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PacketParser doesn't load anything.

Posted: Wed Dec 24, 2008 5:22 pm
by Jabantiz
First of all I would like to thank you for releasing this to the public, I will at least make use of it once I get it working.

After following the instructions and capturing a quick packet from live every thing runs but it doesn't actually pull anything from the logs. All it ever shows is this

Took: 1 seconds. Processed file 'Test.log': 0 items, 0 spawns, 0 spells, 0 quests.

I believe I know what the problem is but wasn't sure, to me it looks like the log is to new for the parser based on this line.

Using version '942', version_range1: 936 and version_range2: 0

If this is in fact the case then I can wait, but just want to make sure that is what is going on and I didn't make some stupid mistake along the way.

Re: PacketParser doesn't load anything.

Posted: Wed Dec 24, 2008 8:37 pm
by LethalEncounter
Yup, the packet log you have is too new for the parser. Don't delete the file, whenever the opcodes/structs are updated you should be able to parse it correctly.

Re: PacketParser doesn't load anything.

Posted: Sun Dec 28, 2008 1:17 am
by John Adams
Jabantiz wrote:Using version '942', version_range1: 936 and version_range2: 0
This line in the command dialog is most of what you need to validate the current log is able to be processed. If that second range is a 0, that means your opcodes table in your raw data DB likely has no version_range2 = 942.

You can try what was suggested to me, though it may have unexpected results... you can try running this query:

Code: Select all

update opcodes set version_range2 = 942 where version_range1 = 936;
Not likely to work since the opcodes took a bit of a twist over the last few weeks of SOE patching, but you can try it. You'll likely get data parsed, but some values may not be right. May be good enough to play with and get used to how to build your world in the meantime.

The World opcodes will be updated soon, so best bet is to be patient and wait.