Page 1 of 1

Database (Content) Status

Posted: Sun Dec 07, 2008 3:25 pm
by John Adams
I decided to split this one post off from the Tess server thread, since it is apparent Search does not work for most people so they weren't seeing the thread. This is the Content you will find only on the TessEQ2 Server at this phase in development. This database is not for release, only for development and testing (so stop asking). The sooner people get online and help us test, or help build the world, the sooner a database will be made public for all to enjoy.

This is an attempt to stifle the ridiculous amount of questions being asked of the Content Team while trying to work on the database. If people cannot read this and other threads for info on what is or is not working, we'll be forced to Lock the server and work in private. Your choice.


If you choose to log into TessEQ2, this is what you can expect to find:

Character Appearances:
There are some issues with hair/accessories when creating your toon - we know this. SOGA is completely iffy as to whether or not it works currently. Your character appearance should not be the focus of this server, only your ability to break things (if you can). So please, no bug reports about appearance until you see the project status say we think character appearance is 100% supported.


Travel:
You should be able to zone into any game zone you wish, with the exception of the GM Guild Hall which is locked (testing zone restrictions). Use /zone list {partial name} to find the zone name or ID and then /zone {ID | Name} to get there. Clickable zone entrances should also be working. If you find a zone point that is incorrect (sends you to darkness, or the wrong coords), /bug it!

*New* EQ2Maps are working!


Items:
Items are TEMPORARY on TessEQ2 - that is to say, I threw a few thousand items in the DB for testing only, and they do NOT have stats, or look proper, or work as they do on Live. This is known, and bugs are not needed for this. Only that when you DO see an appearance or use an item, that it behaves as you think it should. Ie., Slashing weapons should not Pierce. :) Better items lists are coming soon, just not critical immediately.


*New* Items are here! Well, a test load of Items anyway. To find an item or dress up your toon, use the /itemsearch {name} to find the item ID - then use /summonitem {id} to put the item in your humungous bag :)

Things about Items we know are broken:
  • Effects are not showing (the text describing effects)
    Some appearances are missing / incorrect - let us know specific item_id's you find that are wrong
    Items that fit in multiple slots have equipping issues
    Some bags may not open
    Equip / Unequip right-click menus may not be right on all items
    Item "Stacks" need work
The more bugs YOU find, the better OUR items will be for all. Get in there and test!


Merchants:
*New* Buy, Sell and Buy Back should be working as they do on live, however with the implementation of the new Items lists, merchants are currently without wares.


Quests:
Quests are an eternal work-in-progress. Some of our quests work, and work well. But most will hit a point where they cannot continue without further server development, and LE is working on these things as quickly as possible. Another thing about Quests are the rewards, as they are tied to Items (see above), they are not correct and we know this. In fact, most of your Tester Quest rewards should be generic Totems or Vouchers, which eventually we may allow you to turn in for goodies. Remember, it's all in testing and not expected to be fully functional.

*New* Proper quest rewards will come as soon as the items list is fully validated. That's 90,000 items. What are you doing to help?


Combat:
Combat works mostly as you would expect. You piss off a mob, it will attack you and try and kill you to death. IMPORTANT: There are NO LOOT TABLES so no drops off mobs at this time. We're not testing loot tables, we're testing combat, aggro, evasion (running away like a bard), and death - both yours and the Mobs.

*New* Loot tables are coming as soon as the items list is fully validated. That's 90,000 items. What are you doing to help?


Spells, Arts and Abilities:
As of this weekend, all players have their level 1 "spells" in their knowledgebooks and likely on their hotbars. Test these out on mobs and each other (damage and healing respectively). They should work, however effects are likely off since I had to guess at most of them. If you know an effect is wrong, /bug it with what you think it should be.

During testing, casting of spells is not limited to just your class. In fact, you can cast any spell that is configured to work right now by using the /useability {spell_id} {tier} command in-game. First, a reference to our spell_id scheme. Spells are identified by class_id * 10,000 - so class_id 1 has the spell range 10,000 - 10,999. class_id 36 is 360,000 - 360,999. So when you want to use someone elses ability for testing, type this in-game:

/useability 360000 1

This will cast spell_id 360000, tier 1. There are no other tiers configured at this time but tier 1.

Class ID reference used in this emulator:
  • COMMONER: 0
    Commoner spells are those generic, belonging to no particular class. There are only a few spells in this range; spell_id: 1 - Sprint, 2 - Beta Damage - test damage spell, 3 - Beta Heal - test heal spell, 1000 - 1005 "Call of ____" gate spells, and 9000 - 9005 the 6 harvesting/collecting abilities

    FIGHTER : 1
    WARRIOR : 2
    GUARDIAN : 3
    BERSERKER : 4
    BRAWLER : 5
    MONK : 6
    BRUISER : 7
    CRUSADER : 8
    SHADOWKNIGHT : 9
    PALADIN : 10
    PRIEST : 11
    CLERIC : 12
    TEMPLAR : 13
    INQUISITOR : 14
    DRUID : 15
    WARDEN : 16
    FURY : 17
    SHAMAN : 18
    MYSTIC : 19
    DEFILER : 20
    MAGE : 21
    SORCEROR : 22
    WIZARD : 23
    WARLOCK : 24
    ENCHANTER : 25
    ILLUSIONIST : 26
    COERCER : 27
    SUMMONER : 28
    CONJUROR : 29
    NECROMANCER : 30
    SCOUT : 31
    ROGUE : 32
    SWASHBUCKLER : 33
    BRIGAND : 34
    BARD : 35
    TROUBADOR : 36
    DIRGE : 37
    PREDATOR : 38
    RANGER : 39
    ASSASSIN : 40
I'm sure most of you are familiar with the archetype, class, sub-class concepts of EQ2. Using the above list, if you are a Guardian, you can also expect to have Warrior and Fighter spells available to your class.

So to use any of the other classes spells, you take their class_id and multiply it by 10,000. Remember, only the first 2-3 spells per class are implemented, so most will not do a thing at this time.


Harvesting:
Brand new to the emulator as if this weekend, we're still working out some of the kinks - but you can harvest from nodes on the Queens Colony for testing purposes. Soon as we get passed some enhancement requests, we will populate all the other zone nodes. We also know that items harvested do not stack. No need to bug that, since again - it's ITEMS related, and see above - items are not working yet.

General:
No there are no mounts
No the player stats/options do not work
Items do not grant bonuses
No uber drops
No high XP rates
No raid zones
No guild commands
No brokers

... you get the idea. We are still very much at the beginning of things here, so your patience is appreciated - but more so, I want to thank those awesome players who break the hell out of Tess daily and do NOT give up! They come right back to do it again, thus giving the dev team invaluable information towards making the emulator more stable.
Thank you all, enjoy your stay on TessEQ2 - THE most populated EQ2Emulator in existence! ;)

Re: Database (Content) Status

Posted: Fri Jan 09, 2009 8:34 am
by Layor
How could we help on 90,000 items?

Re: Database (Content) Status

Posted: Fri Jan 09, 2009 10:39 am
by John Adams
Just log in and equip your character with any item you desire, checking that the stats and visuals all look proper. There are so many, there is no way I am going to assign anyone to check every single item - so it'll be a matter of getting feedback while players try them on.

There are known issues, so we want to know about the things we do not know about. ;)


Also, it has been decided that the Items will be re-loaded one more time on the server after a few more things have been discovered - so there will be one more item wipe eventually. No ETA. What we got is good enough for preliminary systems testing.

Re: Database (Content) Status

Posted: Fri Jan 09, 2009 7:39 pm
by Layor
Some fabled endgame fighter armor read cloth armor with 640+ mit is all ive noticed item wise, dont think it would matter though since cloth armor would have much lower mit correct?

Re: Database (Content) Status

Posted: Fri Jan 09, 2009 9:17 pm
by Bion
thanks layor for looking at our items

all armor atm is reading as cloth armor.
Is that 640+ right mit for that armor piece and does it look right when you put it on and/or have an appearance.

atm all weapons are reading as slashing.

all items should equip into the right slots except for some ammo and ammo bags. if not let me know.

end game avatar loot would have some pretty good stats sounds like that piece you are referring to is either plate or chain.

Re: Database (Content) Status

Posted: Sat Jan 10, 2009 10:11 am
by Layor
Yes It is really plate armor, and everything fits in the correct slot, I even managed to put an arrow in the ammo slot. also when I first login, the armor is what i believe is its normal color then is turns purple in a flash, looked around dont thinks its supposed to be purple, I noticed endgame fury armor was purple as well, hmmm

Re: Database (Content) Status

Posted: Sat Jan 10, 2009 11:07 am
by John Adams
There is something odd about the item_appearances and how they parsed. I am not sure if it is the raw data that has the wrong values, or if that is just how we received it. Either way, every mis-colored item will eventually need to be fixed.

Before submitting an item /bug in-game (with the item ID and Name, please), be sure to test the appearances of your items on High Quality or Very High Quality graphics settings if at all possible. Someone reported to us yesterday that an item was Pink until they turned up their gfx, and it turned into the right color afterwards.

Everything is Cloth, everything is slashing. These are things we know and will fix soon.