starting city bug
Posted: Sat Jun 20, 2009 10:56 am
I think we've finally trapped this sucker.
When a player creates a character, the default current_zone_id is set to 253 (Queen's Colony), with 0,0,0 as coordinates. After the player lands in their chosen city/starting zone, the world updates the characters table and updates those values to the selected zone_id and starting coords.
If, for whatever reason, they do not get fully into the game the first time after selecting a server, these values are never set, and the players chosen city is never updated, and they end up in Queen's Colony, hovering over shark-infested waters and the frightening abomination known as "The Vulth".
You can reproduce this bug by locking your server and creating a new toon - it will be denied access, and you can clearly see in the characters table, the invalid current_zone_id and x,y,z settings.
Thank you, have a nice day.
When a player creates a character, the default current_zone_id is set to 253 (Queen's Colony), with 0,0,0 as coordinates. After the player lands in their chosen city/starting zone, the world updates the characters table and updates those values to the selected zone_id and starting coords.
If, for whatever reason, they do not get fully into the game the first time after selecting a server, these values are never set, and the players chosen city is never updated, and they end up in Queen's Colony, hovering over shark-infested waters and the frightening abomination known as "The Vulth".
You can reproduce this bug by locking your server and creating a new toon - it will be denied access, and you can clearly see in the characters table, the invalid current_zone_id and x,y,z settings.
Thank you, have a nice day.

