TessEQ2 was originally created as an open, open-source project. As the development team steam rolled through the gigantic amount of content, pumping out scripts, quests, and items faster than a wood chipper, you got your hands on it the moment that happened. Kind of like in Subway, they make the Sub in front of your eyes. This allowed the Development team to get feedback straight away from bugs, glitches, floating corpses that followed you around trying to attack you... etc, and you guys got to play around with stuff the split second it was completed. After a year of "more Jalapenos, less capsicum" they have decided its time to put things under wraps, and keep on tanking their way through. This means you guys don't get the new stuff straight away, but that means less crashes as well! Here is why the moved over into a more closed open-source project;
- Eq2Emu is well under way, and all of the big nooks and crannies have been filled with the core of the Emu.
- If TessEq2 kept up like this, you guys would have a great risk of losing data when it comes to the more important things, Fabled Items and the like
John Adams wrote:Also, crashes. No one likes crashes.
- This "Undercover" approach allows the team to focus on development, and I thought these guys couldn't go any faster!
- This way, we can develop way of releasing content before people start losing Fabled gear!
On a final note; TessEQ2 isn't going anywhere for you guys, its still up, running, fully functional and maintained to you guys can *crash* *bang* and *wallop* all you like. The Dev Team won't keep everything to themselves, whenever a zone is very near completion, its going straight up on public TessEQ2.
Any questions?