Q+A (This Thread has cookies. You like cookies, Don't you?)
Posted: Fri Jan 16, 2009 1:48 am
Before posting please visit the FAQ and the About Eq2 Emulator articles
This thread is here for you guys to ask the Dev Team what you want to know. You may ask "why here? we have a whole forum!" Well, this way it gets sent up to the Dev Teams Bi-weekly (starting on the dot from the first question posted), and they will get answered. It also allows us the community to better structure our questions. It easier because 3 people won't ask the same question, and as everyone knows. For every question that is asked, there where 10 unwilling to ask it. (Please before asking any questions, consult the FAQ, and eventually this thread). Every time a question is asked, I will edit this post and chuck it in here. Every 2 weeks, it gets sent off to the Dev Teams. So please! Fire Away!
Oh, and there were no cookies!
Since these questions have been answered, I will put up some answers now then. From here, they will be added to the FAQ. Thanks for all your help again!
This is not an exact science. I felt I came up with a very good solution to giving what "status" a particular component is in via the Project Status thread. Interested Community Members are simply going to need to use that guide + log into our test server(s) to see for themselves exactly how far along we are at any given stage.
The minilogin solution is primarily for those on slow WAN links or dialup access who cannot get to our servers, so they too can play around with EQ2Emulator.
Plus, there is a max account ID of 5, so only 5 people can log into a Minilogin server. The reason for this is that we require players on our public servers for testing and reporting issues.
Lets keep this up guys!
This thread is here for you guys to ask the Dev Team what you want to know. You may ask "why here? we have a whole forum!" Well, this way it gets sent up to the Dev Teams Bi-weekly (starting on the dot from the first question posted), and they will get answered. It also allows us the community to better structure our questions. It easier because 3 people won't ask the same question, and as everyone knows. For every question that is asked, there where 10 unwilling to ask it. (Please before asking any questions, consult the FAQ, and eventually this thread). Every time a question is asked, I will edit this post and chuck it in here. Every 2 weeks, it gets sent off to the Dev Teams. So please! Fire Away!
Oh, and there were no cookies!
Since these questions have been answered, I will put up some answers now then. From here, they will be added to the FAQ. Thanks for all your help again!
I even have an answer! If anyone is wondering who this Ilythor guy is, he's the current front-runner in our quest to fill this position of CM, something we have desperately needed here for a long time. So when you see his posts, feel motivated to jump in there and make some noise. That's what he's trying to accomplish.John Adams wrote:I have a question.
Who is the EQ2Emulator Community Manager? You know, the person who is going to liason between the community and the development teams and keep the community informed so the devs can get the work done?
It is nearly impossible to formulate a "progress bar" for things which you have no idea where the end may be. Content, for instance... we do not know exactly how many spawns are in one zone, and with there being dozens of aspects to a single spawn, how would you gauge 0-100% completion? You cannot.kildov wrote:Any chance of adding a few progress bars somewhere?
This is not an exact science. I felt I came up with a very good solution to giving what "status" a particular component is in via the Project Status thread. Interested Community Members are simply going to need to use that guide + log into our test server(s) to see for themselves exactly how far along we are at any given stage.
The Minilogin (EQ2LoginServer) can be setup for WAN play, far as I know. This repack is not, so you'd have to figure out how on your own.ilythor wrote:Would Hamachi work for the Eq2Emu 1.0 server-pack?
The minilogin solution is primarily for those on slow WAN links or dialup access who cannot get to our servers, so they too can play around with EQ2Emulator.
Plus, there is a max account ID of 5, so only 5 people can log into a Minilogin server. The reason for this is that we require players on our public servers for testing and reporting issues.
Lets keep this up guys!