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FC8 client crashes on login

Posted: Sat Jan 17, 2009 1:51 pm
by John Adams
Ever since my ISP changed my hardware, I haven't been able to log into my Dev (Linux) server. I am fairly confident this has nothing to do with the new DSL changes, as every other emulator I run works perfectly - just having this issue with the linux version of eq2emulator.

When I use my 5316L to connect to the linux server, I get to the "Logging into zone server" and crashes the client. The world console reads:

Code: Select all

Login Lock Check (MinStatus: 100):, UserStatus: 200, CharID: 87
AddAuth: 89 Key: 1232225161
124843 New client from ip: 192.168.1.1 port: 3451
ZoneAuth: Access Key, 1232225161, Character Name, Olaf, Account ID, 89, TimeStamp, 1232225161
OP_Unknown Received 0x0026
   0: 01 00 00 00 FA 43                                  | .....C
I have tried a completely new DB, deleted the old one and fetched a new 9102 DB, so I don't think it's data. This is also a brand new character created and status set to bypass the lock. The world is not "crashing" so I am not sure if a backtrace would help you in this, but let me know.

fwiw, this it the same exact code I am running on the win32 server with no problems. But on Win32, I do not see the OP_Unknown 0x0026 that seems to correspond with crashing the client.

Any ideas?

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 2:30 pm
by LethalEncounter
Is the world up? I'll see if I can figure out the cause.

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 3:10 pm
by John Adams
It is running now. I took it down in case you wanted to login to linux and see the console. Let me know, or kill it and start your own.

edit: I also unlocked it so you can create toons easier. I am semi-afk atm, but will keep an eye on you ;)

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 3:23 pm
by LethalEncounter
This is the 5316L client logging into TessEQ2Dev? I logged in no problem :P

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 3:45 pm
by John Adams
Sorry, I was dealing with something else and missed your console callouts hah. Yes, the world is empty because I wanted to make sure there was nothing with the data causing it.

I do not understand then why your client connects to either but mine only connects to the live Tess... sigh. I'll nuke my cache and settings and see if maybe I have something set up differently? No idea what that unknown OP is then, eh?

And don't you dare say "It's unknown..." ;) ;)

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 4:24 pm
by John Adams
Nope, damnit. Completely removed all updated data since install/patch, and still crash on connecting.

Scatman, if you see this, can you try creating a toon on TessEQ2Dev and log in? LE has a magical client/server config that masks any errors or issues so I want to get someone else besides me who has this problem. ;)

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 4:38 pm
by John Adams
Hmm, I just noticed that LE, when you logged in, you got the same opcode error I did.

Code: Select all

ZoneAuth: Access Key, 1232230879, Character Name, Ichecauf, Account ID, 4, TimeStamp, 1232230879
Loading new Zone 'QueensColony'
Loaded 0 NPC(s), 0 Object(s), 0 Widget(s), 0 Sign(s), 0 GroundSpawn(s).
OP_Unknown Received 0x0026
   0: 01 00 00 00 FA 43                                  | .....C
So apparently that is not a symptom, just a convenient location where my client crashes. :(

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 4:41 pm
by Bion
I made a char on your dev server and logged in fine and ran around for a min. I was using 5261L (Nov. 24, 2008) client. my newer client I was using for awhile i patched it to live since that was my live client dir.

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 4:59 pm
by John Adams
Ok, ya got me then... I just logged in from my other computer using 4412 (ROK Box) and I get into my dev server just fine... so you are correct, this is just me - again! Go figure.

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 5:26 pm
by LethalEncounter
Do you happen to use the internalworldaddress option? That might be causing it.

Re: FC8 client crashes on login

Posted: Sat Jan 17, 2009 5:56 pm
by John Adams
Yeah, both my servers use that setting, and it is set to the local IP of the machine (192.168.x.x)

Note: My RoK client works, just this one 5316L suddenly does not. And only in the last 2 weeks, prior to that it worked on the Linux servers no problem. But since it is my problem (client specific), don't worry about it unless you think the World is somehow suspect.

Re: FC8 client crashes on login

Posted: Tue Jan 20, 2009 12:43 pm
by John Adams
NOT SOLVED!
And you won't believe how I figured this out... I am writing the post below with some client crash logging, when I noticed the "loc" value and I suddenly remembered a very, very old CLIENT crash bug where players /zone to bad coords and got stuck - and couldn't log in anymore.

I set my characters x,y,z to the default Queen's Colony position, and set the current_zone_id back to 253 (queens colony) and voila! I am in again. The problem seems to be in my starting coords for GFay, which sadly are the only characters I was trying (since I was working on that zone at the time hee hee. Oops).

Anyway, for anyone else, I'll leave my ramblings in below...



Wow, this is amazing me... 3 different computers, 3 different installs of RoK patched to TSO. All 3 machines connect to Tess (Win32) just fine, but trying to connect to my Linux version, throw an exception and terminate the Everquest2.exe. While others outside my network can connect to that same Linux version with no problems. /boggle

Not that this helps, but here's some logs -

alertlog.txt:
build="SOEBuild=5343L" version="SOEVersionString=2009/1/9 15:28:50" build_type="USER OPTIMIZED" ls_address="none" zone="GameScene::ZR_NETWORKED_ZONE_CHANGE" loc="-124.75 59.82 -890.23" performance="7" alert="E:\live\eq2\framework\render\src\DDSTexture.cpp(258): File nrvobm/nms/greaterfaydark_explored.dds with DDS extension is not a dds file."
Why does this error not appear when I connect to a Win32 server?


crashlog.txt
build="SOEBuild=5343L" version="SOEVersionString=2009/1/9 15:28:50" build_type="USER OPTIMIZED" ls_address="none" zone="GameScene::ZR_NETWORKED_ZONE_CHANGE" loc="-124.75 59.82 -890.23" performance="7" stack="00c16a45 "
Shrug. Those coords look funny, I'll try moving my char to a known good location in game.


EQ2_Crash.log

Code: Select all

SOEBuild=5343L
SOEVersionString=2009/1/9 15:28:50

EVERQUEST2 CRASH LOG

==================================================================================================
Unhandled exception EXCEPTION_STACK_OVERFLOW at 0x00C16A45


Game Data:
	SOEBuild: SOEBuild=5343L
	SOEVersionString: SOEVersionString=2009/1/9 15:28:50
	OS Version: 5.1.2600 Service Pack 3 VER_NT_WORKSTATION
	CPU: 2 x86 GenuineIntel 2133MHz RDTSC MSR CMPXCHG8 SSE SSE2
	DirectX Version: 9.0c
	Video Card/Driver: [NVIDIA GeForce 8800 GTX] [nv4_disp.dll] 6.14.11.6906 {d7b71e3e-42d1-11cf-9469-972303c2cb35}
	Time at crash: Tue Jan 20 12:28:48 2009
	Login Server: none
	Performance: 7
	Game Uptime: 63 seconds
	Position last frame: -124.75, 59.82, -890.23
	Zone name: GameScene::ZR_NETWORKED_ZONE_CHANGE
	Time in Zone: 3 seconds
	Previous Zone name: GameScene::onOpen

Thread Data:
	Primary Thread Id: 3696
	Current Thread Id: 3696
	Current Thread Priority: 0

Memory:
	Load:           45%
	Total physical: 2145878016
	Free  physical: 1168465920
	Total pagefile: 4130484224
	Free  pagefile: 3083685888
	Total virtual:  2147352576
	Free  virtual:  1663868928

Memory Manager:
	Allocations:                  161442
	Bytes Allocated:              273672528
	Max Allocations:              161444
	Max Bytes Allocated:          294938368
	System Memory Allocated (MB): 284
	Limit:                        1534
	Number of Allocate Calls:     301943
	Number of Free Calls:         140501

Registers:
	       EAX 0x1158C4D8
	       EBX 0x00032AC4
	       ECX 0x075D7E00
	       EDX 0x0B63AEA0
	       ESI 0xA9A16E94
	       EDI 0xC5AF3E7E
	        GS 0x00000000
	        FS 0x0000003B
	        ES 0x00000023
	        DS 0x00000023
	       EBP 0x0012AB58
	       ESP 0x0012AABC
	       EIP 0x00C16A45
	     FLAGS 0x00010206
	        CS 0x0000001B
	        SS 0x00000023

FPU Registers:
	        CW 0xFFFF027F
	        SW 0xFFFF4020
	        TW 0xFFFFFFFF

FPU Rounding Mode: Nearest

Call Stack:
	0x00C16A45: MemoryManager::allocate+16bd4a
End of Call Stack

Stack Scan:
	0x0012AABC: 0x0012ABC0
	0x0012AAC0: 0x00D893C5, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AAC4: 0x0012AC08
	0x0012AAC8: 0x0B63AEA0
	0x0012AACC: 0x00000000
	0x0012AAD0: 0xF72A50D1
	0x0012AAD4: 0x217B7DD7
	0x0012AAD8: 0xA9A16E94
	0x0012AADC: 0xC5AF3E7E
	0x0012AAE0: 0x93E96F22
	0x0012AAE4: 0x0D4BF219
	0x0012AAE8: 0xDF90E3F5
	0x0012AAEC: 0x5E608FBE
	0x0012AAF0: 0xD2AE2088
	0x0012AAF4: 0x6E58A9B3
	0x0012AAF8: 0x8CE336F0
	0x0012AAFC: 0x1E340118
	0x0012AB00: 0x4DA98EC5
	0x0012AB04: 0xECDACEF3
	0x0012AB08: 0x5AD590C5
	0x0012AB0C: 0xB94D7FC5
	0x0012AB10: 0xB9A56F34
	0x0012AB14: 0xE2EE1393
	0x0012AB18: 0xD45BAA72
	0x0012AB1C: 0x397D4F82
	0x0012AB20: 0x4BF437E3
	0x0012AB24: 0x6CBD2DA2
	0x0012AB28: 0xF8939070
	0x0012AB2C: 0xB96A0F45
	0x0012AB30: 0x04930671
	0x0012AB34: 0xA973988B
	0x0012AB38: 0x402EF690
	0x0012AB3C: 0x4108F122
	0x0012AB40: 0xB756CA53
	0x0012AB44: 0xC900E64C
	0x0012AB48: 0x14C0B8D3
	0x0012AB4C: 0x01900000
	0x0012AB50: 0x7C910202, in C:\WINDOWS\system32\ntdll.dll (0x7c900000)
	0x0012AB54: 0x0000000C
	0x0012AB58: 0x00AAC1E2, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AB5C: 0x00000040
	0x0012AB60: 0x0000002C
	0x0012AB64: 0x0B63AED0
	0x0012AB68: 0x0086AEEC, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AB6C: 0x7FFDF000
	0x0012AB70: 0x7FFDF000
	0x0012AB74: 0x0012ABA0
	0x0012AB78: 0x00AAC6A9, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AB7C: 0x0BF1A7DA
	0x0012AB80: 0x00AAAD5A, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AB84: 0x0000002C
	0x0012AB88: 0x00FFB2BC, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AB8C: 0x00000102
	0x0012AB90: 0x0B63AED0
	0x0012AB94: 0x0012ABE8
	0x0012AB98: 0x00E4CE35, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AB9C: 0x0B63AEA0
	0x0012ABA0: 0x0B63AEDC
	0x0012ABA4: 0x0000002C
	0x0012ABA8: 0x0012AC10
	0x0012ABAC: 0xDF90E3F5
	0x0012ABB0: 0x0B6285E0
	0x0012ABB4: 0x0B628560
	0x0012ABB8: 0x00000026
	0x0012ABBC: 0x0000002C
	0x0012ABC0: 0x0012ABE8
	0x0012ABC4: 0x00E5B208, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ABC8: 0xFFFFFFFF, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ABCC: 0x0012AC60
	0x0012ABD0: 0x00D89B7D, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ABD4: 0x0012AC08
	0x0012ABD8: 0x00000026
	0x0012ABDC: 0x0012ADB0
	0x0012ABE0: 0x00000000
	0x0012ABE4: 0x0B63AEA0
	0x0012ABE8: 0x0012AC54
	0x0012ABEC: 0x00E5B26E, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ABF0: 0x00000002
	0x0012ABF4: 0x00AA9D18, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ABF8: 0x0012AC08
	0x0012ABFC: 0x00000000
	0x0012AC00: 0x0012AD40
	0x0012AC04: 0x01A78AEC
	0x0012AC08: 0x00F03CC8, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AC0C: 0x00000000
	0x0012AC10: 0x0B628560
	0x0012AC14: 0x0B628586
	0x0012AC18: 0x0B62858C
	0x0012AC1C: 0x00000001
	0x0012AC20: 0x0012AC7C
	0x0012AC24: 0x0C7401E0
	0x0012AC28: 0x008996B8, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AC2C: 0x0012ACE8
	0x0012AC30: 0x0AD1FD0C
	0x0012AC34: 0x0C740210
	0x0012AC38: 0x0C740220
	0x0012AC3C: 0x0012AC70
	0x0012AC40: 0x00E2F2B1, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AC44: 0x00000000
	0x0012AC48: 0x0089DEB4, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AC4C: 0x0C740220
	0x0012AC50: 0x0B63AEA0
	0x0012AC54: 0x0012AD24
	0x0012AC58: 0x00E4CE01, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AC5C: 0x00000003
	0x0012AC60: 0x0012AC94
	0x0012AC64: 0x00AA787C, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AC68: 0x0BF1A7DA
	0x0012AC6C: 0x0012AC90
	0x0012AC70: 0x0012ACA8
	0x0012AC74: 0x00000000
	0x0012AC78: 0x01A78AC0
	0x0012AC7C: 0x01A78AEC
	0x0012AC80: 0x0012AE00
	0x0012AC84: 0x0C7401E4
	0x0012AC88: 0x00000000
	0x0012AC8C: 0x0012AD14
	0x0012AC90: 0x000EA696
	0x0012AC94: 0x0012AD30
	0x0012AC98: 0x00AA80AE, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AC9C: 0x0012ADB0
	0x0012ACA0: 0x0012AD40
	0x0012ACA4: 0x00AA9AEA, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACA8: 0xFFFFFFFF, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACAC: 0x7FFFFFFF, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACB0: 0x0B628620
	0x0012ACB4: 0x09FD9F60
	0x0012ACB8: 0x00000001
	0x0012ACBC: 0x0086AF7C, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACC0: 0x09FD9F60
	0x0012ACC4: 0x0012ACF4
	0x0012ACC8: 0x00BF3F46, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACCC: 0x011D7A64, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACD0: 0x00BF4721, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACD4: 0x09FD9F6C
	0x0012ACD8: 0x0C6E7978
	0x0012ACDC: 0x008AA3B0, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACE0: 0x0C6E7978
	0x0012ACE4: 0x011D79D8, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACE8: 0x0012ADBC
	0x0012ACEC: 0x00E59318, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACF0: 0xFFFFFFFF, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ACF4: 0x01A78AD8
	0x0012ACF8: 0x01A78AD8
	0x0012ACFC: 0x00414A71, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD00: 0x0C6E7978
	0x0012AD04: 0x01AD4A5C
	0x0012AD08: 0x0C724728
	0x0012AD0C: 0x00000000
	0x0012AD10: 0x0012AD84
	0x0012AD14: 0x00414F2B, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD18: 0x0012AD44
	0x0012AD1C: 0x00000000
	0x0012AD20: 0x00AA7FD7, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD24: 0x0012ADBC
	0x0012AD28: 0x00E4CC18, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD2C: 0xFFFFFFFF, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD30: 0x0012ADD0
	0x0012AD34: 0x0047F2FF, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD38: 0x0012ADB0
	0x0012AD3C: 0x0012AE00
	0x0012AD40: 0x0B628620
	0x0012AD44: 0x00AA9AEA, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD48: 0x0A9666D0
	0x0012AD4C: 0x00000001
	0x0012AD50: 0x0A06AFB0
	0x0012AD54: 0x00000000
	0x0012AD58: 0xFFFFFFFF
	0x0012AD5C: 0x0C6E7978
	0x0012AD60: 0x72305B01
	0x0012AD64: 0x0C7310B0
	0x0012AD68: 0x0A06AF01
	0x0012AD6C: 0x00E8D710, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD70: 0x0000018B
	0x0012AD74: 0x00000000
	0x0012AD78: 0x0012AD01
	0x0012AD7C: 0x00658594, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AD80: 0x0012ADB0
	0x0012AD84: 0x0B628620
	0x0012AD88: 0x01A78AEC
	0x0012AD8C: 0x00000001
	0x0012AD90: 0x0012AE00
	0x0012AD94: 0x0A9666D0
	0x0012AD98: 0x034FF150
	0x0012AD9C: 0x00000000
	0x0012ADA0: 0x09A5B990
	0x0012ADA4: 0x00ED0DC8, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ADA8: 0x00000910
	0x0012ADAC: 0x09A5B990
	0x0012ADB0: 0x0B628960
	0x0012ADB4: 0x0B628986
	0x0012ADB8: 0x0B62898C
	0x0012ADBC: 0x0012AFF0
	0x0012ADC0: 0x00E099DB, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ADC4: 0x00000002
	0x0012ADC8: 0x006D926E, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ADCC: 0x0012AEC0
	0x0012ADD0: 0x00000000
	0x0012ADD4: 0x0012AE00
	0x0012ADD8: 0x0B636A40
	0x0012ADDC: 0x0AD13C90
	0x0012ADE0: 0x0012B7A4
	0x0012ADE4: 0x01A75118
	0x0012ADE8: 0x000000B4
	0x0012ADEC: 0x0B63AE40
	0x0012ADF0: 0x0012AE10
	0x0012ADF4: 0x00879B65, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012ADF8: 0x0B63AE40
	0x0012ADFC: 0x00000000
	0x0012AE00: 0xFFFFFFFF
	0x0012AE04: 0x7FFFFFFF
	0x0012AE08: 0x00EB4A84, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE0C: 0x0000002C
	0x0012AE10: 0x00000004
	0x0012AE14: 0x0C72E2D0
	0x0012AE18: 0x0C72E32C
	0x0012AE1C: 0x0C72E32E
	0x0012AE20: 0x0012AE4C
	0x0012AE24: 0x0A1F3590
	0x0012AE28: 0x011C5F58, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE2C: 0x00AAAD5A, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE30: 0x0000002C
	0x0012AE34: 0xC4631666
	0x0012AE38: 0xC4660CCD
	0x0012AE3C: 0x44C21000
	0x0012AE40: 0x4467A5C3
	0x0012AE44: 0x00E4CE35, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE48: 0xFFFFFFFF, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE4C: 0x0012AE8C
	0x0012AE50: 0x034FF340
	0x0012AE54: 0x00000000
	0x0012AE58: 0x09A5B990
	0x0012AE5C: 0x00E4538F, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE60: 0xFFFFFFFF, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE64: 0x0012AE98
	0x0012AE68: 0x00AAC383, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE6C: 0xFFFFFFD0, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE70: 0x00000001
	0x0012AE74: 0x09FD5EA0
	0x0012AE78: 0x0012AEC8
	0x0012AE7C: 0x00AAA603, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE80: 0x09FD5EA0
	0x0012AE84: 0x09FD5EBB
	0x0012AE88: 0x09FD5EBC
	0x0012AE8C: 0x09FD5EA0
	0x0012AE90: 0x00000001
	0x0012AE94: 0x0086AF7C, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
	0x0012AE98: 0x09FD5EA0
	0x0012AE9C: 0x0C7310B0
	0x0012AEA0: 0x0C7310CB
	0x0012AEA4: 0x0C7310CC
	0x0012AEA8: 0x0B628660
	0x0012AEAC: 0x0B628686
	0x0012AEB0: 0x0B62868C
	0x0012AEB4: 0x0012B00C
	0x0012AEB8: 0x00A45976, in D:\Games\Sony\EverQuest II\EverQuest2.exe (0x00400000)
End of Stack Scan


END OF LOG

Re: FC8 client crashes on login

Posted: Fri Jan 30, 2009 4:33 am
by John Adams
Just a little update... apparently, using the queen's colony or outpost as a successful test is not valid, since those "just work" on any character I create. However, any character I create or try to zone to any zone that is NOT the two newbie islands, I crash my client.

Consistently in the alertlog.txt, is this statement:

Code: Select all

alert="E:\live\eq2\framework\render\src\DDSTexture.cpp(258): File nrvobm/nms/dlere_darklight_unexplored.dds with DDS extension is not a dds file."
LE, does this crash have to do with the new map system we just implemented? This does NOT happen on the Win32 EQ2World.exe, only the linux compiled binary. I'd appreciate it if you gave this some consideration, since without my dev server, I am lost. :D

Re: FC8 client crashes on login

Posted: Fri Jan 30, 2009 5:06 am
by John Adams
Well well, after trying every combination of character, starting city, settings for maps and UI...

I deleted everything from my new map_data table and restarted the world, and I can enter GFay, Darklight and Timorous fine. So that settles it. Something is wrong with map_data on my linux box (only). These are the same map_data entries from TessEQ2 (Win32) that work fine.

Re: FC8 client crashes on login

Posted: Fri Jan 30, 2009 11:57 am
by ZexisStryfe
I blame Linux... ;op