Long ago the server gained this ability to not slow down a clients performance by sending to the client only those spawns that particular client could "see" (telling the story for the benefit of others, since you know what I am going to ask heh). So if my client can see 500', everything that is supposed to be within that 500' should be visible by my client as I move through the zone. As I leave an area, I believe those spawns are removed from my clients entity list and cannot be seen unless I return to that same area later. Correct?
Here's what I'm seeing lately - running at /speed 0, with a moderately popped zone (antonica: 2500 spawns). I literally run into a vacant area and stand there, while spawns appear around my character - both in front of and behind me. In other words, the spawn rate seems extremely slow - slower than normal. This is running on Release code, most recent from dev svn, but has been a problem for some time.
When I turn on /speed 40, which is me simulating a mount or bard speed, I can literally pass through an entire area of spawns without ever seeing one pop up unless I stop still for up to 10s, to allow the server/client to sync up. I usually run my client at Very High Quality so I assumed I could see more than I am seeing as I run around.
Is this something intentional for now, or is this a problem that has creeped up? I don't think this is a bug, unless you tell me something's wrong, then we can move it over.
edit: to be a little more fair, obviously the spawn speed is worse when player speed is enhanced heh. But this report is that even at speed 0, sometimes you will get great lag in visual spawn appearances and I am wondering what the cause could be... if it's in the DB, we can look at additional indexing, etc.