Final Outpost Quest Bugged

Old bugs stored here for reference.
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Prozer
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Final Outpost Quest Bugged

Post by Prozer » Sat Jan 03, 2009 2:30 am

Final Assault i think is the name??
Anyways its the one where you go in the cave to kill the Tunarians... well i killed them and Tayil didn't spawn to kill the final NPC nor did the NPC become attackable.. so i can't finish the quest... SCATMAN FIX IT!!!!!!!!!!!
-Quikchop

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Scatman
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Re: Final Outpost Quest Bugged

Post by Scatman » Sat Jan 03, 2009 7:01 am

Tayil should spawn though right? She should spawn but just stand there without responding to your hails. It's a known issue with spawning a mob and it's being worked on.

LethalEncounter
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Re: Final Outpost Quest Bugged

Post by LethalEncounter » Sat Jan 03, 2009 9:05 am

Could you verify this is still a problem Scatman? I thought I had fixed in yesterday.

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Scatman
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Re: Final Outpost Quest Bugged

Post by Scatman » Sat Jan 03, 2009 9:10 am

It is fixed. I forgot that I didn't change the script is use the IsAlive() function instead of just getting the Spawn references. So he probably killed them too fast because GetSpawn() will return a reference to the spawn if it still has a corpse. Thanks LE.

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