Task Priority

EQ2Emulator Development forum.

Moderator: Team Members

Prioritized Tasks

Combat System (Melee, Throwing Weapons, Bows, Spells etc.)
47
63%
Tradeskills (Including tradeskill zones)
2
3%
Gathering Skills (Foresting, Harvesting, Ground Items, etc.)
1
1%
Scripting Engine (Allowing complete customization of game proccesses through scripting, includes questing)
15
20%
Weather System
1
1%
Guilds (Functionality within them as well)
0
No votes
Groups & Raids (Functionality within as well)
2
3%
Looting & Faction System
5
7%
Aggro System
2
3%
 
Total votes: 75

Spooler
Posts: 39
Joined: Wed Aug 29, 2007 2:38 am

Post by Spooler » Thu Aug 30, 2007 12:38 am

Pfft.. Aggro is overrated. Who in the hell wants mobs to attack them just cause they dont like them. Thats not realistic. Mobs should just stand there with zero AI and watch you run through and kill all thier brothers and sisters, one by one.... now thats realistic.
j/k btw...
Aggro is a great feature, and will of course be implemneted in due time, but this was kind of a priority poll. What good is a aggro system if you cant fight the aggro. As far as Intellgent aggro, thats a different story all together. Starting out, mobs may attack through walls, or magically see you from 300 yards away just cause your a high elf. Getting aggros to work is step one, tweaking them is step two, and then step three is perfecting them. You only have to make them right once, as aggro in general will not change with every live update and new expansion. It will still be aggro. Get aggro going is going to be a higher priorty, but below things like zoning, movment, combat, but above thins like Guild features, trade skills, and dare I say questing. Assuming of course, but it would make sense that way.
First off I was about to cry when i read the "jk" part lol.
and ahhh I understand now i thought it was work like a "if this has the lowest amount of votes will push it into the forget about it and throw it in the corner pile" :P
Thanks for clearing that up bro
*Edit* Oops man i was on somethin last night :P should make sense now sorry guys
Last edited by Spooler on Thu Aug 30, 2007 7:45 pm, edited 1 time in total.
Can't wait for some private server Eq 2 action !!!

Zex
Posts: 76
Joined: Sun Aug 19, 2007 12:41 am

Post by Zex » Thu Aug 30, 2007 1:33 pm

Combat is the way of the future.

Riven
Retired
Posts: 113
Joined: Thu Aug 30, 2007 3:11 am
Location: Spain

Post by Riven » Tue Sep 04, 2007 12:08 am

If you implement aggro but combat system is not fully implemented, you will get bored with game in 5 minutes.

masterfreek64
Posts: 36
Joined: Fri Aug 03, 2007 6:02 am

Post by masterfreek64 » Wed Sep 05, 2007 9:45 am

idk , but any interpreted script language (like PHP) is going to be far to slow for MMO purposes. singleplayer games can afford this , they got only one person questing , one person really figthing and stuff(most of the times).
Whereas in an MMO it is in the thousands , so you need to use a faster scripting language. The cool and flexible way would be to load dlls - dynamically.
A dll can be programmed easily ( VB 2005 ) and reallyy efficiently ( assembler and c) -however you do it it is still much faster than any other interpreted language...

Cadimiom
Team: Zombie
Posts: 74
Joined: Wed Jul 25, 2007 2:31 pm

Post by Cadimiom » Wed Sep 05, 2007 9:52 am

masterfreek64 wrote:idk , but any interpreted script language (like PHP) is going to be far to slow for MMO purposes. singleplayer games can afford this , they got only one person questing , one person really figthing and stuff(most of the times).
Whereas in an MMO it is in the thousands , so you need to use a faster scripting language. The cool and flexible way would be to load dlls - dynamically.
A dll can be programmed easily ( VB 2005 ) and reallyy efficiently ( assembler and c) -however you do it it is still much faster than any other interpreted language...
All of the unreal engines use scripting, the torque engine uses scripting as well. It isn't as slow as you think.

masterfreek64
Posts: 36
Joined: Fri Aug 03, 2007 6:02 am

Post by masterfreek64 » Wed Sep 05, 2007 10:34 am

Name me an MMO that uses interpreted scripting...
DOL - Dawn of Light : C-Sharp
Ethernal Realms : Pawn
many use java, many use other scripts... but rly noone use interpreted stuff....

Cadimiom
Team: Zombie
Posts: 74
Joined: Wed Jul 25, 2007 2:31 pm

Post by Cadimiom » Wed Sep 05, 2007 10:38 am

masterfreek64 wrote:Name me an MMO that uses interpreted scripting...
DOL - Dawn of Light : C-Sharp
Ethernal Realms : Pawn
many use java, many use other scripts... but rly noone use interpreted stuff....
Oh I could take a shot in the dark and say Vanguard which is developed in the Unreal Engine. Either way it is possible and it is going to be implemented.

techguy84
Posts: 187
Joined: Wed Jul 25, 2007 4:56 pm
Location: Qeynos Guard Shack
Contact:

Post by techguy84 » Wed Sep 05, 2007 11:13 pm

Cadimiom wrote:Oh I could take a shot in the dark and say Vanguard which is developed in the Unreal Engine. Either way it is possible and it is going to be implemented.
I believe Cam is right here. I didnt know for sure, but common knowledge lends me to belive that a scripting language like php (which I imagine that in no way will be the scripting language of choice for here)would be way faster than dll's as far as what we trully need it for. I actually whipped out the google and looked it up to confirm my theroy and sure enough, there is tons of information stating that scripting is way faster is most applications like this than compiled code.
Im no code jockey, but what I see is what I see.
Either way though, the Dev team is the ones that choose what is used based upon what they feel works the best. Thier the ones writing it up and with prior expierence in the MMO Emu scene, I and lots of others have 110% faith in thier decisions. If thier is something better, then down the road it may be a option, but what they choose is what we use.
Besides, do we see anyone else trying to write up a EQ2Emu....

masterfreek64
Posts: 36
Joined: Fri Aug 03, 2007 6:02 am

Post by masterfreek64 » Thu Sep 06, 2007 2:00 am

UHMMM??? real interpreted code cannot be faster than compiled code. (not rly...). IF you make the scripting interface good (/good callbacks) or if you use things like pawn (JIT , AOT scripting)
you are always way faster

Spooler
Posts: 39
Joined: Wed Aug 29, 2007 2:38 am

Post by Spooler » Thu Sep 06, 2007 4:01 am

Guys keep in mind were not making it they are it will be done THEIR way not ours lol interpreted is better than no code ... and the speed diff is like shizz all
Last edited by Spooler on Fri Sep 21, 2007 3:34 am, edited 1 time in total.
Can't wait for some private server Eq 2 action !!!

Cadimiom
Team: Zombie
Posts: 74
Joined: Wed Jul 25, 2007 2:31 pm

Post by Cadimiom » Thu Sep 06, 2007 9:46 am

Spooler wrote:Guys keep in mind were not making it they are it will be done THEIR way not ours lol interpreted is better than no code ... and th espeed diff is like shizz all
I am willing to take bets on implementation if you want :)

DrakTBH
Posts: 5
Joined: Wed Sep 05, 2007 2:16 pm
Contact:

Post by DrakTBH » Thu Sep 06, 2007 9:50 am

I say..Scripting..Combat can be done last for all i care
Its great and all but we need a stable core b4
we can start making stuff bleed =]

techguy84
Posts: 187
Joined: Wed Jul 25, 2007 4:56 pm
Location: Qeynos Guard Shack
Contact:

Post by techguy84 » Thu Sep 06, 2007 9:11 pm

Cadimiom wrote:
Spooler wrote:I am willing to take bets on implementation if you want :)
I bet we should do the scripting in via pencil and paper with OCR. Do things like if I draw a box next to a picture of a stick man, the interpetation of that should be that I must kill 43 crabs in antonica naked with a stick.
Now that would be great scripting.... or wait, would that still be considered interp scripting? Crap. Now im lost, quick, someone grab my hand...

masterfreek64
Posts: 36
Joined: Fri Aug 03, 2007 6:02 am

Post by masterfreek64 » Sat Sep 15, 2007 2:46 am

:d
:D :D
I ould help with implementing dll scripting.... because I am working on it anyway...

Zex
Posts: 76
Joined: Sun Aug 19, 2007 12:41 am

Post by Zex » Sun Sep 16, 2007 4:17 pm

DrakTBH wrote:I say..Scripting..Combat can be done last for all i care
Its great and all but we need a stable core b4
we can start making stuff bleed =]
Just because it's combat doesn't mean it has any less of a chance of exploding the server then the scripting engine 8) 8) 8) 8)

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