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`bind_x` issue

Posted: Thu Jun 25, 2009 11:57 am
by John Adams
LE, recently I've started seeing odd DB Query errors in my console. I don't think it's harmful, because as far as I know, "Binding" is not implemented yet. Just seeing odd things in the DB regarding bind values as well.

Oddly, 2 of my own characters (John and Ugly) have a bind_x value, no one else does... but players online are throwing this error even without me being there.

Code: Select all

DB Query Error #1264: Out of range value adjusted for column 'bind_x' at row 1
Connect to phpMyAdmin for my EQ2Live DB and you can see the odd values I am talking about in character_details, relating to bind or housing values. Just wondering if maybe a struct is off, maybe? Can't think of why these values would be this odd.

Code: Select all

SELECT bind_zone_id, bind_x, bind_y, bind_z, bind_heading, house_zone_id FROM `character_details` ORDER BY bind_zone_id DESC LIMIT 0, 30;

SELECT bind_zone_id, bind_x, bind_y, bind_z, bind_heading, house_zone_id FROM `character_details` ORDER BY bind_x DESC LIMIT 0, 30;
just example queries, showing bind info ordered by desc values so you can see the odd values.

Re: `bind_x` issue

Posted: Thu Jun 25, 2009 3:14 pm
by LethalEncounter
You can safely ignore them for now. I'll add default values to fix the problem, but basically what I think is happening is that those clients are crashing before they are fully loaded and World is trying to save the bad data to the database.

Re: `bind_x` issue

Posted: Thu Jun 25, 2009 3:18 pm
by John Adams
Hmm, perhaps. But if you look at the log on Tess, you can see it is happening just randomly, out in the middle of whatever else they are doing. I do not see it surrounded by connects/disconnects, I mean.

Either way, yeah I'll ignore them for now. More importantly was the bogus data I found when investigating bind_x values. But that too is probably no biggie since it's still not being used :)