Re: [2.0] Queen's Colony
Posted: Sun May 10, 2020 7:35 am
New update:
The region with the Spiders and Ghost Treants etc. has been updated - mostly in terms of movement based on patterns collected form Live, and a correction of number of spawns of each spawn type to match Live.
Grove Deers
- movement has been added.
- variation patterns have been added (5 per spawn).
- tainted grove deers were missing from the area and have been added. They share associated groups with defiled grove deers, but seems to be a less common spawn than the defiled version (this has been taken into account).
Toxic Crawlers
- movement has been updated from the simple random scripts used before.
- variation patterns have been added (3 per spawn).
- two groups of two static spiders each have had variaton added (approx. 7-10 combinations each group). For some reason they sometimes (uncommon) have a 3 arrows down version instead of the usual 1 arrow down - that was also added.
Ghosly Saplings
- movement has been updated from the simple random scripts used before.
- variation patterns have been added (3 per spawn).
Ghosly Treants
- movement has been added
- variation patterns have been added (3 per spawn).
Dead deer groups
- variation in spawn locations added
- Premierio015 found the correct emotes for the Sapswill Tappers, and the script was updated so they didn't all play the emote in sync (added random timers).
Single Sapswill Tappers
(they look a bit off af first standing alone behind a tree using the same emotes that the dead deer tapper use - but that is how it is on Live, so they are on the Emu also)
- variation in spawn locations added
Needs fixing:
The dead deers are grouped with the two sapswills to enable group association between the different groups of dead deer/sapswills - this creates some problems as they show as a member of the targeted group (ring) and will attack when the sapswill are attacked...
The region with the Spiders and Ghost Treants etc. has been updated - mostly in terms of movement based on patterns collected form Live, and a correction of number of spawns of each spawn type to match Live.
Grove Deers
- movement has been added.
- variation patterns have been added (5 per spawn).
- tainted grove deers were missing from the area and have been added. They share associated groups with defiled grove deers, but seems to be a less common spawn than the defiled version (this has been taken into account).
Toxic Crawlers
- movement has been updated from the simple random scripts used before.
- variation patterns have been added (3 per spawn).
- two groups of two static spiders each have had variaton added (approx. 7-10 combinations each group). For some reason they sometimes (uncommon) have a 3 arrows down version instead of the usual 1 arrow down - that was also added.
Ghosly Saplings
- movement has been updated from the simple random scripts used before.
- variation patterns have been added (3 per spawn).
Ghosly Treants
- movement has been added
- variation patterns have been added (3 per spawn).
Dead deer groups
- variation in spawn locations added
- Premierio015 found the correct emotes for the Sapswill Tappers, and the script was updated so they didn't all play the emote in sync (added random timers).
Single Sapswill Tappers
(they look a bit off af first standing alone behind a tree using the same emotes that the dead deer tapper use - but that is how it is on Live, so they are on the Emu also)
- variation in spawn locations added
Needs fixing:
The dead deers are grouped with the two sapswills to enable group association between the different groups of dead deer/sapswills - this creates some problems as they show as a member of the targeted group (ring) and will attack when the sapswill are attacked...


