Another crash
- John Adams
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Re: Another crash
LE, that crash on Tess is back if you have time to take a look.
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Re: Another crash
that is a strange error that looks fine :/ I'll upload a possible fix for it, though
- John Adams
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Re: Another crash
Welcome back to the Crash Thread.
Possible Deadlock was the crash message --
Looks pretty tiny. Doubt it'll help.
Console:
Possible Deadlock was the crash message --
Code: Select all
ntdll.dll!7c85e661()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!7c84b0dc()
ntdll.dll!7c83e5d0()
ntdll.dll!7c83d2dc()
> EQ2WorldDebug.exe!_Mtxunlock(_RTL_CRITICAL_SECTION * _Mtx=0x011aba90) Line 54 C
EQ2WorldDebug.exe!std::_Lockit::~_Lockit() Line 70 + 0x14 bytes C++
EQ2WorldDebug.exe!std::_Container_base_secure::_Orphan_all() Line 226 + 0x8 bytes C++
EQ2WorldDebug.exe!_Mtxunlock(_RTL_CRITICAL_SECTION * _Mtx=0x11463ff8) Line 54 C
Console:
0: 0E 00 FF FF FF FF FF FF - FF FF FF 7F 80 FF FF 0F | ................
[20100219 22:55:48] [Status] OP_ChatFiltersMsg Received 0318
0: 0E 00 FF FF FF FF FF FF - FF FF FF 7F 80 FF FF 0F | ................
[20100219 22:55:48] [Status] OP_ChatFiltersMsg Received 0318
0: 0E 00 FF FF FF FF FF FF - FF FF FF 7F 80 FF FF 0F | ................
[20100219 22:55:48] [Status] OP_ChatFiltersMsg Received 0318
0: 0E 00 FF FF FF FF FF FF - FF FF FF 7F 80 FF FF 0F | ................
[20100219 22:55:48] [Status] OP_ChatFiltersMsg Received 0318
0: 0E 00 FF FF FF FF FF FF - FF FF FF 7F 80 FF FF 0F | ................
Left Grid 4294967295 and Entered Grid 1698999948
Left Grid 1698999948 and Entered Grid 589492189
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 49 00 00 00 | I...
Left Grid 589492189 and Entered Grid 1698999948
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: 02 01 00 00 | ....
0: 02 01 04 00 6C 69 73 74 | ....list
0: 29 00 00 00 | )...
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
[20100219 23:01:18] [Status] OP_Unknown Received 0479
0: 5C 3D 0C 00 00 00 | \=....
0: 22 00 04 00 33 30 31 35 | "...3015
[20100219 23:01:56] [Error] Error LUA spell ''
[20100219 23:01:56] [Error] Error LUA spell '.lua'
0: 22 00 04 00 33 30 31 36 | "...3016
0: 22 00 04 00 33 31 30 31 | "...3101
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
[20100219 23:03:02] [Status] OP_DialogCloseMsg Received 0103
0: 01 00 00 00 | ....
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: 09 01 00 00 | ....
0: 4C 00 03 00 31 33 33 | L...133
[20100219 23:03:28] [Debug] Quest: Infestation!, function: Accepted
[20100219 23:03:28] [Debug] Done!
[20100219 23:03:30] [Status] OP_Unknown Received 0468
0: 00 00 01 85 00 00 00 00 - 00 00 00 | ...........
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: D4 00 00 00 | ....
0: 5D 00 DE 00 49 54 59 50 - 45 3D 34 32 39 34 39 36 | ]...ITYPE=429496
16: 37 32 39 35 20 4C 54 59 - 50 45 3D 34 32 39 34 39 | 7295 LTYPE=42949
32: 36 37 32 39 35 20 42 54 - 59 50 45 3D 34 32 39 34 | 67295 BTYPE=4294
48: 39 36 37 32 39 35 20 4D - 49 4E 50 52 49 43 45 3D | 967295 MINPRICE=
64: 31 20 4D 41 58 50 52 49 - 43 45 3D 39 39 39 39 30 | 1 MAXPRICE=99990
80: 30 30 30 30 30 20 4D 49 - 4E 53 4B 49 4C 4C 3D 30 | 00000 MINSKILL=0
96: 20 4D 41 58 53 4B 49 4C - 4C 3D 30 20 53 45 4C 4C | MAXSKILL=0 SELL
112: 45 52 3D 7C 7C 20 49 54 - 45 4D 3D 7C 7C 20 41 44 | ER=|| ITEM=|| AD
128: 4F 52 4E 4D 45 4E 54 3D - 7C 7C 20 4D 49 4E 54 49 | ORNMENT=|| MINTI
144: 45 52 3D 31 20 4D 41 58 - 54 49 45 52 3D 31 32 20 | ER=1 MAXTIER=12
160: 50 41 47 45 53 49 5A 45 - 3D 38 20 53 4F 52 54 54 | PAGESIZE=8 SORTT
176: 59 50 45 3D 31 20 53 4B - 49 4C 4C 4E 41 4D 45 3D | YPE=1 SKILLNAME=
192: 7C 63 6F 6D 6D 6F 6E 65 - 72 7C 20 4D 49 4E 4C 45 | |commoner| MINLE
208: 56 45 4C 3D 30 20 4D 41 - 58 4C 45 56 45 4C 3D 31 | VEL=0 MAXLEVEL=1
224: 36 30 | 60
0: 21 00 10 00 63 6F 6E 73 - 69 67 6E 6D 65 6E 74 20 | !...consignment
16: 31 30 30 30 | 1000
0: 5F 00 01 00 31 | _...1
0: 5F 00 01 00 32 | _...2
0: 5F 00 01 00 33 | _...3
0: 5F 00 01 00 34 | _...4
0: 5F 00 01 00 35 | _...5
0: 5F 00 01 00 36 | _...6
0: 5F 00 01 00 37 | _...7
0: 5F 00 01 00 38 | _...8
0: 5F 00 01 00 39 | _...9
0: 5F 00 02 00 31 30 | _...10
0: 5D 00 D8 00 49 54 59 50 - 45 3D 34 32 39 34 39 36 | ]...ITYPE=429496
16: 37 32 39 35 20 4C 54 59 - 50 45 3D 34 32 39 34 39 | 7295 LTYPE=42949
32: 36 37 32 39 35 20 42 54 - 59 50 45 3D 34 32 39 34 | 67295 BTYPE=4294
48: 39 36 37 32 39 35 20 4D - 49 4E 50 52 49 43 45 3D | 967295 MINPRICE=
64: 31 20 4D 41 58 50 52 49 - 43 45 3D 39 39 39 39 30 | 1 MAXPRICE=99990
80: 30 30 30 30 30 20 4D 49 - 4E 53 4B 49 4C 4C 3D 30 | 00000 MINSKILL=0
96: 20 4D 41 58 53 4B 49 4C - 4C 3D 30 20 53 45 4C 4C | MAXSKILL=0 SELL
112: 45 52 3D 7C 7C 20 49 54 - 45 4D 3D 7C 7C 20 41 44 | ER=|| ITEM=|| AD
128: 4F 52 4E 4D 45 4E 54 3D - 7C 7C 20 4D 49 4E 54 49 | ORNMENT=|| MINTI
144: 45 52 3D 31 20 4D 41 58 - 54 49 45 52 3D 31 32 20 | ER=1 MAXTIER=12
160: 50 41 47 45 53 49 5A 45 - 3D 38 20 53 4F 52 54 54 | PAGESIZE=8 SORTT
176: 59 50 45 3D 31 20 53 4B - 49 4C 4C 4E 41 4D 45 3D | YPE=1 SKILLNAME=
192: 7C 66 75 72 79 7C 20 4D - 49 4E 4C 45 56 45 4C 3D | |fury| MINLEVEL=
208: 31 20 4D 41 58 4C 45 56 - 45 4C 3D 31 | 1 MAXLEVEL=1
0: B4 01 13 00 63 72 63 20 - 32 30 30 30 38 20 35 34 | ....crc 20008 54
16: 37 33 34 35 34 37 39 | 7345479
[20100219 23:14:11] [Status] Unhandled command: try_on
0: B4 01 13 00 63 72 63 20 - 32 30 30 30 38 20 35 34 | ....crc 20008 54
16: 37 33 34 35 34 37 39 | 7345479
[20100219 23:14:23] [Status] Unhandled command: try_on
0: B4 01 13 00 63 72 63 20 - 32 30 30 30 38 20 35 34 | ....crc 20008 54
16: 37 33 34 35 34 37 39 | 7345479
[20100219 23:14:24] [Status] Unhandled command: try_on
0: B4 01 13 00 63 72 63 20 - 32 30 30 30 38 20 35 34 | ....crc 20008 54
16: 37 33 34 35 34 37 39 | 7345479
[20100219 23:14:24] [Status] Unhandled command: try_on
0: 5F 00 01 00 31 | _...1
0: 5F 00 01 00 32 | _...2
0: 5F 00 01 00 33 | _...3
0: 5D 00 D7 00 49 54 59 50 - 45 3D 34 32 39 34 39 36 | ]...ITYPE=429496
16: 37 32 39 35 20 4C 54 59 - 50 45 3D 34 32 39 34 39 | 7295 LTYPE=42949
32: 36 37 32 39 35 20 42 54 - 59 50 45 3D 34 32 39 34 | 67295 BTYPE=4294
48: 39 36 37 32 39 35 20 4D - 49 4E 50 52 49 43 45 3D | 967295 MINPRICE=
64: 31 20 4D 41 58 50 52 49 - 43 45 3D 39 39 39 39 30 | 1 MAXPRICE=99990
80: 30 30 30 30 30 20 4D 49 - 4E 53 4B 49 4C 4C 3D 30 | 00000 MINSKILL=0
96: 20 4D 41 58 53 4B 49 4C - 4C 3D 30 20 53 45 4C 4C | MAXSKILL=0 SELL
112: 45 52 3D 7C 7C 20 49 54 - 45 4D 3D 7C 7C 20 41 44 | ER=|| ITEM=|| AD
128: 4F 52 4E 4D 45 4E 54 3D - 7C 7C 20 4D 49 4E 54 49 | ORNMENT=|| MINTI
144: 45 52 3D 37 20 4D 41 58 - 54 49 45 52 3D 38 20 50 | ER=7 MAXTIER=8 P
160: 41 47 45 53 49 5A 45 3D - 38 20 53 4F 52 54 54 59 | AGESIZE=8 SORTTY
176: 50 45 3D 31 20 53 4B 49 - 4C 4C 4E 41 4D 45 3D 7C | PE=1 SKILLNAME=|
192: 66 75 72 79 7C 20 4D 49 - 4E 4C 45 56 45 4C 3D 31 | fury| MINLEVEL=1
208: 20 4D 41 58 4C 45 56 45 - 4C 3D 31 | MAXLEVEL=1
0: 5F 00 01 00 31 | _...1
0: 5F 00 01 00 32 | _...2
0: 5F 00 01 00 33 | _...3
0: 5F 00 01 00 34 | _...4
0: 5F 00 01 00 35 | _...5
0: 5F 00 01 00 34 | _...4
0: B4 01 14 00 63 72 63 20 - 34 31 30 38 39 20 2D 39 | ....crc 41089 -9
16: 35 30 36 34 36 38 32 31 | 50646821
[20100219 23:15:31] [Status] Unhandled command: try_on
0: B4 01 14 00 63 72 63 20 - 34 31 30 38 39 20 2D 39 | ....crc 41089 -9
16: 35 30 36 34 36 38 32 31 | 50646821
[20100219 23:15:34] [Status] Unhandled command: try_on
0: B4 01 14 00 63 72 63 20 - 34 31 30 38 39 20 2D 39 | ....crc 41089 -9
16: 35 30 36 34 36 38 32 31 | 50646821
[20100219 23:15:34] [Status] Unhandled command: try_on
0: B4 01 14 00 63 72 63 20 - 34 31 30 38 39 20 2D 39 | ....crc 41089 -9
16: 35 30 36 34 36 38 32 31 | 50646821
[20100219 23:15:35] [Status] Unhandled command: try_on
0: 5F 00 01 00 35 | _...5
0: 5F 00 01 00 36 | _...6
0: 5F 00 01 00 37 | _...7
0: 5F 00 01 00 38 | _...8
0: 5F 00 01 00 39 | _...9
0: 5F 00 02 00 31 30 | _...10
0: 5F 00 02 00 31 31 | _...11
0: 5F 00 02 00 31 32 | _...12
0: 5F 00 02 00 31 33 | _...13
0: 5F 00 02 00 31 34 | _...14
0: 5F 00 02 00 31 35 | _...15
0: BF 01 00 00 | ....
[20100219 23:16:06] [Status] Unhandled command: cancel_broker
0: 03 00 02 00 38 30 | ....80
0: FD 00 06 00 73 65 61 72 - 63 68 | ....search
0: FD 00 14 00 72 65 63 72 - 75 69 74 69 6E 67 5F 64 | ....recruiting_d
16: 65 74 61 69 6C 73 20 31 | etails 1
0: FD 00 12 00 72 65 63 72 - 75 69 74 69 6E 67 5F 69 | ....recruiting_i
16: 6D 61 67 65 20 31 | mage 1
0: FD 00 14 00 72 65 63 72 - 75 69 74 69 6E 67 5F 64 | ....recruiting_d
16: 65 74 61 69 6C 73 20 32 | etails 2
0: FD 00 12 00 72 65 63 72 - 75 69 74 69 6E 67 5F 69 | ....recruiting_i
16: 6D 61 67 65 20 32 | mage 2
0: FD 00 14 00 72 65 63 72 - 75 69 74 69 6E 67 5F 64 | ....recruiting_d
16: 65 74 61 69 6C 73 20 39 | etails 9
0: FD 00 12 00 72 65 63 72 - 75 69 74 69 6E 67 5F 69 | ....recruiting_i
16: 6D 61 67 65 20 39 | mage 9
0: FD 00 15 00 72 65 63 72 - 75 69 74 69 6E 67 5F 64 | ....recruiting_d
16: 65 74 61 69 6C 73 20 31 - 31 | etails 11
0: FD 00 13 00 72 65 63 72 - 75 69 74 69 6E 67 5F 69 | ....recruiting_i
16: 6D 61 67 65 20 31 31 | mage 11
0: FD 00 06 00 73 65 61 72 - 63 68 | ....search
0: FD 00 14 00 72 65 63 72 - 75 69 74 69 6E 67 5F 64 | ....recruiting_d
16: 65 74 61 69 6C 73 20 31 | etails 1
0: FD 00 12 00 72 65 63 72 - 75 69 74 69 6E 67 5F 69 | ....recruiting_i
16: 6D 61 67 65 20 31 | mage 1
0: FD 00 14 00 72 65 63 72 - 75 69 74 69 6E 67 5F 64 | ....recruiting_d
16: 65 74 61 69 6C 73 20 32 | etails 2
0: FD 00 12 00 72 65 63 72 - 75 69 74 69 6E 67 5F 69 | ....recruiting_i
16: 6D 61 67 65 20 32 | mage 2
0: FD 00 14 00 72 65 63 72 - 75 69 74 69 6E 67 5F 64 | ....recruiting_d
16: 65 74 61 69 6C 73 20 39 | etails 9
0: FD 00 12 00 72 65 63 72 - 75 69 74 69 6E 67 5F 69 | ....recruiting_i
16: 6D 61 67 65 20 39 | mage 9
0: FD 00 15 00 72 65 63 72 - 75 69 74 69 6E 67 5F 64 | ....recruiting_d
16: 65 74 61 69 6C 73 20 31 - 31 | etails 11
0: FD 00 13 00 72 65 63 72 - 75 69 74 69 6E 67 5F 69 | ....recruiting_i
16: 6D 61 67 65 20 31 31 | mage 11
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
[20100219 23:18:38] [Status] OP_UIResetMsg Received 0156
0: 08 00 19 3B E6 C4 AF B5 | ...;....
[20100219 23:18:38] [Status] OP_Unknown Received 0155
0: 56 35 E5 2E E3 3D 80 08 - C8 69 EF B1 DC 1B 97 F8 | V5...=...i......
16: 65 2B 23 55 E9 71 3A B8 - 05 5B 4E D1 63 AA 89 D8 | e+#U.q:..[N.c...
32: 2A 92 33 AE C1 9C 48 4E - A9 95 F1 D4 92 AF B0 C3 | *.3...HN........
48: CF E3 9C E3 A0 0B 32 D6 - DA 44 64 77 8C E0 88 DC | ......2..Ddw....
64: BF 3B 59 20 4E 92 10 3D - 15 D7 B5 77 3B 87 2D B5 | .;Y N..=...w;.-.
80: C2 08 14 AE 9F 6E 8B 43 - 57 C4 35 21 AB 94 43 09 | .....n.CW.5!..C.
96: 88 EB F1 B3 5A DF 49 20 - EE 15 39 4D 26 56 C8 DA | ....Z.I ..9M&V..
112: BA 7D 21 5A 5D 4F DF BF - 44 DB C2 91 67 0B C3 9C | .}!Z]O..D...g...
128: 9A 3A FE 2D 22 B1 B6 2D - B7 20 B2 DD 8C 90 E1 D4 | .:.-"..-. ......
144: D5 95 08 E0 49 85 8D 2E - 72 B3 FA 1C 04 1C 78 92 | ....I...r.....x.
160: 0D 30 FA D7 5F 50 B9 98 - 5D 05 3B 4C D6 57 D5 26 | .0.._P..].;L.W.&
176: F7 2E 65 0C D4 09 82 BD - 7D 54 EF CF 23 45 34 05 | ..e.....}T..#E4.
192: DD 67 1A 0D 2A CC 5C 9E - BB BB DF 78 01 55 18 A3 | .g..*.\....x.U..
208: *** Future packet: Expecting Seq=89 2204AC , but got Seq=D5 22050A
96
1C FD 99 - 6D 3F C4 AF F4 49 BE 73 | ........m?...I.s
224: E7 4E 46 28 4C 0D 0B A9 - 07 DE 55 7C 73 73 58 DA | .NF(L.....U|ssX.
240: 45 1F FD | E..
*** Future packet: Expecting Seq=2204, but got Seq=2206
*** Future packet: Expecting Seq=2204, but got Seq=2207
*** Future packet: Expecting Seq=2204, but got Seq=2208
*** Future packet: Expecting Seq=2204, but got Seq=2209
*** Future packet: Expecting Seq=2204, but got Seq=2210
*** Future packet: Expecting Seq=2204, but got Seq=2211
*** Future packet: Expecting Seq=2204, but got Seq=2212
*** Future packet: Expecting Seq=2204, but got Seq=2213
*** Future packet: Expecting Seq=2204, but got Seq=2214
*** Future packet: Expecting Seq=2204, but got Seq=2215
*** Future packet: Expecting Seq=2204, but got Seq=2216
*** Future packet: Expecting Seq=2204, but got Seq=2217
*** Future packet: Expecting Seq=2204, but got Seq=2218
*** Future packet: Expecting Seq=2204, but got Seq=2219
*** Future packet: Expecting Seq=2204, but got Seq=2220
*** Future packet: Expecting Seq=2204, but got Seq=2221
*** Future packet: Expecting Seq=2204, but got Seq=2222
*** Future packet: Expecting Seq=2204, but got Seq=2223
*** Future packet: Expecting Seq=2204, but got Seq=2224
*** Future packet: Expecting Seq=2204, but got Seq=2225
*** Future packet: Expecting Seq=2204, but got Seq=2226
*** Future packet: Expecting Seq=2204, but got Seq=2227
*** Future packet: Expecting Seq=2204, but got Seq=2228
*** Future packet: Expecting Seq=2204, but got Seq=2229
*** Future packet: Expecting Seq=2204, but got Seq=2230
*** Future packet: Expecting Seq=2204, but got Seq=2231
*** Future packet: Expecting Seq=2204, but got Seq=2232
*** Future packet: Expecting Seq=2204, but got Seq=2233
*** Future packet: Expecting Seq=2204, but got Seq=2234
*** Future packet: Expecting Seq=2204, but got Seq=2235
*** Future packet: Expecting Seq=2204, but got Seq=2236
*** Future packet: Expecting Seq=2204, but got Seq=2237
*** Future packet: Expecting Seq=2204, but got Seq=2238
*** Future packet: Expecting Seq=2204, but got Seq=2239
[20100219 23:18:41] [Status] OP_UIResetMsg Received 0156
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
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- Contact:
Re: Another crash
annndd, here's our lovely new crash that doesn't really crash, just hangs up the server indefinitely.
Our dev server has sat for a day with zero connection attempts, and I just now went to log in and got a Got Signal 11, shutting down all zones.
I never saw this on Windows, so maybe it's a clue... though of course, I am not in debug, so maybe that's why it looks different.
Our dev server has sat for a day with zero connection attempts, and I just now went to log in and got a Got Signal 11, shutting down all zones.
I never saw this on Windows, so maybe it's a clue... though of course, I am not in debug, so maybe that's why it looks different.
Code: Select all
[20100223 16:12:37] [Status] Loading Spawn Script Information..
[20100223 16:12:38] [Status] Loading Zone Script Information..
[20100223 16:12:38] [Status] Loading EQ2 time of day..
Starting factory Reader
Starting factory Writer
[20100223 16:12:38] [Status] World server listening on: mmoemulators.com:9300
[20100223 16:12:38] [Status] Starting static zones...
[20100223 16:12:38] [Status] Connected to LoginServer: eq2emulator.net: 9100
Login Lock Check (MinStatus: 10):, UserStatus: 250, CharID: 1
[20100224 16:35:24] [Status] AddAuth: 150 Key: 1267054524
[20100224 16:35:30] [Status] New client from ip: 192.168.1.100 port: 4301
[20100224 16:35:30] [Status] Adding new client...
[20100224 16:35:31] [Status] ZoneAuth: Access Key: 1267054524, Character Name: Johnrat, Account ID: 150
[20100224 16:35:31] [Status] Loading new Zone 'OutpostOverlord'
[20100224 16:35:31] [Status] Loaded for zone 'OutpostOverlord':
1208 NPC(s), 131 Object(s), 7 Widget(s)
21 Sign(s), 119 Ground Spawn(s), 0 Spawn Group(s)
0 Spawn Group Association(s), 0 Spawn Group Chance(s)
[20100224 16:35:31] [Status] Got signal 11
[20100224 16:35:31] [Status] Shutting down all zones, please wait...
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
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- Location: Arizona
- Contact:
Re: Another crash
This one threw a Runtime C++ box on the screen, but players were able to continue using the server. Soon as I saw everyone log off, I clicked "Retry" and got into debug.
Code: Select all
> EQ2WorldDebug.exe!std::_Debug_message(const wchar_t * message=0x00f15cb0, const wchar_t * file=0x00f15770, unsigned int line=304) Line 24 C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator::operator==(const std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator & _Right=(0xfeeefeee {changed=??? position_changed=??? info_changed=??? ...},238 'î')) Line 304 + 0x14 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator::operator!=(const std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator & _Right=(0xfeeefeee {changed=??? position_changed=??? info_changed=??? ...},238 'î')) Line 316 + 0xc bytes C++
EQ2WorldDebug.exe!std::_Distance2<std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator,unsigned int>(std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator _First=(0xabababab {changed=??? position_changed=??? info_changed=??? ...},171 '«'), std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator _Last=(0xfeeefeee {changed=??? position_changed=??? info_changed=??? ...},238 'î'), unsigned int & _Off=0, std::bidirectional_iterator_tag __formal={...}) Line 1832 + 0x14 bytes C++
EQ2WorldDebug.exe!std::_Distance<std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator,unsigned int>(std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator _First=(0xabababab {changed=??? position_changed=??? info_changed=??? ...},171 '«'), std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::const_iterator _Last=(0xfeeefeee {changed=??? position_changed=??? info_changed=??? ...},238 'î'), unsigned int & _Off=0) Line 1867 + 0x53 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<Spawn *,unsigned char,std::less<Spawn *>,std::allocator<std::pair<Spawn * const,unsigned char> >,0> >::count(Spawn * const & _Keyval=0x28507168) Line 998 + 0x42 bytes C++
EQ2WorldDebug.exe!Player::WasSpawnRemoved(Spawn * spawn=0x28507168) Line 1957 + 0x12 bytes C++
EQ2WorldDebug.exe!Player::NeedsSpawnResent(Spawn * spawn=0x28507168) Line 1745 + 0x24 bytes C++
EQ2WorldDebug.exe!Player::ShouldSendSpawn(Spawn * spawn=0x28507168) Line 2404 + 0x24 bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSendSpawnToClient(Client * client=0x31233028, bool initial_login=false) Line 689 + 0x24 bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSendSpawnToClient() Line 721 C++
EQ2WorldDebug.exe!ZoneServer::SpawnProcess() Line 771 C++
EQ2WorldDebug.exe!SpawnLoop(void * tmp=0x1a3cf2b8) Line 3749 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x2d2897e8) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] - John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Another crash
Crash.
Scat, you even looking at these posts?
Code: Select all
ntdll.dll!7c81a3e1()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!7c878921()
ntdll.dll!7c852ce8()
ntdll.dll!7c87952a()
ntdll.dll!7c8531e4()
ntdll.dll!7c83d97a()
ntdll.dll!7c82a0fc()
ntdll.dll!7c8796f7()
ntdll.dll!7c8531e4()
ntdll.dll!7c83dd74()
> EQ2WorldDebug.exe!_heap_alloc_base(unsigned int size=60) Line 105 + 0x28 bytes C
EQ2WorldDebug.exe!_heap_alloc_dbg_impl(unsigned int nSize=24, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0, int * errno_tmp=0x221cf48c) Line 427 + 0x9 bytes C++
EQ2WorldDebug.exe!_nh_malloc_dbg_impl(unsigned int nSize=24, int nhFlag=0, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0, int * errno_tmp=0x221cf48c) Line 239 + 0x19 bytes C++
EQ2WorldDebug.exe!_nh_malloc_dbg(unsigned int nSize=24, int nhFlag=0, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0) Line 296 + 0x1d bytes C++
EQ2WorldDebug.exe!malloc(unsigned int nSize=24) Line 56 + 0x15 bytes C++
EQ2WorldDebug.exe!operator new(unsigned int size=24) Line 59 + 0x9 bytes C++
EQ2WorldDebug.exe!std::_Allocate<std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node>(unsigned int _Count=1, std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * __formal=0x00000000) Line 43 + 0xc bytes C++
EQ2WorldDebug.exe!std::allocator<std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node>::allocate(unsigned int _Count=1) Line 145 + 0xb bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Buynode(std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * _Larg=0x1a7b1eb8, std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * _Parg=0x1a7b3e08, std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * _Rarg=0x1a7b1eb8, const std::pair<DataStruct * const,void *> & _Val=(0x1a7b3e60 {is_set=false if_not_set=false if_set=false ...},0x00000000), char _Carg=0) Line 1409 + 0xd bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Insert(bool _Addleft=false, std::_Tree_nod<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::_Node * _Wherenode=0x1a7b3e08, const std::pair<DataStruct * const,void *> & _Val=(0x1a7b3e60 {is_set=false if_not_set=false if_set=false ...},0x00000000)) Line 1191 + 0x20 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::insert(std::_Tree<std::_Tmap_traits<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> >,0> >::const_iterator _Where=(0xcdcdcdcd {is_set=??? if_not_set=??? if_set=??? ...},0xcdcdcdcd), const std::pair<DataStruct * const,void *> & _Val=(0x1a7b3e60 {is_set=false if_not_set=false if_set=false ...},0x00000000)) Line 723 + 0x1d bytes C++
EQ2WorldDebug.exe!std::map<DataStruct *,void *,std::less<DataStruct *>,std::allocator<std::pair<DataStruct * const,void *> > >::operator[](DataStruct * const & _Keyval=0x1a7b3e60) Line 173 + 0x3b bytes C++
EQ2WorldDebug.exe!PacketStruct::add(DataStruct * data=0x1a7b3e60) Line 644 + 0x39 bytes C++
EQ2WorldDebug.exe!PacketStruct::PacketStruct(PacketStruct * packet=0x0343a0c0, unsigned short in_client_version=864) Line 289 C++
EQ2WorldDebug.exe!ConfigReader::getStruct(const char * name=0x00fb6b98, unsigned short version=864) Line 80 + 0x2b bytes C++
EQ2WorldDebug.exe!Spawn::InitializeInfoPacket(unsigned short version=864, bool lock=false) Line 1045 + 0x14 bytes C++
EQ2WorldDebug.exe!Spawn::SerializeInfoPacket(unsigned short version=864, bool lock=false) Line 1146 + 0x12 bytes C++
EQ2WorldDebug.exe!Spawn::RefreshPacketData(unsigned short pos_version=1, unsigned short info_version=864) Line 1165 + 0x13 bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSpawnCache() Line 1681 C++
EQ2WorldDebug.exe!ZoneServer::SpawnProcess() Line 787 C++
EQ2WorldDebug.exe!SpawnLoop(void * tmp=0x171dd118) Line 3861 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x268bffd8) Line 277 C
kernel32.dll!77e64829()
Scat, you even looking at these posts?
- Scatman
- Retired
- Posts: 1688
- Joined: Wed Apr 16, 2008 5:44 am
- EQ2Emu Server: Scatman's Word
- Characters: Scatman
- Location: New Jersey
Re: Another crash
Yuppers
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Another crash
Crash.
Code: Select all
> EQ2WorldDebug.exe!SpellProcess::GetLuaSpell(Entity * caster=0x28c278a8) Line 479 + 0xc bytes C++
EQ2WorldDebug.exe!SpellProcess::Interrupted(Entity * caster=0x28c278a8, Spawn * interruptor=0x28c278a8, unsigned short error_code=522) Line 805 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::Interrupted(Entity * caster=0x28c278a8, Spawn * interruptor=0x28c278a8, unsigned short error_code=522) Line 3447 C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x1e920ae8) Line 1133 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1599 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1857 + 0x18 bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 871 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x28bbb3a8) Line 3838 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x28d15080) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
- Scatman
- Retired
- Posts: 1688
- Joined: Wed Apr 16, 2008 5:44 am
- EQ2Emu Server: Scatman's Word
- Characters: Scatman
- Location: New Jersey
Re: Another crash
Really hard to tell what happened here but the latest has a potential fix.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Another crash
Crash. Tess was down all day, guess no one was around to see that. Sorry folks.
Code: Select all
> EQ2WorldDebug.exe!MutexMap<unsigned int,GuildMember *>::count(unsigned int key=3566, bool include_pending=false) Line 94 + 0x3 bytes C++
EQ2WorldDebug.exe!Guild::GetGuildMember(unsigned int character_id=3566) Line 364 + 0x14 bytes C++
EQ2WorldDebug.exe!Guild::GetGuildMember(Player * player=0x199cde68) Line 358 + 0x11 bytes C++
EQ2WorldDebug.exe!Guild::ToggleGuildRecruiterAdventureClass(Client * client=0x27394ac8, bool send_packet=true) Line 493 + 0x11 bytes C++
EQ2WorldDebug.exe!Commands::Process(unsigned int index=253, EQ2_16BitString * command_parms=0x221cfb24, Client * client=0x27394ac8) Line 3448 C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x32f5ac40) Line 1108 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1599 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1857 + 0x18 bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 871 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x19ba40a0) Line 3838 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x2d8e9e48) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Code: Select all
[20100319 11:47:38] [Status] Unhandled command: refreshuidata
0: A0 00 05 00 66 61 6C 73 - 65 | ....false
0: A1 00 05 00 66 61 6C 73 - 65 | ....false
0: A3 00 05 00 66 61 6C 73 - 65 | ....false
0: A4 00 05 00 66 61 6C 73 - 65 | ....false
0: A2 00 05 00 66 61 6C 73 - 65 | ....false
0: AB 00 05 00 66 61 6C 73 - 65 | ....false
0: A5 00 05 00 66 61 6C 73 - 65 | ....false
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: 9E 00 05 00 66 61 6C 73 - 65 | ....false
0: 9E 00 05 00 66 61 6C 73 - 65 | ....false
0: FD 00 17 00 72 65 63 72 - 75 69 74 65 72 5F 64 65 | ....recruiter_de
16: 73 63 72 69 70 74 69 6F - 6E 20 7E | scription ~
Unhandeled guild command: 'recruiter_description ~'
0: FD 00 20 00 72 65 63 72 - 75 69 74 65 72 5F 61 64 | .. .recruiter_ad
16: 76 65 6E 74 75 72 65 5F - 63 6C 61 73 73 20 74 6F | venture_class to
32: 67 67 6C 65 | ggle- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Another crash
Crash
Might have been a desync, but crashing is not allowed.
Code: Select all
> EQ2WorldDebug.exe!Spell::GetSpellData() Line 290 + 0x3 bytes C++
EQ2WorldDebug.exe!Player::ModifySpellStatus(Spell * spell=0x00000000, short value=-4, bool all_spells=false, unsigned short recast=0, bool modify_recast=true) Line 1208 + 0x10 bytes C++
EQ2WorldDebug.exe!SpellProcess::RemoveSpellFromQueue(Entity * caster=0x159f0538, bool hostile_only=false) Line 441 C++
EQ2WorldDebug.exe!Commands::Process(unsigned int index=265, EQ2_16BitString * command_parms=0x019bfb24, Client * client=0x076c8af8) Line 3630 C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x1bcdc718) Line 1108 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1599 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1857 + 0x18 bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 871 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x159d2168) Line 3852 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x159faa00) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Code: Select all
[Status] Using database 'eq2live' at mysqlx64.mmoemulators.local
[20100325 21:56:15] [Status] CURRENT_WORLD_VERSION:EQ2EMu 0.6.5 Developer Alpha
[20100325 21:56:15] [Status] ./LoginServer.ini read.
[20100325 21:56:15] [Status] Connecting to Update Server..
[20100325 21:56:15] [Status] Connected to Update Server: updates.eq2emulator.
net:9103
[20100325 21:56:15] [Status] Checking for updates.
[20100325 21:56:16] [Status] Server is already up-to-date.
[20100325 21:56:16] [Status] Loading opcodes..
[20100325 21:56:20] [Status] Loading structs..
[20100325 21:56:27] [Status] Loading command list..
[20100325 21:56:27] [Status] Clearing player online flags..
[20100325 21:56:27] [Status] Loaded 527 entity command lists.
[20100325 21:56:28] [Status] Loaded 3608 NPC(s).
[20100325 21:56:28] [Status] Loaded 0 NPC Spell(s).
[20100325 21:56:28] [Status] Loaded 0 NPC Skill(s).
[20100325 21:56:28] [Status] Loaded 0 NPC Equipment Piece(s).
[20100325 21:56:29] [Status] Loaded 3593 NPC Appearance(s).
[20100325 21:56:29] [Status] Loaded 2453 NPC Equipment Appearance(s).
[20100325 21:56:29] [Status] Loaded 645 Object(s).
[20100325 21:56:29] [Status] Loaded 153 GroundSpawn(s).
[20100325 21:56:29] [Status] Loaded 356 Widget(s).
[20100325 21:56:30] [Status] Loaded 581 Sign(s).
[20100325 21:56:30] [Status] Loading ground spawn items..
[20100325 21:56:30] [Status] Loading loot data..
[20100325 21:56:30] [Status] Loaded 2 loot tables.
[20100325 21:56:30] [Status] Loaded 2 loot drops.
[20100325 21:56:30] [Status] Loaded 1673 spawn loot lists.
[20100325 21:56:30] [Status] Loading Transporter Information..
[20100325 21:56:30] [Status] Loaded 25 Teleporter(s)
[20100325 21:56:30] [Status] Loaded global variables list..
[20100325 21:56:30] [Status] Loaded visual states list..
[20100325 21:56:30] [Status] Loading World Time..
[20100325 21:56:30] [Status] Loading items.. (this might take a few minutes)
[20100325 21:56:52] [Status] Loaded 12718 Normal Items
[20100325 21:56:52] [Status] Loaded 1796 Baubles
[20100325 21:56:52] [Status] Loaded 314 Bags
[20100325 21:56:52] [Status] Loaded 0 Books
[20100325 21:56:52] [Status] Loaded 2310 Food Items
[20100325 21:56:52] [Status] Loaded 17759 Weapons
[20100325 21:56:52] [Status] Loaded 2237 Ranged Weapons
[20100325 21:56:52] [Status] Loaded 127 Thrown Weapons
[20100325 21:56:52] [Status] Loaded 38950 Armor Pieces
[20100325 21:56:52] [Status] Loaded 4456 Shields
[20100325 21:56:52] [Status] Loaded 0 Skill Items
[20100325 21:56:52] [Status] Loaded 111089 Total Items (took 22 seconds)
[20100325 21:56:52] [Status] Loading spells..
[20100325 21:57:04] [Status] Loaded 6119 Spell(s)
[20100325 21:57:04] [Status] Loading LUA spells..
[20100325 21:57:05] [Status] Loaded 174 LUA Spell(s)
[20100325 21:57:05] [Status] Loading factions..
[20100325 21:57:05] [Status] Loaded 205 Factions
[20100325 21:57:05] [Status] Loading skills..
[20100325 21:57:05] [Status] Loaded 129 Skills
[20100325 21:57:05] [Status] Loading Quests..
[20100325 21:57:07] [Status] Loaded 271 Quest(s)
[20100325 21:57:07] [Status] Loading Guilds..
[20100325 21:57:07] [Status] Loaded 9 Guild(s)
[20100325 21:57:07] [Status] Loading Merchant Information..
[20100325 21:57:07] [Status] Loaded 3 Merchant Inventory Item(s)
[20100325 21:57:07] [Status] Loaded 1 Merchant List(s)
[20100325 21:57:07] [Status] Loading Spawn Script Information..
[20100325 21:57:07] [Status] Loading Zone Script Information..
[20100325 21:57:07] [Status] Loading EQ2 time of day..
Starting factory Reader
Starting factory Writer
[20100325 21:57:07] [Status] World server listening on: mmoemulators.com:9200
[20100325 21:57:07] [Status] Starting static zones...
[20100325 21:57:07] [Status] Connected to LoginServer: eq2emulator.net: 9100
[20100326 00:51:41] [Status] AddAuth: 3390 Key: 1269589901
[20100326 00:51:42] [Status] New client from ip: 116.23.12.108 port: 61973
[20100326 00:51:42] [Status] Adding new client...
[20100326 00:51:43] [Status] ZoneAuth: Access Key: 1269589901, Character Name: O
agaax, Account ID: 3390
[20100326 00:51:43] [Status] Loading new Zone 'Darklight'
[20100326 00:51:44] [Status] Loaded for zone 'Darklight':
1218 NPC(s), 37 Object(s), 46 Widget(s)
14 Sign(s), 913 Ground Spawn(s), 0 Spawn Group(s)
0 Spawn Group Association(s), 0 Spawn Group Chance(s)
[20100326 00:51:48] [Status] OP_QuestJournalSetVisibleMsg Received 0108
0: 05 00 00 00 4B 00 00 00 - 4C 00 00 00 50 00 00 00 | ....K...L...P...
16: 51 00 00 00 52 00 00 00 - 00 | Q...R....
[20100326 00:51:48] [Status] OP_ChatFiltersMsg Received 0317
0: 0D 00 FF FF FF FF FF 01 - 00 00 00 80 FF FF 07 | ...............
[20100326 00:51:48] [Status] OP_ChatFiltersMsg Received 0317
0: 0D 00 FF FF FF FF FF FF - FF FF FF FF FF FF 0F | ...............
[20100326 00:51:48] [Status] OP_Unknown Received 0038
0: 01 00 00 80 22 44 | ...."D
*** Future packet: Expecting Seq=27, but got Seq=28
*** Processing Future packet: Seq=28
[20100326 00:52:30] [Status] OP_Unknown Received 0466
0: 00 00 01 53 00 00 00 00 - 00 00 00 | ...S.......
[20100326 00:52:30] [Status] OP_Unknown Received 0178
0: 00 00 | ..
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: 23 00 01 00 31 | #...1
Left Grid 4294967295 and Entered Grid 2836440280
[20100326 00:54:05] [Status] OP_Unknown Received 0466
0: 00 00 02 4D 00 00 00 53 - 00 00 00 00 00 00 00 | ...M...S.......
[20100326 00:54:07] [Status] OP_Unknown Received 0466
0: 00 00 03 55 00 00 00 4D - 00 00 00 53 00 00 00 00 | ...U...M...S....
16: 00 00 00 | ...
[20100326 00:54:17] [Status] OP_Unknown Received 0466
0: 00 00 03 53 00 00 00 55 - 00 00 00 4D 00 00 00 00 | ...S...U...M....
16: 00 00 00 | ...
[20100326 00:55:04] [Status] OP_Unknown Received 0466
0: 00 00 03 4D 00 00 00 53 - 00 00 00 55 00 00 00 00 | ...M...S...U....
16: 00 00 00 | ...
[20100326 00:55:08] [Status] OP_Unknown Received 0466
0: 00 00 03 55 00 00 00 4D - 00 00 00 53 00 00 00 00 | ...U...M...S....
16: 00 00 00 | ...
[20100326 00:55:56] [Status] OP_Unknown Received 0466
0: 00 00 03 4D 00 00 00 55 - 00 00 00 53 00 00 00 00 | ...M...U...S....
16: 00 00 00 | ...
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
Caster is not ready, checking spell queue
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
Caster is not ready, checking spell queue
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
Caster is not ready, checking spell queue
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
[20100326 00:57:02] [Status] OP_ChatFiltersMsg Received 0317
0: 0D 00 FF FF FF FF FF FF - FF FF FF FF FF FF 0F | ...............
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
[20100326 00:57:20] [Debug] Player: Oagaax earned 28 experience.
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
[20100326 00:57:21] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 4D - 00 00 00 55 00 00 00 53 | ..M....M...U...S
16: 00 00 00 00 00 00 00 | .......
[20100326 00:57:21] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 53 - 00 00 00 4D 00 00 00 55 | ..M....S...M...U
16: 00 00 00 00 00 00 00 | .......
0: 09 01 00 00 | ....
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
0: 22 00 05 00 39 30 30 30 - 31 | "...90001
[20100326 00:57:56] [Error] Error LUA spell ''
[20100326 00:57:57] [Error] Error LUA spell '.lua'
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 22 00 05 00 39 30 30 30 - 31 | "...90001
[20100326 00:58:06] [Error] Error LUA spell ''
[20100326 00:58:06] [Error] Error LUA spell '.lua'
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
0: 22 00 05 00 39 30 30 30 - 31 | "...90001
[20100326 00:58:14] [Error] Error LUA spell ''
[20100326 00:58:14] [Error] Error LUA spell '.lua'
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
0: 22 00 05 00 39 30 30 30 - 31 | "...90001
[20100326 00:58:27] [Error] Error LUA spell ''
[20100326 00:58:27] [Error] Error LUA spell '.lua'
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
[20100326 00:58:35] [Debug] Player: Oagaax earned 28 experience.
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 09 01 00 00 | ....
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
0: 22 00 05 00 39 30 30 30 - 31 | "...90001
[20100326 00:59:12] [Error] Error LUA spell ''
[20100326 00:59:12] [Error] Error LUA spell '.lua'
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
Caster is not ready, checking spell queue
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
Caster is not ready, checking spell queue
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
[20100326 00:59:31] [Debug] Player: Oagaax earned 28 experience.
[20100326 00:59:31] [Debug] Zone Killing 'a Sablevein pulverizer'
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 25 00 01 00 30 | %...0
0: 09 01 00 00 | ....
0: 22 00 05 00 39 30 30 30 - 31 | "...90001
[20100326 00:59:55] [Error] Error LUA spell ''
[20100326 00:59:55] [Error] Error LUA spell '.lua'
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 22 00 05 00 31 30 30 30 - 30 | "...10000
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
0: 22 00 05 00 39 30 30 30 - 32 | "...90002
0: 22 00 05 00 39 30 30 30 - 31 | "...90001
[20100326 01:00:17] [Error] Error LUA spell ''
[20100326 01:00:17] [Error] Error LUA spell '.lua'
0: 22 00 05 00 39 30 30 30 - 30 | "...90000
[20100326 01:00:41] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 55 - 00 00 00 53 00 00 00 4D | ..M....U...S...M
16: 00 00 00 00 00 00 00 | .......
[20100326 01:00:46] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 4D - 00 00 00 55 00 00 00 53 | ..M....M...U...S
16: 00 00 00 00 00 00 00 | .......
[20100326 01:00:46] [Debug] Quest: The First Step, function: step1_complete_kill
edPulverizers
[20100326 01:00:47] [Debug] Done!
[20100326 01:00:47] [Debug] Player: Oagaax earned 38 experience.
[20100326 01:00:51] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 53 - 00 00 00 4D 00 00 00 55 | ..M....S...M...U
16: 00 00 00 00 00 00 00 | .......
[20100326 01:00:57] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 4D - 00 00 00 53 00 00 00 55 | ..M....M...S...U
16: 00 00 00 00 00 00 00 | .......
[20100326 01:01:00] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 55 - 00 00 00 4D 00 00 00 53 | ..M....U...M...S
16: 00 00 00 00 00 00 00 | .......
[20100326 01:01:02] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 4D - 00 00 00 55 00 00 00 53 | ..M....M...U...S
16: 00 00 00 00 00 00 00 | .......
[20100326 01:01:04] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 53 - 00 00 00 4D 00 00 00 55 | ..M....S...M...U
16: 00 00 00 00 00 00 00 | .......
[20100326 01:01:08] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 4D - 00 00 00 53 00 00 00 55 | ..M....M...S...U
16: 00 00 00 00 00 00 00 | .......
[20100326 01:01:12] [Status] OP_Unknown Received 0466
0: 00 01 4D 00 00 00 03 55 - 00 00 00 4D 00 00 00 53 | ..M....U...M...S
16: 00 00 00 00 00 00 00 | .......
Left Grid 2836440280 and Entered Grid 1716964496
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
0: 09 01 00 00 | ....
Caster is not ready, checking spell queue
0: 09 01 00 00 | ....
- Scatman
- Retired
- Posts: 1688
- Joined: Wed Apr 16, 2008 5:44 am
- EQ2Emu Server: Scatman's Word
- Characters: Scatman
- Location: New Jersey
Re: Another crash
It was a crash I know what happened. Ill fix it once I get home
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
Re: Another crash
I swear he does this on purpose... I never had any issues until John tried to connect to my server last night 
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Another crash
I am QA.
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
Re: Another crash
Change Management...
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