Here's another. I was zoning from Circle of Elders back to Outpost of the Overlord, which a long time ago used to crash me but hasn't for some time. Also, Scat mentioned the 3rd time now that someone running at excess speed has been the symptom just before a crash. Maybe we're getting too populated for that to work anymore.
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EQ2WorldDebug.exe!cmpDWORD(const void * lhs=0x00000000, const void * rhs=0x152fbe40) + 0x18 bytes C
EQ2WorldDebug.exe!unaligned_memcmp(const unsigned char * bLHS=0x00000013, const unsigned char * bRHS=0x152fbe53, unsigned int siz=19) + 0x586 bytes C
EQ2WorldDebug.exe!memcmp(const void * lhs=0x00000000, const void * rhs=0x152fbe40, unsigned int siz=19) + 0x19a bytes C
> EQ2WorldDebug.exe!std::char_traits<char>::compare(const char * _First1=0x00000000, const char * _First2=0x152fbe40, unsigned int _Count=19) Line 436 + 0x11 bytes C++
EQ2WorldDebug.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare(unsigned int _Off=0, unsigned int _N0=19, const char * _Ptr=0x152fbe40, unsigned int _Count=31) Line 1930 + 0x2f bytes C++
EQ2WorldDebug.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right="position_pos_collision_radius_0") Line 1891 C++
EQ2WorldDebug.exe!std::operator<<char,std::char_traits<char>,std::allocator<char> >(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Left=<Bad Ptr>, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right="position_pos_collision_radius_0") Line 135 + 0xc bytes C++
EQ2WorldDebug.exe!std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::operator()(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Left=<Bad Ptr>, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right="position_pos_collision_radius_0") Line 143 + 0xd bytes C++
EQ2WorldDebug.exe!std::_Debug_lt_pred<std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >(std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > _Pred={...}, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Left=<Bad Ptr>, const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right="position_pos_collision_radius_0", const wchar_t * _Where=0x00b02658, unsigned int _Line=1174) Line 290 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,DataStruct *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,DataStruct *> >,0> >::_Lbound(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Keyval="position_pos_collision_radius_0") Line 1174 + 0x27 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,DataStruct *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,DataStruct *> >,0> >::lower_bound(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Keyval="position_pos_collision_radius_0") Line 992 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,DataStruct *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,DataStruct *> >,0> >::equal_range(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Keyval="position_pos_collision_radius_0") Line 1012 + 0x34 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,DataStruct *,std::less<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,DataStruct *> >,0> >::count(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Keyval="position_pos_collision_radius_0") Line 979 + 0x10 bytes C++
EQ2WorldDebug.exe!PacketStruct::findStruct(char * name=0x152fbe90, unsigned short index1=0, unsigned short index2=0) Line 764 + 0x3d bytes C++
EQ2WorldDebug.exe!PacketStruct::findStruct(char * name=0x152fbe90, unsigned short index=0) Line 759 C++
EQ2WorldDebug.exe!PacketStruct::getType_int16_ByName(char * name=0x152fbe90, unsigned short index=0, bool force=false) Line 1465 + 0x11 bytes C++
EQ2WorldDebug.exe!PacketStruct::LoadFromPacketStruct(PacketStruct * packet=0x1beadc48, char * substruct_name=0x00000000) Line 1937 + 0x1d bytes C++
EQ2WorldDebug.exe!Spawn::spawn_serialize(Spawn * spawn=0x14fad410, unsigned short version=942, PacketStruct * packet=0x1beadc48) Line 127 C++
EQ2WorldDebug.exe!NPC::serialize(Spawn * player=0x14fad410, unsigned short version=942) Line 42 C++
EQ2WorldDebug.exe!ZoneServer::CustomizeSpawn(Spawn * spawn=0x07fc5c60, Client * client=0x14fad088) Line 1317 + 0x1f bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSendSpawnToClient() Line 540 C++
EQ2WorldDebug.exe!ZoneServer::SendZoneSpawns(Client * client=0x14fad088) Line 2345 C++
EQ2WorldDebug.exe!Client::SendZoneSpawns() Line 443 C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x13e613b0) Line 744 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1282 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1210 + 0xa bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 661 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x07c49028) Line 2634 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x07c99120) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]