEncounter
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Post by LethalEncounter » Thu Jul 03, 2008 4:45 pm

Which client version are you running? The number of arguments might have changed in the version you are running.

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Post by John Adams » Thu Jul 03, 2008 9:36 pm

I think I am still using 4812L, because I always miss the updates that you authorize :D

LethalEncounter
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Post by LethalEncounter » Fri Jul 04, 2008 7:47 am

OK, could you paste the error message that it prints out in the latest revision?
Aaden, could you email me the code you did for merchants? I'll get it merged in.

tornar
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Post by tornar » Fri Jul 04, 2008 8:59 am

I would say that my preference list is...
Quests
Item enhancement/overhaul
Spells (More options/types)
Instancing
AI Enhancements
Minilogin

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John Adams
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Post by John Adams » Fri Jul 04, 2008 12:27 pm

LethalEncounter wrote:OK, could you paste the error message that it prints out in the latest revision?
I do not see any errors in the console, everything looks fine after the bug block gets sent. It's just in the client the red text "Error submitting bug". I can look further into it after we go car shopping...
Yah, someone lost her car last week...
Image

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Post by LethalEncounter » Fri Jul 04, 2008 2:38 pm

Ouch, is that a friends/family members car? In the latest revision on SVN it should do:

Code: Select all

cout << "Invalid bug list:\n";
		for(int i=0;i<list.size();i++)
			cout << list[i] << endl;
		return false;
Note that you will have to compile it, I didn't upload a new compiled version for it.

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Post by John Adams » Fri Jul 04, 2008 8:37 pm

That was the g/f's car heh. But she's doing backflips now because she's got a 2008 Civic Coupe :) It's cute, what can I say.
I'll grab the code and try some stuff this weekend. Thanks!

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Post by rainwalker » Thu Jul 17, 2008 7:35 pm

Hey Devs,
Great job on the emu & thanks for all the hard work! I'm new here, so I'm not sure if I'm allowed to submit a wishlist request. If so, mine would be to have the emu work with original EQII discs also - not just RoK and live client (which, I'm guessing, is exactly what was listed as a priority for 0.7). Anyway, if that's a realistic and/or worthwhile goal, I'd be happy to help support its development by sending you my original EQII discs (if you'd need them). Thanks again!
-rainwalker

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Post by John Adams » Fri Jul 18, 2008 10:45 am

All suggestions, new user or veteran, are welcome. However in this case, I do not expect this request to be met... simply because the original game data structures are long gone and I am not sure that old of a client will ever work. This is why we nailed it down to ROK as an available, purchasable client to start our development from.
I'll let LE be all technical about it, but that's my understanding... sorry, but unlikely.

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Post by LethalEncounter » Fri Jul 18, 2008 1:04 pm

Yah, I originally tried to get the original client to work, but I wasn't able to get enough valid packet logs back then in order to get it working today.

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Post by rainwalker » Fri Jul 18, 2008 3:40 pm

Ok, well thanks for all the great info. So does "Live client working" mean getting the most current build/future builds working and, if so, is that still a priority?

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Post by LethalEncounter » Fri Jul 18, 2008 8:16 pm

Yes, I update to live periodically. However, I don't do it every week because it is a waste of my time to do it too often. I'll update to live agin probably in a couple of weeks. I am working on quests and after that is done I'll update to live.
Btw, some quest pictures:
http://eq2emulator.net/ScreenShots/QuestSystem1.jpg
http://eq2emulator.net/ScreenShots/QuestSystem2.jpg
http://eq2emulator.net/ScreenShots/QuestSystem3.jpg

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Post by John Adams » Fri Jul 18, 2008 9:25 pm

Those look great, LE. What I am anxious to see how you implement is the "talk tree", while talking to an NPC and you have the multiple-choice answers to click on.

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Post by tornar » Sat Jul 19, 2008 2:38 am

nice pics LE, it is so nice...I can't wait to see it working, btw I would like to help to quests team!!

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