Could we add the ability to let every character have different permanent xp modifiers? As far as I can tell this would be as simple as adding one field to the character record (xp_multiplier) with a little coding in the background. Basically we would have the xp_multiplier field default to a value of 1 and have the emulator calculate each character's actual xp gain by doing ((xp_multiplier x server xp rate) x vitality multiplier) + Temporary xp bonuses = final xp rate.
This way if if you wanted to set the individual's xp rate to 125% server norm, you just enter 1.25 in the multiplier field. I think this would be great for admin who want to give donators bonuses or for various other applications (such as quests increasing your xp rate
Its just an idea, but one worthy of adding i think.


