Microburst!!!
Anyway, the power got knocked out for a few hours. Sorry we've been offline. Getting the servers all working again and passing out for the night. Report any problems to me and I'll get to them tomorrow.
Along with these new populations, you should find literally hundreds of new quests written by Scatman and the Content Design team.Beggar's Court (BeggarsCourt)
Big Bend (BigBend)
Castleview Hamlet (Castleview)
Darklight Wood (Darklight)
Graystone Yard (Graystone)
Greater Faydark (GreaterFaydark)
Longshadow Alley (Longshadow)
Nettleville (Nettleville)
Oakmyst Forest (Oakmyst)
Outpost of the Overlord (OutpostOverlord)
Queen's Colony (QueensColony)
Scale Yard (ScaleYard)
Starcrest Commune (Starcrest)
Stonestair Byway (Stonestair)
Sunken City (SunkenCity)
Temple Street (TempleSt)
The Baubbleshire (Baubbleshire)
The Caves (Caves)
The Circle of Elders (CircleElders)
The Elddar Grove (ElddarGrove)
The Forest Ruins (ForestRuins)
The Graveyard (Graveyard)
The Peat Bog (PeatBog)
The Ruins (Ruins)
The Source of Evil (SourceEvil)
The Sprawl (Sprawl)
The Willow Wood (WillowWood)
Timorous Deep (TimorousDeep)
Curious, once all the bugs are out, your going to release the content correct?John Adams wrote:Anytime an ISP "installs new hardware", I can expect excessive downtime. sigh...
Yes, any services I provide are unavailable if my internet connection goes down
We're up now tho, so maybe they are finished
~wanders off to see if he gets Playboy in HD yet~
Oh no i completely understand all the hard work you guys have done, i dont expect anything, i was just curious, ill be mostly involved with editing the wiki and sharing the knowledge i gain, wouldnt it work to get everything working to a point and then update to live? or is it better to just keep pace with sony?John Adams wrote:Yes of course. All content you see on the LE or Tess servers will (soon)tm be released to everyone via our update service.
I've set a deadline for what we call "DB Milestone 1" for the end of Oct '09... but the more changes SOE makes to their game, client, structures and data, the more burden it puts on us to meet this goal. We're trying. But keep in mind, the last year has been far more than simply placing spawns. We're building ALL server functions to support the content as well.
My hope is that by releasing some populated zones, fully functional, it will inspire more people to get involved and help the core project move along a little faster.
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