function remove

Old bugs stored here for reference.
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Zcoretri
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function remove

Post by Zcoretri » Mon Jan 19, 2009 2:03 am

After extensive testing I've come to the conclusion that something is up with spell scripts that have SpellDamage inside the function remove function.
I can only get spell damage to process if the numbers are hard coded, so it seems it is not passing in values from the variables.

What I'm trying to accomplish in these, is for spells that deal damage upon termination of the spell after the duration has expired.

On another note, I've also noticed that when starting a fight with a combat art that deals damage, auto-attack does not start.

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John Adams
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Re: function remove

Post by John Adams » Mon Jan 19, 2009 11:48 am

Zcoretri wrote:On another note, I've also noticed that when starting a fight with a combat art that deals damage, auto-attack does not start.
On this note, and slightly aside from Spells, I have been playing my Live chars a lot more lately and noticed that my Paladin using a Ranged Attack does not start auto-attack either. I have to hit ~ to get attack started after pulling a mob. I believe the same is true for my baby Ranger, though not 100% certain. I'll have to play it again.

I know "Ranged Attack" is not a combat art of spell, but I am a fount of useless knowledge, so there ya go.

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