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Re: Implementing: Heroic Opportunity (0.7.3)
Posted: Thu Jan 30, 2014 4:11 pm
by John Adams
Very exciting to see HO's come along. Nice work as usual.
Re: Implementing: Heroic Opportunity (0.7.3)
Posted: Mon Feb 03, 2014 3:38 pm
by Jabantiz
Added the ability to shift the wheel, based off of wikia can only shift when no progress has been made on the wheel and can only shift once.
Fixed a crash bug when trying to start an ho for a class with no entries in the DB.
EDIT:
Added a
rule for how long players have to complete the HO wheel.
Re: Implementing: Heroic Opportunity (0.7.3)
Posted: Mon Jun 09, 2014 3:55 pm
by John Adams
Jabantiz,
Did you ever come up with `heroic_ops` table data for this, or just the 1 example? I'm going to add this to DB Editor today so the HOs can be built.
Re: Implementing: Heroic Opportunity (0.7.3)
Posted: Mon Jun 09, 2014 4:08 pm
by Dello0000
John Adams wrote:I'm going to add this to DB Editor today so the HOs can be built.
Iv been going my utmost to add HO ID's to the spells in preparation for this

Re: Implementing: Heroic Opportunity (0.7.3)
Posted: Mon Jun 09, 2014 5:10 pm
by Jabantiz
John Adams wrote:Jabantiz,
Did you ever come up with `heroic_ops` table data for this, or just the 1 example? I'm going to add this to DB Editor today so the HOs can be built.
No data beyond my test HO.