a few item bugs

Old bugs stored here for reference.
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Bion
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Posts: 241
Joined: Sun Sep 16, 2007 1:47 pm

a few item bugs

Post by Bion » Sat Jan 03, 2009 7:09 pm

after spending a bit of time playing with all these new shiny toys here are a few bugs we have found.

shoulder items are not showing an appearance with any equip_type we have tested so far have tested shoulder items with these equip_types
881
7586
1069
6081
6176


The shoulder items will show up as long as you equip a visible chestpiece if you don't have a chestpiece or if it is not visible the shoulders will not be either. This is working as intended it is the same on live.

Items such as rings,earring,wrist and charms when set to use both of their slots it shows slot as ear,ear or ring,ring.

all of the slots on the right hand side except charms seemed switched. if you use the slot numbers for earring 1 it will only be equip able in earring 2 slot same with rings and wrists.

primary and secondary weapons equip in the right slots but show in game in opposite hand. This is how it is suppose to be so they can do the pull the weapon from the opposite side when they go into combat sorry

If the weapon has a visual effect like glowing it only does it in the primary hand if you equip such a weapon in the secondary hand it still shows the glowy in the primary. you can see this by equipping
nightmare wraps in secondary id 48001 and the restored hand of serenity id 52320 in the primary.

A odd thing is if you take the nightmare wraps from the secondary and move it to the primary it will show in both hands on the char until you attack something.

post edited by bion: put strikes on the stuff that is not bugs and explained why after more time to think about it.

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