Loot System Issues Thread

Old bugs stored here for reference.
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John Adams
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Loot System Issues Thread

Post by John Adams » Sat Jan 24, 2009 7:40 pm

Yes yes, another "list" for our buddy, LE. We're going to start testing Loot systems just to see if they will work for us as they are currently designed, and in doing so a few issues have popped up.

- When you defeat a mob with no loot table, the right-click menu for it is still "attack".
dead-attack.jpg
- When you defeat a mob that HAS a loot table, the single item is placed in a dialog for you to Loot All. Upon clicking Loot All, the item gets acquired, but the dialog remains on the screen - blank. You have to click 'x' to close it. Also if you click Loot All again, the client reports: "Unable to find spawn to loot!" and the console reports "Unknown id of 13 when looting!" if that helps track it down any.


In the dev forums, we started discussing a more intricate design for Loot, so if you'd rather not hear about any bugs with the current system (because we likely are changing it), let me know and I won't bother with this for now outside of general testing of loots.
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User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Loot System Issues Thread

Post by John Adams » Sat Jun 20, 2009 8:44 pm

- Corpses re not poofing after coin-only loot (but the empty Loot window is indeed gone)

- Occasionally I get a "You are not allowed to loot at this time" if I 1-shot the NPC, guessing that's what caused it...

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