/luadebug command
Posted: Sat Jan 24, 2009 12:50 am
Players on Tess;
I have opened the command "/luadebug [start | stop]" to players who are actively testing quest, spells and spawnscripts for us. If you wish, you can run "/luadebug start" at the beginning of your session and any errors you receive in RED should be reported via /bug to the content team.
Remember scripts are a constant work-in-progress, so some thing simply won't be done. Use your best judgement on what is a bug, and what is not finished.
I have opened the command "/luadebug [start | stop]" to players who are actively testing quest, spells and spawnscripts for us. If you wish, you can run "/luadebug start" at the beginning of your session and any errors you receive in RED should be reported via /bug to the content team.
Remember scripts are a constant work-in-progress, so some thing simply won't be done. Use your best judgement on what is a bug, and what is not finished.