Re: Crashes / Disconnects
Posted: Sat Feb 28, 2009 11:22 pm
Last one for tonight, getting sleepy. 
We have a quest on Tess when you zone into the game, you are given a quest to go speak to GM Tess (cute, huh?) and hand in your Alpha Voucher to get 1,000pp and the Bottomless Bag of Envy (255 slot 100% weight bag). Upon hand-in, the bag gets put inside your other bag (sturdy backpack) along with your rations and water.
The "Lethal" bag is inside the sturdy backpack, Open. You drag it to inventory, and it's still Open. You have an option to Close, but it never closes. I /sum 1 to get a second bag, and it works ok - so it is NOT the item.
It was at this point that I dragged the Open Lethal bag to destroy it, and crashed.
We have a quest on Tess when you zone into the game, you are given a quest to go speak to GM Tess (cute, huh?) and hand in your Alpha Voucher to get 1,000pp and the Bottomless Bag of Envy (255 slot 100% weight bag). Upon hand-in, the bag gets put inside your other bag (sturdy backpack) along with your rations and water.
The "Lethal" bag is inside the sturdy backpack, Open. You drag it to inventory, and it's still Open. You have an option to Close, but it never closes. I /sum 1 to get a second bag, and it works ok - so it is NOT the item.
It was at this point that I dragged the Open Lethal bag to destroy it, and crashed.
Code: Select all
> EQ2WorldDebug.exe!std::_Debug_message(const wchar_t * message=0x00b59b90, const wchar_t * file=0x00b59658, unsigned int line=293) Line 23 C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator::operator==(const std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator & _Right=(52685,0xcdcdcdcd {name={...} description={...} stack_count=??? ...})) Line 293 + 0x14 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator::operator!=(const std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator & _Right=(52685,0xcdcdcdcd {name={...} description={...} stack_count=??? ...})) Line 305 + 0xc bytes C++
EQ2WorldDebug.exe!PlayerItemList::DestroyItem(unsigned short index=4) Line 1185 + 0xd5 bytes C++
EQ2WorldDebug.exe!Commands::Process(unsigned short index=4, EQ2_16BitString * command_parms=0x2175fb3c, Client * client=0x05415400) Line 778 C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x132568f0) Line 980 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1328 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1389 + 0xa bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 783 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x064a5080) Line 2993 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x064a6858) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]