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Bag ID's in character_items
Posted: Fri Jan 02, 2009 6:16 pm
by John Adams
LE, what is the logic behind the bag_id value? is it random, or some method to it? I am trying to create starting_items with the food/water inside LE's huge sack (grin) but wanted to make sure any value I put would work without breaking anything.
I'm trying to back-fill starting_items to existing characters and not having any luck with things showing up in bag_id 1, slot 0 and 1 (the food and water). I've done this before, I just can't seem to recall how I did it.

Re: Bag ID's in character_items
Posted: Fri Jan 02, 2009 6:41 pm
by LethalEncounter
If you delete all the entries from character_items and then set up starting_items as you want, the next time the player logs in they will automatically get the items as specified in your starting_items table. However, to answer your original question the bag_id field is the id of the bag that the particular item is in. The bag_id field is 0 if it is a bag and it is in an inventory slot. The field can also be negative in special cases such as bank slots.
Re: Bag ID's in character_items
Posted: Fri Jan 02, 2009 6:52 pm
by John Adams
Ahh, maybe that's what it was. Nuke the character_items and let starting_items just do it's magic.
I was asking where the actual bag_id value comes from... if that is randomly generated or not, because it seems to be all over the map. For instance, my LE bag was bag_id 18 before the wipe. Now, that same bag in the same slot is bag_id 80744, neither of which are the item_id of the bag itself. Does that make more sense?
Either way, I won't bother forcing anything into a slot with SQL, I'll let World handle the job.

Re: Bag ID's in character_items
Posted: Fri Jan 02, 2009 7:23 pm
by LethalEncounter
Bah, listen to what I'm saying
The value of the bag_id field is the ID in the character_items table of the bag.
Examples:
Code: Select all
id type account_id char_id bag_id slot item_id creator condition_ attuned count max_sell_value
1 NOT-EQUIPPED 0 750 0 0 1 LethalEncounter 100 0 1 0
2 NOT-EQUIPPED 0 750 1 0 40198 100 0 20 0
3 NOT-EQUIPPED 0 750 1 1 39908 100 0 20 0
4 NOT-EQUIPPED 0 396 0 0 1 LethalEncounter 100 0 1 0
5 NOT-EQUIPPED 0 396 4 0 40198 100 0 20 0
6 NOT-EQUIPPED 0 396 4 1 39908 100 0 20 0
Look at the entry with the ID of 1 in the first example. That is the bag and it is in the first slot of the inventory (bag_id is 0 so in inventory, and slot is 0 so it is the first slot). Now look at the entries with IDs of 2 and 3. The 1 in the bag_id field means that the bag they are in is the entry in the character_items table with the id of 1.
The second example is the same, the 4 is the unique id of the bag, which is why that is in the bag_id field for all items inside the bag.
Re: Bag ID's in character_items
Posted: Fri Jan 02, 2009 7:47 pm
by John Adams
Heh, believe it or not, I already get that part.
But nevermind. What I was looking for is unnecessary anyway, so I will stop trying to explain my twisted questions =)