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Re: Public Web Editor
Posted: Thu Apr 04, 2019 9:38 am
by Gangrenous
Yeah and 0 does not work for me, kind of goes against how a bitmask works.
Re: Public Web Editor
Posted: Thu Apr 04, 2019 9:39 am
by Gangrenous
That makes more sense. A prior search for me on Google showed just tinkering.
Re: Public Web Editor
Posted: Thu Apr 04, 2019 9:52 am
by Gangrenous
Well I am confused.
https://eq2.fandom.com/wiki/Blueprint:_ ... _Generator
Shows tinkering, in the database it is 1. I found other items that were adorning and 1. So which is 1, adorning or tinkering.
Re: Public Web Editor
Posted: Thu Apr 04, 2019 9:54 am
by Gangrenous
Take this one, shows Adorning.
https://eq2.fandom.com/wiki/Transmuting ... ,_Volume_3
That one in the database, Transmuting Distillations, Volume 3 (id 32441) shows tradeskil_classes = 1
So maybe Adorning/Tinkering = 1?
Re: Public Web Editor
Posted: Thu Apr 04, 2019 10:28 am
by Ememjr
possibly for that but the client will have to know which tags to apply as well based on that bitmap
Re: Public Web Editor
Posted: Thu Apr 04, 2019 11:34 am
by Gangrenous
Maybe Jabantiz or others will have some insight. I can just label it in the editor as unfinished and progress on.
Re: Public Web Editor
Posted: Thu Apr 04, 2019 7:18 pm
by Jabantiz
I don't think we ever figured out what the correct value was for tinkering or adorning. A quick look show the first value we have for tradeskills is artisan and that is 2.
Re: Public Web Editor
Posted: Thu Apr 04, 2019 8:32 pm
by Gangrenous
I am just going to do a slash, I mean it is just for display purposes. What matters is the value.
Re: Public Web Editor
Posted: Fri Apr 05, 2019 9:49 am
by Gangrenous
I think I have gotten to the point that the program needs to be used to get the rest of the bugs out and improve. At some point this weekend I will use it and see what breaks and what needs to change to make it more intuitive.
Re: Public Web Editor
Posted: Sun Apr 14, 2019 7:56 am
by John Adams
If this is a thing that I can pull from version control, I can deploy it to our editor server for general testing. I'm very impressed with how clean and thorough it looks. Nice work, [mention]Gangrenous[/mention].
Re: Public Web Editor
Posted: Sun Apr 14, 2019 8:53 am
by Gangrenous
Yeah, I have it on a local Gitlab repository but until it is done, there is not much reason unless you want to tinker with it.
Re: Public Web Editor
Posted: Sun Apr 14, 2019 3:42 pm
by tyrbo
We have an editor I'm happy to open source as well, although it's incomplete and somewhat incompatible with regular EQ2Emulator.
It doesn't have a code editor though.
Scripts are edited locally, committed to GitHub, Drone CI pulls the scripts down, runs them through luacheck, and then deploys them to the dev server.
Assuming luacheck passes of course.
Re: Public Web Editor
Posted: Mon Apr 15, 2019 5:55 pm
by John Adams
tyrbo wrote: Sun Apr 14, 2019 3:42 pm
Scripts are edited locally, committed to GitHub, Drone CI pulls the scripts down, runs them through luacheck, and then deploys them to the dev server.
~slobber~
My career is automation/CI

It is the one thing I still obsess over.
Re: Public Web Editor
Posted: Tue Apr 16, 2019 6:46 am
by Gangrenous
Since there still is work to be done with this, I am going to do access like this. If you need a copy before I officially release it, let me know and I will compress the files down and send it to you in the current state. I do not want to officially release it until I have all the character pages and server pages done, that is still a lot of work. It is in a workable state for me because most of what I need it for is spawns, items and spells. I expect a few months still before it is done, I am trying to make the existing pages more intuitive.
Re: Public Web Editor
Posted: Tue Apr 16, 2019 7:02 am
by neatz09
Id like to give it a try
