Jabantiz wrote:As for pet class it is determined by the spell cast, necro's have 3 diffrent pet spells 1 is a tank 1 is a melee dps 1 is a caster. They also all have a set of spells, the higher level the pet spell the more spells they have, also the pet spell tier determines the tier of spells they have, so if your summon spell is expert all the spells the pet gets are experts.
This is good news then. I can use the `class_` field parsed with the pet to help determine which one it is, and build it's spawn_npc_spells lists, too. Pet data I think I'll put on the PatchServer, since it won't be that much spawn data.
We can eve /randomize our humanoid pets
Btw Jab, Xinux and I found a couple bugs to work through.
- Summoning more than 1 pet, you can't "get lost" more than the last one
- Pets can attack each other even if PVP is disabled
- You can attack your own pet, kill it, and get XP!
- You can open Pet Options of someone elses pet (could be fun?)
- "Pet Options" is not the default command for pets (Xinux), but we can fix that in data
- ??
Xinux, was there anything else? Jab, I can probably help fix some of this if you have other things to do. Just writing them down.