Questions about "Doors"
Posted: Sat Feb 21, 2009 1:04 pm
Based on the same investigation where I am curious why we need 10,000 spawn IDs for the same objects... Doors came up a while back. There is a finite list of door types (models), and I thought that if I moved a door spawn_id to something generic, that same door_id could be used across multiple zones.
Door data from SOE is usually named something like "door_widget01", but also sometimes has no name at all, or (unnamed) as it's name. Many variations, so I assumed that meant doors do not really need a specific name in order to work. Armed with this, I took a generic wooden door in Stonestair Byway and renumbered it to 1100. Doing this one simple thing completely broke the door. It would not even appear in game anymore.
So the question here is, the "name" of the door coming from SOE packets, does that somehow have to match something in the client? I wouldn't think so, but I do not understand how else this would just not work. It is illogical
TIA
Door data from SOE is usually named something like "door_widget01", but also sometimes has no name at all, or (unnamed) as it's name. Many variations, so I assumed that meant doors do not really need a specific name in order to work. Armed with this, I took a generic wooden door in Stonestair Byway and renumbered it to 1100. Doing this one simple thing completely broke the door. It would not even appear in game anymore.
So the question here is, the "name" of the door coming from SOE packets, does that somehow have to match something in the client? I wouldn't think so, but I do not understand how else this would just not work. It is illogical
TIA