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Posted: Fri Jul 25, 2008 3:43 pm
by ZexisStryfe
When Sony released RoK, they stated their new policy going forward would be all expansion boxes would be all-in-ones going forward.

Posted: Fri Jul 25, 2008 3:54 pm
by John Adams
So what this tells me is, every release I have to pay $40-50 for an entirely new expansion, plus all the crap I already paid $40-50 for the first 4 times, not counting the now-defunct adventure packs.
This also means each year as a new "box" is released, I pile up new account keys that will never get used because I already had an account from 4 years ago.
Yeah, from a business perspective, raping the end-user repeatedly always makes sense.

Posted: Fri Jul 25, 2008 8:12 pm
by ZexisStryfe
Actually their business model is you pay the same for an expansion as you ever did (40 american dollars) and you recieve everything else free.
Remember, it could be worse. You could pay $50 for just the expansion like with WoW and only get major additions to the game every 2 years or so.
Also as far as Sony's business practices and your thoughts on them are concerned, they are totally irrelevant. I was just stating that tSO will most likely be a complete box, like RoK. Because of that, RoK will not be available anymore. It is Sony's practice to buy back unsold boxes so RoK will be pulled from the shelves the moment tSO is released.
If we don't move up to tSO rather quickly, we may find people wanting to play, but being unable to because they can't get RoK. That is not an enviable position for a fledgeling emulator to be in.
Of course that is just my opinion. If LE chooses not to move up the client, that is his decision and I will support it. I have been here since the beginning and aren't going anywhere anytime soon... :P

Posted: Fri Aug 15, 2008 7:48 pm
by ZexisStryfe
News just hit-
EverQuest II The Shadow Odyssey Feature Set:
- New Zones: Journey through more than 20 new zones, including the new overland zone, Innothule Swamp.
- Dungeon Adventures: Experience nostalgic EverQuest dungeon themes, such as Najena, Mistmoore and The Sebilisian Empire, and adventure through more than 18 goal-based dungeons, such as Ruins of Guk and Befallen.
- Achievement Point: An achievement level cap increase to 200 that offers new achievements for class-specific lines.
- Dungeon Delving: A new mission system for players to replay content with new and different experiences.
- Heritage Quests: Six new quests with unique rewards being added.
- Shard Trafficking: A new point system offers players more upgrade options and the ability to purchase equipment upgrades.
- Epic Tales: Stories told through battles with dozens of new creatures and hundreds of new quests.
- New Deities: Rodcet Nife and Anashti Sul are introduced into Norrath.
- Access to All Previous Content: Includes all previous expansion packs and adventure packs.
- Legends of Norrath: Includes strategic online trading card game, digital starter deck and booster pack.
The bold part is the important part. Because of this I think we should move the official client up to tSO when it releases.