Posted: Fri Dec 05, 2008 7:42 pm
Here's another after tonights compile from your SVN.
All I noticed on the console was alfa logging in and I believe trying to zone somewhere.
There was a second connection but I didn't catch anything that player was doing - so it could have been them.
Code: Select all
ntdll.dll!7c85e661()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!7c85e661()
ntdll.dll!7c812f85()
ntdll.dll!7c80807d()
kernel32.dll!77e7690d()
ntdll.dll!7c84b0dc()
ntdll.dll!7c83d281()
> EQ2WorldDebug.exe!Mutex::lock() Line 116 C++
EQ2WorldDebug.exe!LuaInterface::CallQuestFunction(Quest * quest=0x0c2ba8b8, char * function=0x00aa9dcc, Spawn * player=0x0c215348, unsigned int step_id=1) Line 205 C++
EQ2WorldDebug.exe!Client::SetPlayerQuest(Quest * quest=0x0c2ba8b8, std::map<unsigned int,unsigned int,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,unsigned int> > > * progress=[1]((1,10))) Line 2233 C++
EQ2WorldDebug.exe!WorldDatabase::LoadCharacterQuestProgress(Client * client=0x0c253cc0) Line 1491 C++
EQ2WorldDebug.exe!WorldDatabase::LoadCharacterQuests(Client * client=0x0c253cc0) Line 1529 + 0xc bytes C++
EQ2WorldDebug.exe!Client::SendLoginInfo() Line 197 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1225 C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1123 + 0xa bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 655 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x06de5230) Line 2444 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x06de6280) Line 277 C
kernel32.dll!77e64829()
There was a second connection but I didn't catch anything that player was doing - so it could have been them.