A few suggestions, should be fairly easy to impliment

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Val
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Joined: Sun Oct 14, 2007 2:44 pm

A few suggestions, should be fairly easy to impliment

Post by Val » Mon Oct 15, 2007 1:12 am

First, a debug option in the ini file, that shows various levels of debug messages. Full debugging should obviously show all packets sent/recieved, minimal debugging should just show "<username> connected" and "<username> disconnected" messages.
Second, it would be nice to have it show in world.exe how many users are currently online.
Third, an option to have it output information to a log file instead of onscreen.
Fourth, an option to have the server automatically re-open if it crashes.
And last, commands to shut down and/or restart the server from ingame.
-==- Edit -==-
Also, timestamps on the world.exe output would be nice.

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John Adams
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Post by John Adams » Thu Oct 09, 2008 9:19 am

Bumping this old request as some of the points are still valid and things I too am looking for.

1. DEBUG levels in code, each higher level showing more detailed information on screen and in log file(s).

2. Show users online - DONE!

3. Output to log files (log.ini) instead of screen - contrary to how simple it appears, I cannot make this work in existing code, cannot make heads or tails of the logging system, as it does not appear like it is in EQEmu as reported. But I am sure I am wrong. An example log.ini would be nice.

4. Restart Server - should be handled by script/batch - DONE!

5. I too am asking for in-game commands to restart/reload `spawn` data, since it makes adding new NPCs difficult having to restart the entire world to place a newly created Spawn. - DONE!

6. Adding a readable timestamp to all log entries. Suggest [yyyy-mm-dd][hh:mm:ss] as a format for loading into spreadsheets and sorting, etc, though unix_timestamp itself would be a start.

LethalEncounter
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Post by LethalEncounter » Sat Oct 11, 2008 6:34 am

Like the xml writing, I'll take care of this after the items rewrite.

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