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Re: Sad, lonely little community :(
Posted: Fri Jul 19, 2013 10:13 am
by John Adams
Flunklesnarkin wrote:I don't think it makes sense to restrict editing access on a wiki because there are built in tools to revert bad edits and ban user accounts that cause trouble.
Makes perfect sense to me, since I am usually the one who has to fix everything. You can thank worthless hacker/scripters for such restrictions. Simply asking for Author ability will suffice.
Edit: You have been added to the Wiki Author group. See how painless that was?

Re: Sad, lonely little community :(
Posted: Fri Jul 19, 2013 11:15 am
by Flunklesnarkin
Thanks
I updated the How to Connect page on the wiki here
http://www.eq2emulator.net/wiki/index.p ... Connecting
I'm sure it's not 100% accurate but I got the ball rolling so to speak ;p
Re: Sad, lonely little community :(
Posted: Sun Aug 18, 2013 4:49 am
by scaramoosh
I'm only excited in the EQ2 that launched, back when crafting and questing was hard.
I doubt we'll ever be able to play that again though, I just don't get why SOE cannot release the original 1.0 server client so we can all run it from our launch discs.
Re: Sad, lonely little community :(
Posted: Mon Sep 02, 2013 8:36 am
by Flunklesnarkin
scaramoosh wrote:I'm only excited in the EQ2 that launched, back when crafting and questing was hard.
I doubt we'll ever be able to play that again though, I just don't get why SOE cannot release the original 1.0 server client so we can all run it from our launch discs.
If there is any hope for a hard mode server I think it will come from this project. SoE has done "progression" servers before on EQ1 but their intention was never to stay in the classic content for long.
I think every couple of weeks a new expansion would get released but when they did progression servers the population of EQ1 doubled overnight. They even had to add on two new servers because of how many people were trying to get into the progression.
I imagine they will do something like that with EQ2 eventually but I doubt they will maintain classic game mechanics with it. It will be more of an attention grab to bring back older players for a short time.
I've started trying out the live EQ2 servers a few weeks ago and it is crazy easy. I have to actually set my AA slider to 100% so I don't level up too much and make content too easy. I also noticed for crafting that you don't get bonus exp for your first time making a new item.
I clearly remember crafting each item in my recipe book once so I could get some fast exp then still needing to do writs and other stuff to level up (even with the tradeskill vitality bonus). You don't get that first time item creation bonus any more but you don't really need it either.. exp is so crazy fast now. You even get free bags of plat every few days via loyalty tokens so I can just buy materials on the broker without having to harvest.. but I still usually harvest. Although now there are double harvests and rares seem much more common.
If a hard mode server is ever made it will have to be from this project. My 2 cents anyways.
Re: Sad, lonely little community :(
Posted: Tue Sep 03, 2013 1:32 pm
by John Adams
Flunklesnarkin wrote:If a hard mode server is ever made it will have to be from this project. My 2 cents anyways.
Yup, the entire principle behind this project is to allow you to make any type of server you want. Granted, the client will be newer interfaces, but that doesn't mean all the content has to be modern. You can make things as easy or difficult as you want.
The problem I see, and have seen for the last 10 years of MMOs, is players are lazy. They want everything, right now, or they'll find another game that will (thanks WoW). The days of Everquest (1) Kunark expansion in 1999/2000 are long gone.
And what makes that sad is, no one will spend the time to build a "Classic EQ2" server, if they cannot download all the content and snap it in within 5 mins and have it working.
However, the option is there with EQ2Emulator and it's toolset

Re: Sad, lonely little community :(
Posted: Thu Sep 05, 2013 4:30 pm
by alfa
John Adams wrote:Flunklesnarkin wrote:If a hard mode server is ever made it will have to be from this project. My 2 cents anyways.
Yup, the entire principle behind this project is to allow you to make any type of server you want. Granted, the client will be newer interfaces, but that doesn't mean all the content has to be modern. You can make things as easy or difficult as you want.
The problem I see, and have seen for the last 10 years of MMOs, is players are lazy. They want everything, right now, or they'll find another game that will (thanks WoW). The days of Everquest (1) Kunark expansion in 1999/2000 are long gone.
And what makes that sad is, no one will spend the time to build a "Classic EQ2" server, if they cannot download all the content and snap it in within 5 mins and have it working.
However, the option is there with EQ2Emulator and it's toolset

The biggest problem I see to make a "Classic EQII" server is Client cause fu*!@# SOE dev change some original map (like Commonlands, Feerott, Lavastorm, Everfrost, but the last on is pretty good revamping :p) and ok, craft engine, and armor progression ( what a big table in DB... no ? :p ). But keep trust in it !!!
And its me or I see most ppl here are Classic's nostalgic ??
Re: Sad, lonely little community :(
Posted: Mon Sep 16, 2013 7:31 am
by Flunklesnarkin
I like the harder game play style. I'm not a complete classic purist myself. I wouldn't mind a custom content server with a harder feature set than the retail version of EQ2 offers.
For starters.. how about no market place or item that grants you instant level 85 and 280 AA's?
Re: Sad, lonely little community :(
Posted: Mon Sep 23, 2013 10:44 pm
by Chrisworld
Flunklesnarkin wrote:I like the harder game play style. I'm not a complete classic purist myself. I wouldn't mind a custom content server with a harder feature set than the retail version of EQ2 offers.
For starters.. how about no market place or item that grants you instant level 85 and 280 AA's?
Just decided to log in and see what's going on in this little corner of the net. I quoted this post personally because I like it. I feel the same way.
Re: Sad, lonely little community :(
Posted: Thu Sep 26, 2013 4:36 am
by Flunklesnarkin
John Adams wrote:The problem I see, and have seen for the last 10 years of MMOs, is players are lazy. They want everything, right now, or they'll find another game that will (thanks WoW). The days of Everquest (1) Kunark expansion in 1999/2000 are long gone.
And what makes that sad is, no one will spend the time to build a "Classic EQ2" server, if they cannot download all the content and snap it in within 5 mins and have it working.
However, the option is there with EQ2Emulator and it's toolset

I have noticed how lazy the eq2 community is in general compared to eq1 and older mmo communities. I haven't played many modern mmo's and I only started playing eq2 because I wanted to try a new story with others. Running people through splitpaw and nektropos castle was ridiculously hard. I mean people were having trouble figuring out how to follow me down a linear corridor. Things like "Where'd you go.. /autofollow stopped working" (not just once either mind you). I guess it's too hard to manually run your character these days?
Good thing the game is so easy or I'd probably stop playing it all together lol. I can solo most everything I'm interested in. I don't play for max level on the other hand so I'm probably and outlier in the bell curve.
Re: Sad, lonely little community :(
Posted: Sun Feb 09, 2014 4:35 pm
by scaramoosh
Just wish I wasn't 26, would have loved to get into programming, gone to Uni and done all that stuff. Now however I just don't have the time to devote to it all and I'm probably too old to learn, my friend spent 5 years learning at Uni, I'd be in my 30s at that point. I shouldn't have pissed my life away but oh well, would have loved to dedicate so much time to trying to bring back a game I once loved, even if it was for such a short time.
For me EQ2 was a game I played when I was 16 (cannot believe it was 10 years ago now) and the music was amazing, the gameplay was amazing, I felt scared to explore like I did in EQ back in the day and I miss the grouping experiences. It really was the first/last game where you had to group for noob content and you'd wipe often and actually go backwards in a night. Games before it never really had content like this for noobs and after it was solo everything..
What makes me more nostalgic for it though is this game reminds me of my first love, I met her in 2003 while I was following this game, I got with her when this game got into beta and had so many first experiences of my adult life with her and while I was playing this game. The music is ingrained in me, just reminds me of so many times and her having a go at me for always playing.
It is weird though was I quit by Jan 2005, we all told SOE it was launching too early in beta, they did it any ways. For some reason they launched with a million servers, they all quickly died and so I quit because I couldn't find any one to group with. It was weird though because there was only one beta server, but they cloned the same zone over and over again, why didn't they just have one server at release and do the same thing?
Oh well.
The IoR music is still my fave, as is that Island, so detailed and amazing, so are the cities and the starting areas around them, sadly all that is gone out of the game now and all the zones are bland and have very little detail. Even at launch though, once you got past CL and Antonica, it all fell apart, though Nek was good, now though Nek has been dumbed down and isn't scary like it used to be.
Edit: I'm drunk btw, but I'm sure it all stands when I'm sober.
Re: Sad, lonely little community :(
Posted: Sun Feb 09, 2014 4:59 pm
by scaramoosh
I also wanna say I fucking hate that Elder Scrolls guy they got to do the EQN music, I mean it is fitting, that game looks horribly generic just like his music, but I just hate the direction they took. I really hoped for a traditional EQ game but done right this time....
I think the music in the original EQ2 title was amazing, the people in charge did an amazing job, The IoR music was my fave, makes it even more bitter for me when they took that island out...
Re: Sad, lonely little community :(
Posted: Sun May 25, 2014 5:17 pm
by Lithillia
I had a hard time finding you guys on the net, seriously, I would only find old dead threads about the failed eq2 emulator. Maybe I didn't look for it 24/7 or pay attention to the links that could have gotten me here sooner. This time around searching, I found an old thread saying that the project would die if not enough folk got devoted, this back in 2009, it did had a link to this site, but at first it felt pointless to click it as it was a post from 2009. But I did! So I found you. Everyone were talking about SWG, the word spread. Maybe you need to just get some word out there about you being here?
Re: Sad, lonely little community :(
Posted: Tue May 27, 2014 7:48 am
by John Adams
Welcome, Lithillia.
As you can see, we're far from dead. Just not moving along at rocket speeds

which is okay for us hobbyists. The threads from 2009 were about us losing our (only) C++ developer at the time, and project founder LethalEncounter. We managed to survive, and with the great assistance of Jabantiz and theFoof the last few years, the code base is still growing.
Now all we need is content. We have never done much "pimping", because who has time for that? While I would love an active community, I personally have no time to sell it... so it is what it is. We're still having fun with it, that's all that matters

Re: Sad, lonely little community :(
Posted: Tue May 27, 2014 4:39 pm
by Lithillia
I know it is a old thread, and new to the whole scene I'm just eager to stamp a few of my own opinions out there. Not to troll, though I am from Norway.
Your community could have been a bit bigger, or more well known. The likes you have on FB is few, so I am sharing what I know about you guys with other gamers I know. It is all about selling a bit, and share information where folks can easily get to it. I hate to compare you with anyone, but swgemu puts stuff out on their site often. Even if it is just pictures of starwarsy things etc. I guess having time for it is the essence here, and i can appreciate it completely. I cant expect for anyone to do the things you do and then have time to network the project into a vast popularity. It could just have given a few more interested parties to come and help you out.
Managing a big crowd of folks has its downside, as it brings folks of all kinds that might not help at all but steal time.
Anyway, Thanks for working so hard!
Re: Sad, lonely little community :(
Posted: Tue May 27, 2014 7:05 pm
by xinux
Swgemu has something we don't have tho they are the only place someone can play swg anymore since it closed down. I remember the day they announced they were closing swg the swgemu boards got slammed with people. They currently have 16 people on the development team my god if we had 16 imagine what we could do lol but we have 4 total and even then it's when we have time. A few of us are actually working on Vanguard Saga of Heroes also since it will be closing down at the end of July.
EQ2 has allot of potential especially for developers who want to run custom servers but we don't have people beating down our door wanting to help code so we will keep working at it in hopes that it will develop a community at some point.