Conversations and MovementLoopAddLocation

Old bugs stored here for reference.
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Xanibunib
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Conversations and MovementLoopAddLocation

Post by Xanibunib » Tue Apr 07, 2009 10:50 pm

I noticed that when an NPC is moving around its loop that it will not stand still while a conversation is going on. This may make talking to some quest NPCs rather... difficult. :roll:
Village idiot...

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John Adams
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Re: Conversations and MovementLoopAddLocation

Post by John Adams » Wed Apr 08, 2009 6:47 am

MovementLoopAddLocation has a delay value. Just set it high enough for your conversation to complete.

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Scatman
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Re: Conversations and MovementLoopAddLocation

Post by Scatman » Wed Apr 08, 2009 9:18 am

The delay is the value set for when the NPC reaches it's destination though. I think what Xan is trying to say is, this NPC is moving around in a loop and can be hailed at any point for a quest. But right now, the NPC just keeps moving when hailed so you'd have to follow him or her around its loop to talk to them.

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Xanibunib
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Re: Conversations and MovementLoopAddLocation

Post by Xanibunib » Wed Apr 08, 2009 9:30 am

Indeed Scat... The NPC will have the conversation but they wont stop moving around.
Village idiot...

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