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ntdll.dll!7c81a379()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
> EQ2World.exe!Mutex::lock() Line 116 C++
EQ2World.exe!ZoneServer::RemovePlayerProximity(Spawn * spawn=0x06df6eb0, bool all=false) Line 2309 C++
EQ2World.exe!ZoneServer::AddPlayerProximity(Spawn * spawn=0x06df6eb0, float distance=20.000000, std::basic_string<char,std::char_traits<char>,std::allocator<char> > in_range_function="InRange", std::basic_string<char,std::char_traits<char>,std::allocator<char> > leaving_range_function="") Line 2285 C++
EQ2World.exe!EQ2Emu_lua_SetPlayerProximityFunction(lua_State * state=0x06df9670) Line 258 C++
EQ2World.exe!_luaD_precall() + 0x19d bytes C
EQ2World.exe!_luaV_execute() + 0xad8 bytes C
EQ2World.exe!_luaD_call() + 0x43 bytes C
EQ2World.exe!_lua_call() + 0x65 bytes C
EQ2World.exe!_luaD_rawrunprotected() + 0x3a bytes C
EQ2World.exe!_luaD_pcall() + 0x3e bytes C
EQ2World.exe!_lua_pcall() + 0x53 bytes C
EQ2World.exe!LuaInterface::CallSpawnScript(lua_State * state=0x06df9670, unsigned char num_parameters='') Line 330 + 0x18 bytes C++
EQ2World.exe!LuaInterface::RunSpawnScript(char * script_name=0x06e03560, char * function_name=0x00af8964, Spawn * npc=0x06df6eb0, Spawn * spawn=0x00000000, char * message=0x00000000) Line 678 + 0x13 bytes C++
EQ2World.exe!ZoneServer::CallSpawnScript(Spawn * npc=0x06df6eb0, unsigned char type=0, Spawn * spawn=0x00000000, char * message=0x00000000) Line 962 C++
EQ2World.exe!Commands::Process(unsigned int index=1, EQ2_16BitString * command_parms=0x0969fb94, Client * client=0x06d63410) Line 1818 C++
EQ2World.exe!Client::HandlePacket(EQApplicationPacket * app=0x06e33f88) Line 893 C++
EQ2World.exe!Client::Process(bool zone_process=true) Line 1245 + 0xc bytes C++
EQ2World.exe!ZoneServer::ClientProcess() Line 1121 + 0xa bytes C++
EQ2World.exe!ZoneServer::Process() Line 653 C++
EQ2World.exe!ZoneLoop(void * tmp=0x06d72640) Line 2439 + 0x8 bytes C++
EQ2World.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2World.exe!_threadstart(void * ptd=0x06d731b8) Line 277 C
kernel32.dll!77e64829()
Edit: After checking the /loc of the player who was online during the crash, they were in Neriak with no spawns - so I am not sure how this lua SetPlayerProximityFunction() was being called. Maybe there was a second player I missed.