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Posted: Tue Jul 01, 2008 5:49 pm
by John Adams
Possible bugs with the /bugs... at first, I was getting the Unhandled command: report_bug, but the I realized I was pointing to 9101 like a big fat dumbass and sorted that out. Got my `commands` updates. However...
I just submitted a faux bug to see what happens, and in the Console, all looked well. But in the game UI, I got red text saying "Error submittin bug".
Let me know if you got em. I'll start really being a QA guy now that I don't have to post about em.

Posted: Thu Jul 03, 2008 4:45 pm
by LethalEncounter
Which client version are you running? The number of arguments might have changed in the version you are running.
Posted: Thu Jul 03, 2008 9:36 pm
by John Adams
I think I am still using 4812L, because I always miss the updates that you authorize

Posted: Fri Jul 04, 2008 7:47 am
by LethalEncounter
OK, could you paste the error message that it prints out in the latest revision?
Aaden, could you email me the code you did for merchants? I'll get it merged in.
Posted: Fri Jul 04, 2008 8:59 am
by tornar
I would say that my preference list is...
Quests
Item enhancement/overhaul
Spells (More options/types)
Instancing
AI Enhancements
Minilogin
Posted: Fri Jul 04, 2008 12:27 pm
by John Adams
LethalEncounter wrote:OK, could you paste the error message that it prints out in the latest revision?
I do not see any errors in the console, everything looks fine after the bug block gets sent. It's just in the client the red text "Error submitting bug". I can look further into it after we go car shopping...
Yah, someone lost her car last week...

Posted: Fri Jul 04, 2008 2:38 pm
by LethalEncounter
Ouch, is that a friends/family members car? In the latest revision on SVN it should do:
Code: Select all
cout << "Invalid bug list:\n";
for(int i=0;i<list.size();i++)
cout << list[i] << endl;
return false;
Note that you will have to compile it, I didn't upload a new compiled version for it.
Posted: Fri Jul 04, 2008 8:37 pm
by John Adams
That was the g/f's car heh. But she's doing backflips now because she's got a 2008 Civic Coupe

It's cute, what can I say.
I'll grab the code and try some stuff this weekend. Thanks!
Posted: Thu Jul 17, 2008 7:35 pm
by rainwalker
Hey Devs,
Great job on the emu & thanks for all the hard work! I'm new here, so I'm not sure if I'm allowed to submit a wishlist request. If so, mine would be to have the emu work with original EQII discs also - not just RoK and live client (which, I'm guessing, is exactly what was listed as a priority for 0.7). Anyway, if that's a realistic and/or worthwhile goal, I'd be happy to help support its development by sending you my original EQII discs (if you'd need them). Thanks again!
-rainwalker
Posted: Fri Jul 18, 2008 10:45 am
by John Adams
All suggestions, new user or veteran, are welcome. However in this case, I do not expect this request to be met... simply because the original game data structures are long gone and I am not sure that old of a client will ever work. This is why we nailed it down to ROK as an available, purchasable client to start our development from.
I'll let LE be all technical about it, but that's my understanding... sorry, but unlikely.
Posted: Fri Jul 18, 2008 1:04 pm
by LethalEncounter
Yah, I originally tried to get the original client to work, but I wasn't able to get enough valid packet logs back then in order to get it working today.
Posted: Fri Jul 18, 2008 3:40 pm
by rainwalker
Ok, well thanks for all the great info. So does "Live client working" mean getting the most current build/future builds working and, if so, is that still a priority?
Posted: Fri Jul 18, 2008 8:16 pm
by LethalEncounter
Yes, I update to live periodically. However, I don't do it every week because it is a waste of my time to do it too often. I'll update to live agin probably in a couple of weeks. I am working on quests and after that is done I'll update to live.
Btw, some quest pictures:
http://eq2emulator.net/ScreenShots/QuestSystem1.jpg
http://eq2emulator.net/ScreenShots/QuestSystem2.jpg
http://eq2emulator.net/ScreenShots/QuestSystem3.jpg
Posted: Fri Jul 18, 2008 9:25 pm
by John Adams
Those look great, LE. What I am anxious to see how you implement is the "talk tree", while talking to an NPC and you have the multiple-choice answers to click on.
Posted: Sat Jul 19, 2008 2:38 am
by tornar
nice pics LE, it is so nice...I can't wait to see it working, btw I would like to help to quests team!!