I guess I'm asking because it's odd that say on SVN 706, it takes 2 mins to compile world from clean. But on 707, it's like 20 seconds. During all my "revert" testing last night trying to see where something might have busted (see my many other complaint posts

), this is when it became very obvious compile times were different.
I am on a VM, but the host is uber, and I do monitor performance (CPU, Memory and Disk I/O) constantly since I am new to ESX... shows flat line most of the time. So I do not think CPU is being used as a reason... and the makefiles or whatever decides to "clean", they don't change - ever. Right?
Mystery. Hey, as long as you don't think there's something wrong with that behavior, I can live with fast compile times
FYI, this is what my make clean always looks like:
Code: Select all
[john@mmo-eq2dev World]$ make clean
rm -f ../common/timer.o ../common/packet_dump.o races.o ../common/unix.o ../common/Mutex.o ../common/MiscFunctions.o ../common/emu_opcodes.o Commands.o Items.o classes.o ../common/TCPConnection.o Combat.o ../common/emu_opcodes.o client.o net.o LoginServer.o ../common/md5.o ../common/dbcore.o Skills.o GroundSpawn.o ../common/EQEMuError.o ../common/misc.o ../common/Crypto.o ../common/RC4.o .obj/debug.o .obj/database.o .obj/EQStream.o ../common/xmlParser.o WorldDatabase.o NPC.o Player.o .obj/EQStreamFactory.o .obj/EQPacket.o ../common/CRC16.o ../common/packet_functions.o ../common/Condition.o ../common/opcodemgr.o zoneserver.o Spawn.o Object.o ../common/ConfigReader.o ../common/PacketStruct.o World.o ClientPacketFunctions.o SpellProcess.o Spells.o LuaFunctions.o LuaInterface.o NPC_AI.o Entity.o Widget.o Sign.o Quests.o Factions.o eq2world