Code: Select all
> EQ2WorldDebug.exe!Spell::GetSpellData() Line 290 + 0x3 bytes C++
EQ2WorldDebug.exe!Player::ModifySpellStatus(Spell * spell=0x00000000, short value=-4, bool all_spells=false, unsigned short recast=0, bool modify_recast=true) Line 1208 + 0x10 bytes C++
EQ2WorldDebug.exe!SpellProcess::RemoveSpellFromQueue(Entity * caster=0x159f0710, bool hostile_only=true) Line 442 C++
EQ2WorldDebug.exe!ZoneServer::KillSpawn(Spawn * dead=0x169abf08, Spawn * killer=0x159f0710, bool send_packet=true, unsigned char damage_type='', unsigned short kill_blow_type=0) Line 2916 C++
EQ2WorldDebug.exe!Combat::KillSpawn(Spawn * dead=0x169abf08, Spawn * killer=0x159f0710, unsigned char damage_type='', unsigned short kill_blow_type=0) Line 125 C++
EQ2WorldDebug.exe!Combat::DamageSpawn(Entity * attacker=0x159f0710, Spawn * victim=0x169abf08, unsigned char type='À', unsigned char damage_type='', unsigned int low_damage=1, unsigned int high_damage=5, const char * spell_name=0x00000000) Line 176 C++
EQ2WorldDebug.exe!Combat::MeleeAttack(Entity * attacker=0x159f0710, Spawn * victim=0x169abf08, float distance=-4.3541746, bool primary=true) Line 295 C++
EQ2WorldDebug.exe!Combat::Process() Line 80 C++
EQ2WorldDebug.exe!CombatLoop(void * tmp=0x159f7020) Line 3833 + 0xf bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x159fbc28) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] 

