OLD Combat Issues Thread
Posted: Wed Jan 14, 2009 4:27 pm
LE, if you got a few moments to spare, can you please hop on Tess and get into a fight with something? We're having some odd problems visually.
-NPCs no longer lose HP when being fought, but lose Power instead til they die.
- When you mouse over a mob it is showing it's power pool (and its empty) instead of the health pool.
-NPCs do not lay down when they die. Neither do players.
-Player death and revive leaves player in combat stance. Again.
-And my character never goes into combat, just stands there though the combat window is showing me doing "cold" damage... which is not right either. This is plain melee, no spells being cast. Not sure what originally caused this, but on your server today I had no problems with character in combat, swinging normally. No weapon equipped though, maybe that's it. Further testing required.
- Players also sheath their weapons after a duration, and on next attack re-draw said weapon and resume combat stance.
- NPCs warp to the player when aggroed, instead of "run".
- NPCs combating each other tend to warp all over the map, and sometimes run off in crazy directions (see videos in another post)
- NPCs that have a Movement Script associated with them sometimes also run off in crazy directions.
- If you "pull" a mob that is far away (we simulated arrow pulls using extended range on abilities), the NPC on it's way to you loses interest and returns to it's spawn point - like the "chase" distance gets applied. Not sure how realistic a 100' pull will be in the actual game.
- NPCs (of course) have no abilities.
- Attack range (NOT RANGED ATTACK
) does not seem to take into effect the distances around the mob (what setting is that, collision_radius?) - you have to get within range of the middle of the spawn to hit it - so if your range is 5 for your taunt, you have to be kissing his culu...
- Rev 267: NPC kills are counting twice, both in chat Death results and (new) PlayerStats counters.
Edit: Let's use this thread to try and report all UNIQUE combat issues so LE has a complete list when he gets to the Combat fixes page of his TODO book.
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- When you mouse over a mob it is showing it's power pool (and its empty) instead of the health pool.
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- Ok, now I remember what this issue was. Players go into combat (attack) but do not take a swing at their foe until they are first hit BY their foe - this is still a valid issue as of 2009/01/24
- Players also sheath their weapons after a duration, and on next attack re-draw said weapon and resume combat stance.
- NPCs warp to the player when aggroed, instead of "run".
- NPCs combating each other tend to warp all over the map, and sometimes run off in crazy directions (see videos in another post)
- NPCs that have a Movement Script associated with them sometimes also run off in crazy directions.
- If you "pull" a mob that is far away (we simulated arrow pulls using extended range on abilities), the NPC on it's way to you loses interest and returns to it's spawn point - like the "chase" distance gets applied. Not sure how realistic a 100' pull will be in the actual game.
- NPCs (of course) have no abilities.
- Attack range (NOT RANGED ATTACK
- Rev 267: NPC kills are counting twice, both in chat Death results and (new) PlayerStats counters.
Edit: Let's use this thread to try and report all UNIQUE combat issues so LE has a complete list when he gets to the Combat fixes page of his TODO book.