EverQuest II has detected an unrecoverable error

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jsteel
Posts: 2
Joined: Tue Oct 23, 2007 3:50 pm

EverQuest II has detected an unrecoverable error

Post by jsteel » Tue Oct 23, 2007 10:24 pm

I keep getting this error after char creation screen as i am loading into the world(both on my own server and any of the other servers that are up that i have tried)....
EverQuest II has detected an unrecoverable error and must shutdown.
<verify> D:\live\eq2\game\client\src\GameScene.cpp(4050):Failed to create zone. Suggestion: Please do a full scan from the patcher.
I am using build 4427, any ideas why i am getting this error? and any sulotions would be greatly appreciated.
thanks in advance

chrrox
Content Designer
Posts: 177
Joined: Wed Oct 17, 2007 8:12 pm

Post by chrrox » Wed Oct 24, 2007 2:44 am

Sounds like you did a partial update of your game.
I would install the French version of the game as they are still on the right version in live right now.

jsteel
Posts: 2
Joined: Tue Oct 23, 2007 3:50 pm

Post by jsteel » Wed Oct 24, 2007 6:10 am

I did download the french version .... would installing the game from the dvd's possibly correct the issue becuase i am not able to patch it any further or download any more content from SoE's site without using the US release which will patch it past a playable version?
One more question ... when i look at the server list on this site it shows diffrent servers running at diffrent times but always shows them with 0 players online .... Are any of you able to join any of the servers at this time? or does it just always show 0 players online even if there happen to be more?
And yes I am aware that this is all very new and still be worked on constantly with very little to no actual content but I would like to correct whatever issue I am having so I can help with the project in whatever way possible.
Thanks again all for your time and advice in advance

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Post by LethalEncounter » Wed Oct 24, 2007 7:35 am

Character select will show the correct number of people online. However, since there isnt much to do yet (and we only have 300ish users) there will be very few servers/people on those servers. As for your original question, that could also be caused by zoning into a zone for which you dont have the files. Try zoning into antonica (assuming you have those files).

techguy84
Posts: 187
Joined: Wed Jul 25, 2007 4:56 pm
Location: Qeynos Guard Shack
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Post by techguy84 » Thu Oct 25, 2007 11:11 pm

I have seen that error myself too, and it happened for me when someone else logged into my server. I have a fully patched client that has all files other than the adventure packs.
Whats funny though, is if you really read the line, its all wrong 100% of the time. There is no D:\live folder, most users dont even install to D:\. Another thing is its refering to a file that looks like a source file, hence the .cpp, which we all know that SOE would never bundle source files with a released public product, nor would anyone else.
Funny little error thats for sure, but it will all be ironed out in the long run.

LethalEncounter
Team: Zombie
Posts: 2717
Joined: Wed Jul 25, 2007 10:10 pm

Post by LethalEncounter » Fri Oct 26, 2007 8:30 am

Those are debugging statements in the code. It is pointing to the file (on SOE's server) that contains the code responsible for the problem.

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