Reload Spawns and Repop
Posted: Thu May 14, 2009 11:51 pm
Is anyone else having trouble using /reload spawns and /repop? Whenever I use either, it locks the zone up. Using /repop will successfully repop the zone, but the zone locks up right after. /reload spawns will spit out "Depoping zone...", depops it, then before the repop can occur, the zone locks up.
The weird part is that I did a /reload spawns and /repop on Tess-Dev and it worked just fine. I also tried whipping my database, and it still locks.
/reload spawns give me this deadlock warning:
The weird part is that I did a /reload spawns and /repop on Tess-Dev and it worked just fine. I also tried whipping my database, and it still locks.
/reload spawns give me this deadlock warning:
Code: Select all
[Status] Loaded 0 NPC(s).
[Status] Loaded 0 Object(s).
[Status] Loaded 0 GroundSpawn(s).
[Status] Loaded 0 Widget(s).
[Status] Loaded 0 Sign(s).
[Status] Loading ground spawn items..
[Status] Loading loot data..
[Status] Loaded 0 loot tables.
[Status] Loaded 0 loot drops.
[Status] Loaded 0 spawn loot lists.
[Status] Loading Transporter Information..
[Status] Loaded 0 Teleporter(s)
Possible deadlock attempt by 'ZoneServer::MMasterZoneLock'!