Repsawn Timers

Old bugs stored here for reference.
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Scatman
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Repsawn Timers

Post by Scatman » Sun May 10, 2009 7:17 pm

The respawn timers appear to be busted. Mobs in the peat bog are set to 3600 respawn but when I kill them they come back within 5 seconds no matter what. Also, if I /spawn remove 1 a spawn, it also comes back within 5 seconds. But if I /repop, the spawn doesn't appear to come back.

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Re: Repsawn Timers

Post by Scatman » Sun May 10, 2009 10:40 pm

Hm, now it doesn't appear to be doing it anymore. I'll keep my eye out though!

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John Adams
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Re: Repsawn Timers

Post by John Adams » Mon May 11, 2009 6:27 am

Scat, I have definitely seen the /spawn remove 1 result in stuff I removed repopping. I never bugged it because a /repop fixes it. :(

But the spawn respawn timers have always worked far as I know... with the exception of certain types of spawns. Groundspawns or whatever. I think that too got fixed recently.

Btw, I usually run a script to set all timers to 30s after import, so we can test this. I hadn't done so this last round. Do you (or anyone else) ever change respawn timers to intentionally set a specific timer? If not, I will continue to do this.

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Re: Repsawn Timers

Post by Scatman » Mon May 11, 2009 9:59 am

John Adams wrote:Btw, I usually run a script to set all timers to 30s after import, so we can test this. I hadn't done so this last round. Do you (or anyone else) ever change respawn timers to intentionally set a specific timer? If not, I will continue to do this.
I do if the respawn timer actually matters for something. Otherwise, I haven't really touched any of them yet.

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Re: Repsawn Timers

Post by John Adams » Mon May 11, 2009 10:49 am

Ok, then I'll stop mucking every respawn timer value up and only look for those set to 3600 (default). :) oops!

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Re: Repsawn Timers

Post by John Adams » Sat May 23, 2009 12:15 pm

Gonna close this bug, since I think respawn timers work fine - but I will re-open a bug that /spawn remove 1 does not remove the spawn from the respawn timer list.

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