SpawnMob() Bug

Old bugs stored here for reference.
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Scatman
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SpawnMob() Bug

Post by Scatman » Fri Jan 02, 2009 12:46 pm

I cannot seem to figure out why this is happening, but whenever we spawn Tayil N'Velex in the Cave of Elders via script using SpawnMob(), she is unresponsive and does not move. Her spawn() function is set to move somewhere and execute some functions. She also has a hailed() function but she won't even face you when hailed. However, when using the /spawn in-game command, everything works fine. She walks where she is supposed to and responds to a hail.

I have another script where a mob spawns via quest script using SpawnMob and that mob is responsive, so I'm not sure what is making Tayil non-responsive.

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Re: SpawnMob() Bug

Post by LethalEncounter » Fri Jan 02, 2009 1:43 pm

Ahh, I probably just dont have the SpawnMob function assigning the spawn script of the spawned mob properly. I'll fix it.

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John Adams
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Re: SpawnMob() Bug

Post by John Adams » Fri Jan 02, 2009 1:51 pm

~chanting~
Spawn
Spawn
Spawn
Spawn

Spawn-ee Spawn, wonderful Spawn!


sorry... medicated again, and suddenly broke unto uncontrollable laughter at how many times you guys say Spawn. It's not as funny when I do it.

LethalEncounter
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Re: SpawnMob() Bug

Post by LethalEncounter » Fri Jan 02, 2009 2:09 pm

Fixed, and uploaded to SVN. Let me know if you have another problem.

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Scatman
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Re: SpawnMob() Bug

Post by Scatman » Tue Jan 13, 2009 12:39 pm

Another thing is occurring regarding ground spawns when using SpawnMob. If I spawn an object that is a ground spawn, it won't let me harvest it, but I can harvest the one right next to the spawned one that has a zonespawnentry.

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