First, a debug option in the ini file, that shows various levels of debug messages. Full debugging should obviously show all packets sent/recieved, minimal debugging should just show "<username> connected" and "<username> disconnected" messages.
Second, it would be nice to have it show in world.exe how many users are currently online.
Third, an option to have it output information to a log file instead of onscreen.
Fourth, an option to have the server automatically re-open if it crashes.
And last, commands to shut down and/or restart the server from ingame.
-==- Edit -==-
Also, timestamps on the world.exe output would be nice.
A few suggestions, should be fairly easy to impliment
Moderator: Team Members
-
Val
- Posts: 3
- Joined: Sun Oct 14, 2007 2:44 pm
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Bumping this old request as some of the points are still valid and things I too am looking for.
1. DEBUG levels in code, each higher level showing more detailed information on screen and in log file(s).
2. Show users online - DONE!
3. Output to log files (log.ini) instead of screen - contrary to how simple it appears, I cannot make this work in existing code, cannot make heads or tails of the logging system, as it does not appear like it is in EQEmu as reported. But I am sure I am wrong. An example log.ini would be nice.
4. Restart Server - should be handled by script/batch - DONE!
5. I too am asking for in-game commands to restart/reload `spawn` data, since it makes adding new NPCs difficult having to restart the entire world to place a newly created Spawn. - DONE!
6. Adding a readable timestamp to all log entries. Suggest [yyyy-mm-dd][hh:mm:ss] as a format for loading into spreadsheets and sorting, etc, though unix_timestamp itself would be a start.
1. DEBUG levels in code, each higher level showing more detailed information on screen and in log file(s).
2. Show users online - DONE!
3. Output to log files (log.ini) instead of screen - contrary to how simple it appears, I cannot make this work in existing code, cannot make heads or tails of the logging system, as it does not appear like it is in EQEmu as reported. But I am sure I am wrong. An example log.ini would be nice.
4. Restart Server - should be handled by script/batch - DONE!
5. I too am asking for in-game commands to restart/reload `spawn` data, since it makes adding new NPCs difficult having to restart the entire world to place a newly created Spawn. - DONE!
6. Adding a readable timestamp to all log entries. Suggest [yyyy-mm-dd][hh:mm:ss] as a format for loading into spreadsheets and sorting, etc, though unix_timestamp itself would be a start.
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Who is online
Users browsing this forum: No registered users and 1 guest