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EQ2 Achievements System

Posted: Thu Jul 02, 2009 12:29 pm
by ZexisStryfe
Ah... xbox360 achievement psychosis, why must you taunt me here as well... :twisted:

New EQ2 Achievement System- not AAs

Re: EQ2 Achievements System

Posted: Thu Jul 02, 2009 12:35 pm
by John Adams
Awesome, but I have to ask, what brilliant EQ2Emulator Database guy had the foresight to request this kind of data tracking even before SOE announced it? Hmm?

/beam :lol:

Re: EQ2 Achievements System

Posted: Thu Jul 02, 2009 12:44 pm
by ZexisStryfe
You know its funny... remember when I asked for the ability to have character specific xp rates? It was so I could do something very similar to this. Now I will just have to bug some more about it.... :twisted: :twisted: :twisted:

Re: EQ2 Achievements System

Posted: Thu Jul 02, 2009 12:50 pm
by John Adams
Right, yes. You mean, if you earn some specific achievement, your XP is doubled or whatever?

Kinda like what potions do now, but full-time? I like it. :)

Re: EQ2 Achievements System

Posted: Thu Jul 02, 2009 12:53 pm
by ZexisStryfe
Yeah,

My intent is to have it so if you kill all the named mobs in a dungeon, you get an achievement and a permanent 2-4% bonus on your xp.

It gives people a reason to explore all the zones, particularly in a lore intense world like my own ;op