Quest Question
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- palaxe
- Posts: 65
- Joined: Fri Oct 05, 2007 9:01 am
- EQ2Emu Server: Aprilla
- Location: U.S.A
Quest Question
Hi, I don't know if you guys even have time for this but we are stuck on something and can't find an answer.
Here it is,
We wrote a quest. It loads up just fine. But we cannot find out how to give the quest to the quest giver npc.
So in other words how do you assign the quest to the npc?
We put the primary command type to 1 because it refrences hail in entery comands as hail. So you can hail the npc.
But still the npc has no idea that she should hold the quest.
Do I need to add in a line in the quest saying that she is the one who starts it? Do we make a new script for her to start it?
here is the quest,
***************************************************************************************************************************************************
function Init(Quest)
RegisterQuest(Quest, "Kill The Spys", "Hallmark", "GreaterFaydark", 3, " Lanna wants you to kill the Spys that are watching our every move.")
AddQuestRewardCoin(Quest, 78)
SetQuestRewardExp(Quest, 500)
SetQuestPrereqLevel(Quest, 3)
AddQuestStepKill(Quest, 1, "Kill 6 of the Spys that are hidden watching us", 6, 100, "Kill The Spys for Lanna", 120514) --[[ this is the spys id to kill ]]--
AddQuestStepCompleteAction(Quest, 1, "KilledAllSpys")
SetCompletedDescription(Quest, "Now that we are no longer being watched, I must tell you, The Arathai's have taken over. I have never seen my race act like this. Someone of greater power is at fault. That is why I have betrayed them .")
QuestReturnNPC(Quest, 120540) --[[ this is lanna the quest giver id]]--
end
function Accepted(Quest, QuestGiver, Player)
if QuestGiver ~= nil then
if GetDistance(Player, QuestGiver) < 30 then
FaceTarget(QuestGiver, Player)
Say(QuestGiver, "Thank you for accepting this task " .. GetName(Player) .. ". Please return to me when you have completed it.")
Emote(QuestGiver, " thanks you warmly.", Player)
end
end
end
function Declined(Quest, QuestGiver, Player)
if QuestGiver ~= nil then
if GetDistance(Player, QuestGiver) < 30 then
FaceTarget(QuestGiver, Player)
Say(QuestGiver, "If you change your mind " .. GetName(Player) .. ", you know where to find me.")
Emote(QuestGiver, " Looks at you.", Player)
end
end
end
function KilledAllSpys(Quest, QuestGiver, Player)
UpdateQuestStepDescription(Quest, 1, "I killed the Spys as Lanna requested.")
UpdateQuestDescription(Quest, "I killed the spys that are hidden. Return to Lanna for your reward.")
end
***************************************************************************************************************************************************
How does Lanna know to give you the quest? So confused were to add her Id in... Thanks for any help Palaxe
Here it is,
We wrote a quest. It loads up just fine. But we cannot find out how to give the quest to the quest giver npc.
So in other words how do you assign the quest to the npc?
We put the primary command type to 1 because it refrences hail in entery comands as hail. So you can hail the npc.
But still the npc has no idea that she should hold the quest.
Do I need to add in a line in the quest saying that she is the one who starts it? Do we make a new script for her to start it?
here is the quest,
***************************************************************************************************************************************************
function Init(Quest)
RegisterQuest(Quest, "Kill The Spys", "Hallmark", "GreaterFaydark", 3, " Lanna wants you to kill the Spys that are watching our every move.")
AddQuestRewardCoin(Quest, 78)
SetQuestRewardExp(Quest, 500)
SetQuestPrereqLevel(Quest, 3)
AddQuestStepKill(Quest, 1, "Kill 6 of the Spys that are hidden watching us", 6, 100, "Kill The Spys for Lanna", 120514) --[[ this is the spys id to kill ]]--
AddQuestStepCompleteAction(Quest, 1, "KilledAllSpys")
SetCompletedDescription(Quest, "Now that we are no longer being watched, I must tell you, The Arathai's have taken over. I have never seen my race act like this. Someone of greater power is at fault. That is why I have betrayed them .")
QuestReturnNPC(Quest, 120540) --[[ this is lanna the quest giver id]]--
end
function Accepted(Quest, QuestGiver, Player)
if QuestGiver ~= nil then
if GetDistance(Player, QuestGiver) < 30 then
FaceTarget(QuestGiver, Player)
Say(QuestGiver, "Thank you for accepting this task " .. GetName(Player) .. ". Please return to me when you have completed it.")
Emote(QuestGiver, " thanks you warmly.", Player)
end
end
end
function Declined(Quest, QuestGiver, Player)
if QuestGiver ~= nil then
if GetDistance(Player, QuestGiver) < 30 then
FaceTarget(QuestGiver, Player)
Say(QuestGiver, "If you change your mind " .. GetName(Player) .. ", you know where to find me.")
Emote(QuestGiver, " Looks at you.", Player)
end
end
end
function KilledAllSpys(Quest, QuestGiver, Player)
UpdateQuestStepDescription(Quest, 1, "I killed the Spys as Lanna requested.")
UpdateQuestDescription(Quest, "I killed the spys that are hidden. Return to Lanna for your reward.")
end
***************************************************************************************************************************************************
How does Lanna know to give you the quest? So confused were to add her Id in... Thanks for any help Palaxe
- Scatman
- Retired
- Posts: 1688
- Joined: Wed Apr 16, 2008 5:44 am
- EQ2Emu Server: Scatman's Word
- Characters: Scatman
- Location: New Jersey
Re: Quest Question
When doing quests, you're going to need to handle the NPCs spawn script and the quest. There is a function called OfferQuest(NPC, Spawn, QuestID). In the NPC's spawn script, after you go through dialog with the NPC, you'll call that function.
- palaxe
- Posts: 65
- Joined: Fri Oct 05, 2007 9:01 am
- EQ2Emu Server: Aprilla
- Location: U.S.A
Re: Quest Question
Thanks Scatman, You saved me again.
Great I didn't even see that there... and I looked like 50 times.. lol
Great I didn't even see that there... and I looked like 50 times.. lol
- Scatman
- Retired
- Posts: 1688
- Joined: Wed Apr 16, 2008 5:44 am
- EQ2Emu Server: Scatman's Word
- Characters: Scatman
- Location: New Jersey
Re: Quest Question
Make sure you check the changelog every few days. LUA functions are still being developed and we are always adding or changing the functions (I changed AddQuestStepChat the other day). Also, if you feel the need for a function, post it on the forums.
- palaxe
- Posts: 65
- Joined: Fri Oct 05, 2007 9:01 am
- EQ2Emu Server: Aprilla
- Location: U.S.A
Re: Quest Question
Got it, Thanks Scatman. Lanna is under the mushroom. Check it out sometime 
- Zcoretri
- Team Member
- Posts: 1642
- Joined: Fri Jul 27, 2007 12:55 pm
- Location: SoCal
Re: Quest Question
It looks like you are missing the icon parameter in the above function...palaxe wrote: AddQuestStepKill(Quest, 1, "Kill 6 of the Spys that are hidden watching us", 6, 100, "Kill The Spys for Lanna", 120514)
AddQuestStepKill(Quest, 1, "Kill 6 of the Spys that are hidden watching us", 6, 100, "Kill the Spys for Lanna", 611, 120514)
This will display 6 cross bones and will light up after each kill. I think if you put a zero there it will not display any icon.
- Scatman
- Retired
- Posts: 1688
- Joined: Wed Apr 16, 2008 5:44 am
- EQ2Emu Server: Scatman's Word
- Characters: Scatman
- Location: New Jersey
Re: Quest Question
Yah, putting a zero for the icon parameter will not display an icon, but you do need to put at least a zero if you don't want one, otherwise it'll try to use the npc's ID as the icon and you'll end up getting a gray box, if the spawn ID is too high, or you'll get lucky and get a random icon. See my tutorial in the tutorial section for finding an icon.
- palaxe
- Posts: 65
- Joined: Fri Oct 05, 2007 9:01 am
- EQ2Emu Server: Aprilla
- Location: U.S.A
Re: Quest Question
Ah, Thanks guys I didn't even see that. Ya there is a black box by the quest. I'll change that when I get home from work tonight.
Thanks for all the help.
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