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NPC in combat should not be Hailed
Posted: Mon Oct 27, 2008 10:33 am
by John Adams
Noticed on live that the defenders of the Queens Colony for example, when standing idle respond to target / Hail commands. But when the same defenders are in combat, Hail command does not generate a response. Our NPCs could behave the same way. We wouldn't want them to get distracted and be killed, eh?

Thanks,
-J
Posted: Mon Oct 27, 2008 1:39 pm
by Scatman
Ya I meant to post something about that too but I forgot. That's how I've observed it too.
Posted: Tue Oct 28, 2008 6:59 am
by LethalEncounter
Well instead of totally preventing an NPC from being hailed when in combat, why dont I just have it call a different LUA function? Instead of the standard "hailed(NPC, Spawn)" it could be "hailed_busy(NPC, Spawn)". That way you could have the NPC say something like "cant you see I'm busy?!?!", or something if you choose to do so. Obviously it would be optional.
Posted: Tue Oct 28, 2008 10:07 am
by John Adams
Sounds good.