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Re: Combat Issues Thread
Posted: Thu Jun 04, 2009 5:36 pm
by John Adams
Hey! PlayerStats just helped me identify another bug in Combat.
It seems whenever I kill a coastal crab on the beach, I am getting 2 kills counted - they are even showing up twice in chat, so it's not a Stats count problem (can't say it isn't CAUSED by stats, but nonetheless, stats is counting both kills heh).
2-kills-per.jpg
Anyway, whenever.
Re: Combat Issues Thread
Posted: Thu Jun 04, 2009 11:58 pm
by ilythor
Does the same happen for the quests you have to kill stuff in?
Re: Combat Issues Thread
Posted: Sat Jun 20, 2009 8:45 pm
by John Adams
Yes, same thing. Counts twice for "Kill" steps in quests.
Just noticed this is still happening, though I could have sworn it went away... seems to be back :/ or still an issue anyway.
Re: Combat Issues Thread
Posted: Sat Jun 20, 2009 9:07 pm
by LethalEncounter
Hmm, any idea how to reproduce it? Of course it isn't happening to me

Re: Combat Issues Thread
Posted: Sat Jun 20, 2009 9:21 pm
by LethalEncounter
Bah, nm think I got it
Re: Combat Issues Thread
Posted: Sat Jun 20, 2009 9:52 pm
by LethalEncounter
Let me know if you still get this after you update. It should be fixed now

Re: Combat Issues Thread
Posted: Sat Jun 20, 2009 10:26 pm
by Wdneq2
Here's an example..
Chef Gorga . Outpost of the Overlord
Requires Elk Livers..kill 4 elks and quest is done...I knocked 2 off and each time got a double hit ..

Re: Combat Issues Thread
Posted: Mon Jun 29, 2009 2:09 pm
by tristan
Not sure if this it part of the same bug or not but using RoK box edit 4412 no patch on TessEQ2 if I kill a shrumbler with one cast of corrosive strike I get the same problem. If I have to either cast spell again or melee attack then mob dies and is lootable.
Re: Combat Issues Thread
Posted: Mon Jun 29, 2009 2:14 pm
by LethalEncounter
tristan wrote:Not sure if this it part of the same bug or not but using RoK box edit 4412 no patch on TessEQ2 if I kill a shrumbler with one cast of corrosive strike I get the same problem. If I have to either cast spell again or melee attack then mob dies and is lootable.
Which problem?
Re: Combat Issues Thread
Posted: Mon Jun 29, 2009 3:12 pm
by tristan
the mob is still alive kinda. I thought I had read that in this post somewhere.
Re: Combat Issues Thread
Posted: Mon Jun 29, 2009 4:19 pm
by John Adams
Sounds like the revival of the "0 HP mostly dead" bug.
Re: Combat Issues Thread
Posted: Wed Jul 22, 2009 7:02 pm
by John Adams
I know combat is still untouched, but there's a new bug. Come to my server anytime and go watch Defender Bristlebrow and Kuglup. After they engage their first Invader, they stand there, in combat, and never fight again. In fact, they won't even respond to Hail.
And when you Hail the Sapswills that are now bunching up at the outpost, they FaceTarget for only about 2 seconds, then face away again, which is faster than usual.
Re: OLD Combat Issues Thread
Posted: Sun Sep 20, 2009 12:45 pm
by John Adams
Moving combat issues discussion
to a new thread, since this one was really about the old combat system.