Game sounds, voices - need help.
Posted: Thu Oct 09, 2008 12:11 am
While our data collectors are doing a fine job of getting as much data as possible, on occasion a stubborn NPC will simply not speak all their lines into the collector - or the race/class combo of the collector themselves do not allow certain voiceovers. When collected properly, the parser can find the sound file and these odd things called "key1" and "key2", which I have no idea what they are.
If these keys are wrong or missing, the sound file is basically useless to us. I've been digging around trying to find a way to determine keys for otherwise un-collected data, and have hit a wall. I am not sure what the keys are, so I do not even know what I am looking for. If anyone has a clue about this, please let us know.
Thanks in advance,
If these keys are wrong or missing, the sound file is basically useless to us. I've been digging around trying to find a way to determine keys for otherwise un-collected data, and have hit a wall. I am not sure what the keys are, so I do not even know what I am looking for. If anyone has a clue about this, please let us know.
Thanks in advance,