/reload spawns bug
Posted: Sat Jan 03, 2009 2:06 am
I am in heaven with this command. Not having to restart the world to change root-level spawn information is a dream come true.
There is one bug (I think) though. While the world was running, I populated South Freeport, /reload spawns, and zoned over. The objects and other "spawns" were there, just no spawn_npcs. Because only 1/2 the data appeared, I assume this is not working as intended - thus the bug.
If you did not intent /reload spawns to reload NPC's too, then... can we? hehe. Thanks.
There is one bug (I think) though. While the world was running, I populated South Freeport, /reload spawns, and zoned over. The objects and other "spawns" were there, just no spawn_npcs. Because only 1/2 the data appeared, I assume this is not working as intended - thus the bug.
If you did not intent /reload spawns to reload NPC's too, then... can we? hehe. Thanks.