Zoning crash (rev 744)

Old bugs stored here for reference.
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John Adams
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Zoning crash (rev 744)

Post by John Adams » Sun Jun 21, 2009 12:59 am

I was in The Sprawl and clicked on the gate to The Ruins and immediately crashed the world. Finally, a simple one ;)

Code: Select all

   0: 41 00 06 00 73 70 61 77 - 6E 73                    | A...spawns
[Status] Loaded 525 entity command lists.
[Status] Loaded 7149 NPC(s).
[Status] Loaded 1440 Object(s).
[Status] Loaded 124 GroundSpawn(s).
[Status] Loaded 796 Widget(s).
[Status] Loaded 1111 Sign(s).
[Status] Loading ground spawn items..
[Status] Loading loot data..
[Status]        Loaded 2 loot tables.
[Status]        Loaded 2 loot drops.
[Status]        Loaded 3434 spawn loot lists.
[Status] Loading Transporter Information..
[Status]        Loaded 25 Teleporter(s)
Loaded 352 NPC(s), 20 Object(s), 0 Widget(s), 10 Sign(s), 31 GroundSpawn(s)
        Also loaded 0 Spawn Group(s), 0 Spawn Group Association(s), and 0 Spawn Group Chances.
   0: B2 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: B2 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Creating Opcode 0 Packet!
   0: 22 00 06 00 34 30 30 30 - 30 30                    | "...400000
   0: 22 00 06 00 34 30 30 30 - 30 32                    | "...400002
   0: 22 00 06 00 34 30 30 30 - 30 33                    | "...400003
GetSpawn error while processing 14
   0: B2 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
   0: B2 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: B2 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
   0: 25 00 01 00 30                                     | %...0
Creating Opcode 0 Packet!
   0: B2 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
Zone access check for Ruins
Grabbing zone requirements for Ruins
Zone Requirements: 0 status to override negative status requirement, 0 status to override level requirement.
Loading new Zone 'Ruins'
[New Thread 0xb10ffb90 (LWP 21943)]
[New Thread 0xb06feb90 (LWP 21944)]
Loaded AddAuth: 150 Key: 1245571282
   0: B2 01 00 00                                        | ....
Unhandled command: clearallqueuedabilities
1176 NPC(s), 38 Object(s), 1 Widget(s), 13 Sign(s), 51 GroundSpawn(s)
        Also loaded 0 Spawn Group(s), 0 Spawn Group Association(s), and 0 Spawn Group Chances.
OP_ReadyToZone: Player Johnrat zoning to Ruins
Zone: Removing client from ip:192.168.1.1 port:1410

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb321fb90 (LWP 21937)]
0x00000000 in ?? ()
(gdb) bt
#0  0x00000000 in ?? ()
#1  0x08158b56 in ZoneServer::SendSpawnChanges (this=0xc546488)
    at zoneserver.cpp:1020
#2  0x08172677 in ZoneServer::SpawnProcess (this=0xc546488)
    at zoneserver.cpp:720
#3  0x081728bd in SpawnLoop (tmp=0xc546488) at zoneserver.cpp:3430
#4  0x0042a51f in start_thread (arg=0xb321fb90) at pthread_create.c:297
#5  0x0038b04e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:130
Edit: After trying to zone anywhere, I am getting a crash whether it be a sign click or the /zone command.

I'm done. Can't take anymore lol. time for sleep!

Note: in 742, zone works fine.

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