Teaching merchants to accept Status Points (SP) for items may need to be considered during this phase of design.
Bug Fixes:
tSO broke a few things that I feel should be brought up to working order before we get too much further. If it is at all possible, and within your interest, can we get the quest Journal stuff worked out again? Scat has one post here about that (what he deems "The Silent Ding"). The journal (in general) is behaving oddly. Things not showing up on the right tab, or the selectable boxes/sorting/display options showing unexpected results. We can go through every detailed issue if you need - I am just not sure what is broke now vs what was never implemented before tSO.
You mentioned before that Combat needed help. Since this is one of the first systems ever implemented, maybe we can revisit this and shake the bugs out? Spells appear to be behaving normally, but we haven't really gone into too much detail beyond Level 1, Tier 1 spells. The Content guys should probably give spells a good hammering before too long. I know Zcoretri was looking into spells last week.
Guys, anything else "buggy" that you think is a top issue?
And of course, LE - you have your own priorities of what you wish to work on. So by no means should this be considered a job list
Btw, I will start Stickying the current Priorities threads so we do not get them confused.
Edit: Here's LE's list from his post below, I will cross off things as we complete them (blue ones are partial/unknown).
- Quest Enhancements/Fixes
Transporters
Collection Quests
Item enhancement/Fixes
Spells (More options/types)
Pets
AI Enhancements
Combat revisit
In-game Maps/Fog data
GroupsStill need Group Settings/Rules/Shared XP
Instancing
MountsStill need Transportation Mounts
GuildsStill need Banking/Levels
Tradeskills
In-game emailStill need Send Item/Coin
Zone access flags
AA/Achievements
Create a better way of implementing commands.
Recompile commands into DLL file that can be replaced and reloaded without shutting down server.