Page 7 of 24
Re: Crashes / Disconnects
Posted: Wed Jan 14, 2009 4:41 pm
by John Adams
Ok, I think we may be onto this one:
Code: Select all
> EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::_Ubound(const unsigned short & _Keyval=936) Line 1256 + 0x8 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::upper_bound(const unsigned short & _Keyval=936) Line 1002 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::equal_range(const unsigned short & _Keyval=936) Line 1012 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::count(const unsigned short & _Keyval=936) Line 979 + 0x10 bytes C++
EQ2WorldDebug.exe!Spawn::GetInfoPacket(unsigned short version=936) Line 918 + 0x12 bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSpawnCache() Line 1048 + 0xd bytes C++
EQ2WorldDebug.exe!ZoneServer::SpawnProcess() Line 645 C++
EQ2WorldDebug.exe!SpawnLoop(void * tmp=0x075aea88) Line 2692 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x0757a390) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Scat was in a zone by himself, standing there as far as I could see. I did a /goto Scatman which zoned me into his zone and we immediately crashed with the above. We've seen this one a few times today, always the same info.
Edit: Yup, this one seems to happen regularly when someone else zones into a zone where others have been standing for a while - not sure if repop or respawn causes a situation to occur, but that's what we're doing mostly. Testing spawn scripts in Source of Evil, when Ochaim zoned in and we crashed. Same thing I did to Scat after he had been in there a while. I'm suspecting this is likely 90% of Tess's mega crashing of late.
Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 12:38 am
by John Adams
Ok, this is serious lol... I logged off, marked the crash log, and when I looked at it again 6 hours later, this is what I saw - and I almost pooped.
Code: Select all
new build: 1/14/2009
Wed 01/14/2009 18:28:59.92: EQ2 Crashed
Wed 01/14/2009 19:56:22.37: EQ2 Crashed
Wed 01/14/2009 20:20:33.25: EQ2 Crashed
Wed 01/14/2009 20:20:47.42: EQ2 Crashed
Wed 01/14/2009 20:21:00.61: EQ2 Crashed
Wed 01/14/2009 20:21:13.75: EQ2 Crashed
Wed 01/14/2009 20:21:27.09: EQ2 Crashed
Wed 01/14/2009 20:21:40.34: EQ2 Crashed
Wed 01/14/2009 20:21:53.78: EQ2 Crashed
Wed 01/14/2009 20:22:07.26: EQ2 Crashed
Wed 01/14/2009 20:22:20.52: EQ2 Crashed
Wed 01/14/2009 20:22:33.23: EQ2 Crashed
Wed 01/14/2009 20:22:45.95: EQ2 Crashed
Wed 01/14/2009 20:22:58.72: EQ2 Crashed
Wed 01/14/2009 20:23:11.81: EQ2 Crashed
Wed 01/14/2009 20:23:25.97: EQ2 Crashed
Wed 01/14/2009 20:23:39.38: EQ2 Crashed
Wed 01/14/2009 20:23:53.08: EQ2 Crashed
Wed 01/14/2009 20:24:06.03: EQ2 Crashed
Wed 01/14/2009 20:24:19.36: EQ2 Crashed
Wed 01/14/2009 20:24:32.94: EQ2 Crashed
Wed 01/14/2009 20:24:45.94: EQ2 Crashed
Wed 01/14/2009 20:24:59.46: EQ2 Crashed
Wed 01/14/2009 20:25:13.01: EQ2 Crashed
Wed 01/14/2009 20:25:26.36: EQ2 Crashed
Wed 01/14/2009 20:25:40.66: EQ2 Crashed
Wed 01/14/2009 20:25:53.79: EQ2 Crashed
Wed 01/14/2009 20:26:06.82: EQ2 Crashed
Wed 01/14/2009 20:26:19.91: EQ2 Crashed
Wed 01/14/2009 20:26:33.02: EQ2 Crashed
Wed 01/14/2009 20:26:46.24: EQ2 Crashed
Wed 01/14/2009 20:26:59.45: EQ2 Crashed
Wed 01/14/2009 20:27:12.95: EQ2 Crashed
Wed 01/14/2009 20:27:25.78: EQ2 Crashed
Wed 01/14/2009 20:27:38.45: EQ2 Crashed
Wed 01/14/2009 20:27:51.31: EQ2 Crashed
Wed 01/14/2009 20:28:04.71: EQ2 Crashed
Wed 01/14/2009 20:28:18.35: EQ2 Crashed
Wed 01/14/2009 20:28:31.46: EQ2 Crashed
Wed 01/14/2009 20:28:45.15: EQ2 Crashed
Wed 01/14/2009 20:28:57.87: EQ2 Crashed
Wed 01/14/2009 20:29:10.92: EQ2 Crashed
Wed 01/14/2009 20:29:24.51: EQ2 Crashed
Wed 01/14/2009 20:29:37.48: EQ2 Crashed
Wed 01/14/2009 20:29:51.15: EQ2 Crashed
Wed 01/14/2009 20:30:03.95: EQ2 Crashed
Wed 01/14/2009 20:30:17.12: EQ2 Crashed
Wed 01/14/2009 20:30:30.86: EQ2 Crashed
Wed 01/14/2009 20:30:43.69: EQ2 Crashed
Wed 01/14/2009 20:30:57.16: EQ2 Crashed
Wed 01/14/2009 20:31:09.92: EQ2 Crashed
Wed 01/14/2009 20:31:23.05: EQ2 Crashed
Wed 01/14/2009 20:31:36.91: EQ2 Crashed
Wed 01/14/2009 20:31:49.68: EQ2 Crashed
Wed 01/14/2009 20:32:03.27: EQ2 Crashed
Wed 01/14/2009 20:32:15.93: EQ2 Crashed
Wed 01/14/2009 20:32:29.04: EQ2 Crashed
Wed 01/14/2009 20:32:42.58: EQ2 Crashed
Wed 01/14/2009 20:32:55.42: EQ2 Crashed
Wed 01/14/2009 20:33:08.31: EQ2 Crashed
Wed 01/14/2009 20:33:21.14: EQ2 Crashed
Wed 01/14/2009 20:33:33.49: EQ2 Crashed
Wed 01/14/2009 20:33:46.38: EQ2 Crashed
Wed 01/14/2009 20:33:59.33: EQ2 Crashed
Wed 01/14/2009 20:34:11.73: EQ2 Crashed
Wed 01/14/2009 20:34:24.93: EQ2 Crashed
Wed 01/14/2009 20:34:37.82: EQ2 Crashed
Wed 01/14/2009 20:34:51.53: EQ2 Crashed
Wed 01/14/2009 20:35:04.37: EQ2 Crashed
Wed 01/14/2009 20:35:17.39: EQ2 Crashed
Wed 01/14/2009 20:35:30.95: EQ2 Crashed
Wed 01/14/2009 20:35:44.08: EQ2 Crashed
Wed 01/14/2009 20:35:57.57: EQ2 Crashed
Wed 01/14/2009 20:36:10.54: EQ2 Crashed
Wed 01/14/2009 20:36:23.79: EQ2 Crashed
Wed 01/14/2009 20:36:36.87: EQ2 Crashed
Wed 01/14/2009 20:36:50.23: EQ2 Crashed
Wed 01/14/2009 20:37:08.46: EQ2 Crashed
Wed 01/14/2009 20:37:22.04: EQ2 Crashed
Wed 01/14/2009 20:37:35.37: EQ2 Crashed
Wed 01/14/2009 20:37:47.70: EQ2 Crashed
Wed 01/14/2009 20:38:00.46: EQ2 Crashed
Wed 01/14/2009 20:38:13.87: EQ2 Crashed
Wed 01/14/2009 20:38:27.75: EQ2 Crashed
Wed 01/14/2009 20:38:41.29: EQ2 Crashed
Wed 01/14/2009 20:38:53.65: EQ2 Crashed
Wed 01/14/2009 20:39:06.36: EQ2 Crashed
Wed 01/14/2009 20:39:19.63: EQ2 Crashed
Wed 01/14/2009 20:39:32.25: EQ2 Crashed
Wed 01/14/2009 20:39:45.55: EQ2 Crashed
Wed 01/14/2009 20:39:58.19: EQ2 Crashed
Wed 01/14/2009 20:40:11.14: EQ2 Crashed
Wed 01/14/2009 20:40:24.68: EQ2 Crashed
Wed 01/14/2009 20:40:37.75: EQ2 Crashed
Wed 01/14/2009 20:40:51.33: EQ2 Crashed
Wed 01/14/2009 20:41:04.27: EQ2 Crashed
Wed 01/14/2009 20:41:17.30: EQ2 Crashed
Wed 01/14/2009 20:41:30.71: EQ2 Crashed
Wed 01/14/2009 20:41:43.62: EQ2 Crashed
Wed 01/14/2009 20:41:56.63: EQ2 Crashed
Wed 01/14/2009 20:42:09.51: EQ2 Crashed
Wed 01/14/2009 20:42:22.20: EQ2 Crashed
Wed 01/14/2009 20:42:35.23: EQ2 Crashed
Wed 01/14/2009 20:42:47.95: EQ2 Crashed
Wed 01/14/2009 20:43:00.79: EQ2 Crashed
Wed 01/14/2009 20:43:14.28: EQ2 Crashed
Wed 01/14/2009 20:43:27.59: EQ2 Crashed
Wed 01/14/2009 20:43:40.50: EQ2 Crashed
Wed 01/14/2009 20:43:53.94: EQ2 Crashed
Wed 01/14/2009 20:44:06.81: EQ2 Crashed
Wed 01/14/2009 20:44:20.22: EQ2 Crashed
Wed 01/14/2009 20:44:33.12: EQ2 Crashed
Wed 01/14/2009 20:44:45.94: EQ2 Crashed
Wed 01/14/2009 20:44:58.69: EQ2 Crashed
Wed 01/14/2009 20:45:11.56: EQ2 Crashed
Wed 01/14/2009 20:45:25.00: EQ2 Crashed
Wed 01/14/2009 20:45:38.19: EQ2 Crashed
Wed 01/14/2009 20:45:51.86: EQ2 Crashed
Wed 01/14/2009 20:46:10.91: EQ2 Crashed
Wed 01/14/2009 20:46:24.49: EQ2 Crashed
Wed 01/14/2009 20:46:37.40: EQ2 Crashed
Wed 01/14/2009 20:46:50.40: EQ2 Crashed
Wed 01/14/2009 20:47:04.02: EQ2 Crashed
Wed 01/14/2009 20:47:17.29: EQ2 Crashed
Wed 01/14/2009 20:47:30.65: EQ2 Crashed
Wed 01/14/2009 20:47:43.43: EQ2 Crashed
Wed 01/14/2009 20:47:56.55: EQ2 Crashed
Wed 01/14/2009 20:48:10.21: EQ2 Crashed
Wed 01/14/2009 20:48:23.02: EQ2 Crashed
Wed 01/14/2009 20:48:36.71: EQ2 Crashed
Wed 01/14/2009 20:48:49.45: EQ2 Crashed
Wed 01/14/2009 20:49:02.63: EQ2 Crashed
Wed 01/14/2009 20:49:16.46: EQ2 Crashed
Wed 01/14/2009 20:49:29.34: EQ2 Crashed
Wed 01/14/2009 20:49:42.84: EQ2 Crashed
Wed 01/14/2009 20:49:55.71: EQ2 Crashed
Wed 01/14/2009 20:50:08.68: EQ2 Crashed
Wed 01/14/2009 20:50:22.12: EQ2 Crashed
Wed 01/14/2009 20:50:35.39: EQ2 Crashed
Wed 01/14/2009 20:50:48.78: EQ2 Crashed
Wed 01/14/2009 20:51:01.61: EQ2 Crashed
Wed 01/14/2009 20:51:14.58: EQ2 Crashed
Wed 01/14/2009 20:51:28.14: EQ2 Crashed
Wed 01/14/2009 20:51:41.42: EQ2 Crashed
Wed 01/14/2009 20:51:54.83: EQ2 Crashed
Wed 01/14/2009 20:52:07.81: EQ2 Crashed
Wed 01/14/2009 20:52:20.78: EQ2 Crashed
Wed 01/14/2009 20:52:34.08: EQ2 Crashed
Wed 01/14/2009 20:52:47.19: EQ2 Crashed
Wed 01/14/2009 20:53:00.72: EQ2 Crashed
Wed 01/14/2009 20:53:13.45: EQ2 Crashed
Wed 01/14/2009 20:53:26.33: EQ2 Crashed
Wed 01/14/2009 20:53:39.05: EQ2 Crashed
Wed 01/14/2009 20:53:51.72: EQ2 Crashed
Wed 01/14/2009 20:54:05.58: EQ2 Crashed
Wed 01/14/2009 20:54:18.13: EQ2 Crashed
Wed 01/14/2009 20:54:30.99: EQ2 Crashed
Wed 01/14/2009 20:54:44.04: EQ2 Crashed
Wed 01/14/2009 20:54:57.02: EQ2 Crashed
Wed 01/14/2009 20:55:10.52: EQ2 Crashed
Wed 01/14/2009 20:55:23.22: EQ2 Crashed
Wed 01/14/2009 20:55:36.30: EQ2 Crashed
Wed 01/14/2009 20:55:49.66: EQ2 Crashed
Wed 01/14/2009 20:56:02.18: EQ2 Crashed
Wed 01/14/2009 20:56:15.55: EQ2 Crashed
Wed 01/14/2009 20:56:28.51: EQ2 Crashed
Wed 01/14/2009 20:56:41.41: EQ2 Crashed
Wed 01/14/2009 20:56:54.82: EQ2 Crashed
Wed 01/14/2009 20:57:07.95: EQ2 Crashed
Wed 01/14/2009 20:57:21.57: EQ2 Crashed
Wed 01/14/2009 20:57:34.59: EQ2 Crashed
Wed 01/14/2009 20:57:47.34: EQ2 Crashed
Wed 01/14/2009 20:58:00.84: EQ2 Crashed
Wed 01/14/2009 20:58:13.78: EQ2 Crashed
Wed 01/14/2009 20:58:27.40: EQ2 Crashed
Wed 01/14/2009 20:58:40.28: EQ2 Crashed
Wed 01/14/2009 20:58:53.40: EQ2 Crashed
Wed 01/14/2009 20:59:06.97: EQ2 Crashed
Wed 01/14/2009 20:59:19.86: EQ2 Crashed
Wed 01/14/2009 20:59:33.45: EQ2 Crashed
Wed 01/14/2009 20:59:46.33: EQ2 Crashed
Wed 01/14/2009 20:59:59.76: EQ2 Crashed
Wed 01/14/2009 21:00:13.03: EQ2 Crashed
Wed 01/14/2009 21:00:25.84: EQ2 Crashed
Wed 01/14/2009 21:00:39.75: EQ2 Crashed
Wed 01/14/2009 21:00:52.63: EQ2 Crashed
Wed 01/14/2009 21:01:05.83: EQ2 Crashed
Wed 01/14/2009 21:01:19.11: EQ2 Crashed
Wed 01/14/2009 21:01:32.02: EQ2 Crashed
Wed 01/14/2009 21:01:45.63: EQ2 Crashed
Wed 01/14/2009 21:01:58.47: EQ2 Crashed
Wed 01/14/2009 21:02:11.46: EQ2 Crashed
Wed 01/14/2009 21:02:25.22: EQ2 Crashed
Wed 01/14/2009 21:02:38.14: EQ2 Crashed
Wed 01/14/2009 21:02:51.60: EQ2 Crashed
Wed 01/14/2009 21:03:04.40: EQ2 Crashed
Wed 01/14/2009 21:03:17.54: EQ2 Crashed
Wed 01/14/2009 21:03:31.68: EQ2 Crashed
Wed 01/14/2009 21:03:44.22: EQ2 Crashed
Wed 01/14/2009 21:03:57.71: EQ2 Crashed
Wed 01/14/2009 21:04:10.57: EQ2 Crashed
Wed 01/14/2009 21:04:23.60: EQ2 Crashed
Wed 01/14/2009 21:04:37.38: EQ2 Crashed
Wed 01/14/2009 21:04:50.16: EQ2 Crashed
Wed 01/14/2009 21:05:03.62: EQ2 Crashed
Wed 01/14/2009 21:05:16.40: EQ2 Crashed
Wed 01/14/2009 21:05:29.48: EQ2 Crashed
Wed 01/14/2009 21:05:43.14: EQ2 Crashed
Wed 01/14/2009 21:05:56.21: EQ2 Crashed
Wed 01/14/2009 21:06:09.40: EQ2 Crashed
Wed 01/14/2009 21:06:22.32: EQ2 Crashed
Wed 01/14/2009 21:06:35.40: EQ2 Crashed
Wed 01/14/2009 21:06:49.07: EQ2 Crashed
Thu 01/15/2009 0:08:34.57: EQ2 Crashed
The server went into it's death throws sometime around 8pm tonight, and continued to do so until 9pm. It was hitting Quests loading, and getting a Got Signal 11.
Code: Select all
[Status] Using database 'eq2live' at mysql
[Status] CURRENT_WORLD_VERSION:EQ2EMu 0.6.0 Developer Alpha
[Status] ./LoginServer.ini read.
[Status] Connecting to Update Server..
[Status] Connected to Update Server: updates.eq2emulator.net:9102
[Status] Checking for updates.
[Status] Server is already up-to-date.
[Status] Loading opcodes..
[Status] Loading structs..
[Status] Loading command list..
[Status] Loaded 115 entity command lists.
[Status] Loaded 7865 NPC(s).
[Status] Loaded 1263 Object(s).
[Status] Loaded 16 GroundSpawn(s).
[Status] Loaded 649 Widget(s).
[Status] Loaded 1028 Sign(s).
[Status] Loading ground spawn items..
[Status] Loading loot data..
[Status] Loaded 0 loot tables.
[Status] Loaded 0 loot drops.
[Status] Loaded 0 spawn loot lists.
[Status] Loading Transporter Information..
[Status] Loaded 21 Teleporter(s)
[Status] Loaded global variables list..
[Status] Loaded visual states list..
[Status] Loading World Time..
[Status] Loading items.. (this might take a few minutes)
[Status] Loaded 275 Bag(s)
[Status] Loaded 1986 Food(s)
[Status] Loaded 11932 Weapon(s)
[Status] Loaded 28838 Armor/Shield Piece(s)
[Status] Loaded 0 Skill Item(s)
[Status] Loaded 9120 Regular Items
[Status] Loading spells..
[Status] Loaded 3678 Spell(s)
[Status] Loading LUA spells..
[Status] Loaded 26 LUA Spell(s)
[Status] Loading factions..
[Status] Loaded 53 Factions
[Status] Loading skills..
[Status] Loaded 129 Skills
[Status] Loading Quests..
Got signal 11
[Status] Using database 'eq2live' at mysql
[Status] CURRENT_WORLD_VERSION:EQ2EMu 0.6.0 Developer Alpha
[Status] ./LoginServer.ini read.
[Status] Connecting to Update Server..
[Status] Connected to Update Server: updates.eq2emulator.net:9102
[Status] Checking for updates.
[Status] Server is already up-to-date.
[Status] Loading opcodes..
[Status] Loading structs..
[Status] Loading command list..
[Status] Loaded 115 entity command lists.
[Status] Loaded 7865 NPC(s).
[Status] Loaded 1263 Object(s).
[Status] Loaded 16 GroundSpawn(s).
[Status] Loaded 649 Widget(s).
[Status] Loaded 1028 Sign(s).
[Status] Loading ground spawn items..
[Status] Loading loot data..
[Status] Loaded 0 loot tables.
[Status] Loaded 0 loot drops.
[Status] Loaded 0 spawn loot lists.
[Status] Loading Transporter Information..
[Status] Loaded 21 Teleporter(s)
[Status] Loaded global variables list..
[Status] Loaded visual states list..
[Status] Loading World Time..
[Status] Loading items.. (this might take a few minutes)
[Status] Loaded 275 Bag(s)
[Status] Loaded 1986 Food(s)
[Status] Loaded 11932 Weapon(s)
[Status] Loaded 28838 Armor/Shield Piece(s)
[Status] Loaded 0 Skill Item(s)
[Status] Loaded 9120 Regular Items
[Status] Loading spells..
[Status] Loaded 3678 Spell(s)
[Status] Loading LUA spells..
[Status] Loaded 26 LUA Spell(s)
[Status] Loading factions..
[Status] Loaded 53 Factions
[Status] Loading skills..
[Status] Loaded 129 Skills
[Status] Loading Quests..
Got signal 11
[Status] Using database 'eq2live' at mysql
[Status] CURRENT_WORLD_VERSION:EQ2EMu 0.6.0 Developer Alpha
[Status] ./LoginServer.ini read.
[Status] Connecting to Update Server..
[Status] Connected to Update Server: updates.eq2emulator.net:9102
[Status] Checking for updates.
[Status] Server is already up-to-date.
[Status] Loading opcodes..
[Status] Loading structs..
[Status] Loading command list..
[Status] Loaded 115 entity command lists.
[Status] Loaded 7865 NPC(s).
[Status] Loaded 1263 Object(s).
[Status] Loaded 16 GroundSpawn(s).
[Status] Loaded 649 Widget(s).
[Status] Loaded 1028 Sign(s).
[Status] Loading ground spawn items..
[Status] Loading loot data..
[Status] Loaded 0 loot tables.
[Status] Loaded 0 loot drops.
[Status] Loaded 0 spawn loot lists.
[Status] Loading Transporter Information..
[Status] Loaded 21 Teleporter(s)
[Status] Loaded global variables list..
[Status] Loaded visual states list..
[Status] Loading World Time..
[Status] Loading items.. (this might take a few minutes)
[Status] Loaded 275 Bag(s)
[Status] Loaded 1986 Food(s)
[Status] Loaded 11932 Weapon(s)
[Status] Loaded 28838 Armor/Shield Piece(s)
[Status] Loaded 0 Skill Item(s)
[Status] Loaded 9120 Regular Items
[Status] Loading spells..
[Status] Loaded 3678 Spell(s)
[Status] Loading LUA spells..
[Status] Loaded 26 LUA Spell(s)
[Status] Loading factions..
[Status] Loaded 53 Factions
[Status] Loading skills..
[Status] Loaded 129 Skills
[Status] Loading Quests..
Got signal 11
I think you get the idea...
I thought people could not even try to connect to the world unless it was fully up, so maybe this was something else. Unfortunately, I did not have a debugger plugged in this time. At any rate, whatever fit it was throwing seems to have stopped by itself.
Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 12:52 am
by Scatman
Are you still getting signal 11? That might've been one of my quest changes =|
Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 1:53 am
by John Adams
John Adams wrote:...and continued to do so until 9pm
.
.
At any rate, whatever fit it was throwing seems to have stopped by itself.
No, it stopped. I can't even blame Scat on this one

Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 1:58 am
by Scatman
Ok, just making sure. Nothing is ever my fault...

Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 11:53 am
by John Adams
I got one thing to say to that, my furry little gnome...
")"

Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 12:04 pm
by Scatman
Oh no, my worst nightmare. Make it go awaaayy!
Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 3:24 pm
by LethalEncounter
Happen to have a backtrace of those quest crashes? Might have been a database change which would explain why it started then stopped.
Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 6:16 pm
by John Adams
Sorry, no trace for those. I unplugged and went off to watch TV for the night and missed it. This has never happened in 16 mos of running the emu, so I hope I'll never see that behavior again.
Re: Crashes / Disconnects
Posted: Thu Jan 15, 2009 6:20 pm
by LethalEncounter
Yah, it might have been a db change someone made to your db during that time frame. Don't know what else it could be since it was an endless crash loop (until suddenly it fixed itself?). Regardless of what it was, if you find out please let me know as I would like to fix it.
Re: Crashes / Disconnects
Posted: Sat Jan 17, 2009 3:38 pm
by John Adams
Here is another new "opportunity" for you. Again, I was AFK and didn't catch what did this. :/ sorry
Code: Select all
> EQ2WorldDebug.exe!NPC_AI::Process(NPC * npc=0x04846058) Line 57 + 0x8 bytes C++
EQ2WorldDebug.exe!Combat::Process() Line 55 + 0xf bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 677 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x042a9e08) Line 2674 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x042aa650) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Re: Crashes / Disconnects
Posted: Sat Jan 17, 2009 5:51 pm
by John Adams
This one looks similar to an earlier one, only there is a Client::HandlePacket() in the middle of this one.
Code: Select all
> EQ2WorldDebug.exe!strlen(unsigned char * buf=0x00000000) Line 69 Asm
EQ2WorldDebug.exe!std::char_traits<char>::length(const char * _First=0xcdcdcdcd) Line 442 + 0x9 bytes C++
EQ2WorldDebug.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign(const char * _Ptr=0xcdcdcdcd) Line 1032 + 0x9 bytes C++
EQ2WorldDebug.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> >(const char * _Ptr=0xcdcdcdcd) Line 634 C++
EQ2WorldDebug.exe!LuaInterface::GetSpawnScript(const char * name=0xcdcdcdcd) Line 656 + 0x15 bytes C++
EQ2WorldDebug.exe!LuaInterface::RunSpawnScript(char * script_name=0xcdcdcdcd, char * function_name=0x03eebec8, Spawn * npc=0x04246028, Spawn * spawn=0x1333a088, char * message=0x00000000) Line 674 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::CallSpawnScript(Spawn * npc=0x04246028, unsigned char type='
', Spawn * spawn=0x1333a088, char * message=0x03eebec8) Line 1029 C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x13a136b0) Line 709 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1285 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1259 + 0xa bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 676 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x160443f0) Line 2674 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x121c19e8) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
I am not logged on, so I don't know what happened. Just before this, I saw a /reload quests, and likely /repop (Scat?)
Re: Crashes / Disconnects
Posted: Sat Jan 17, 2009 5:54 pm
by Scatman
Yep, t'was me. It was a /level, /reload quests, /repop. Crashed after /repop.
Re: Crashes / Disconnects
Posted: Sat Jan 17, 2009 8:51 pm
by John Adams
LE, this one is very popular. Usually see it regularly all day when someone is zoning into a zone where someone else already is. But this time, I am pretty sure no one was in OutpostOverlord when I zoned over... so posting it again just in case.
Code: Select all
> EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::_Ubound(const unsigned short & _Keyval=936) Line 1256 + 0x8 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::upper_bound(const unsigned short & _Keyval=936) Line 1002 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::equal_range(const unsigned short & _Keyval=936) Line 1012 + 0x10 bytes C++
EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,PacketStruct *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,PacketStruct *> >,0> >::count(const unsigned short & _Keyval=936) Line 979 + 0x10 bytes C++
EQ2WorldDebug.exe!Spawn::GetInfoPacket(unsigned short version=936) Line 918 + 0x12 bytes C++
EQ2WorldDebug.exe!ZoneServer::CheckSpawnCache() Line 1048 + 0xd bytes C++
EQ2WorldDebug.exe!ZoneServer::SpawnProcess() Line 645 C++
EQ2WorldDebug.exe!SpawnLoop(void * tmp=0x0452eb88) Line 2690 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x0452fa60) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Re: Crashes / Disconnects
Posted: Sat Jan 17, 2009 10:14 pm
by John Adams
This one looks similar to an earlier one too... but slightly different.
Code: Select all
> EQ2WorldDebug.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::length() Line 1594 + 0x3 bytes C++
EQ2WorldDebug.exe!Spawn::GetSpawnScript() Line 644 + 0xe bytes C++
EQ2WorldDebug.exe!ZoneServer::CallSpawnScript(Spawn * npc=0x09acf010, unsigned char type='
', Spawn * spawn=0x0c535b78, char * message=0x046b1040) Line 974 + 0x8 bytes C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x13d35c58) Line 709 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1285 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1259 + 0xa bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 676 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x0fb31af8) Line 2674 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x0fb44e88) Line 277 C
kernel32.dll!77e64829()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Console showed nothing but a little player movement, possibly after a previous reload or something. Again, I am not online so I do not know exactly what happened.